return r->nr_samples ? r->nr_samples - 1 : 0;
}
-void r600_blit_uncompress_depth(struct pipe_context *ctx,
- struct r600_resource_texture *texture,
- struct r600_resource_texture *staging,
+void r600_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
- struct r600_resource_texture *flushed_depth_texture = staging ?
+ struct r600_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
const struct util_format_description *desc =
util_format_description(texture->resource.b.b.format);
float depth;
- if (!staging && !texture->dirty_db_mask)
+ if (!staging && !texture->dirty_level_mask)
return;
+ max_sample = u_max_sample(&texture->resource.b.b);
+
+ /* XXX Decompressing MSAA depth textures is broken on R6xx.
+ * There is also a hardlock if CMASK and FMASK are not present.
+ * Just skip this until we find out how to fix it. */
+ if (rctx->chip_class == R600 && max_sample > 0) {
+ texture->dirty_level_mask = 0;
+ return;
+ }
+
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
depth = 0.0f;
rctx->db_misc_state.copy_sample = first_sample;
r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
- max_sample = u_max_sample(&texture->resource.b.b);
for (level = first_level; level <= last_level; level++) {
- if (!staging && !(texture->dirty_db_mask & (1 << level)))
+ if (!staging && !(texture->dirty_level_mask & (1 << level)))
continue;
/* The smaller the mipmap level, the less layers there are
r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
- surf_tmpl.format = texture->real_format;
+ surf_tmpl.format = texture->resource.b.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
- surf_tmpl.format = flushed_depth_texture->real_format;
+ surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
if (!staging &&
first_layer == 0 && last_layer == max_layer &&
first_sample == 0 && last_sample == max_sample) {
- texture->dirty_db_mask &= ~(1 << level);
+ texture->dirty_level_mask &= ~(1 << level);
}
}
r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
-void r600_flush_depth_textures(struct r600_context *rctx,
+void r600_decompress_depth_textures(struct r600_context *rctx,
struct r600_samplerview_state *textures)
{
unsigned i;
- unsigned depth_texture_mask = textures->depth_texture_mask;
+ unsigned depth_texture_mask = textures->compressed_depthtex_mask;
while (depth_texture_mask) {
struct pipe_sampler_view *view;
- struct r600_resource_texture *tex;
+ struct r600_texture *tex;
i = u_bit_scan(&depth_texture_mask);
view = &textures->views[i]->base;
assert(view);
- tex = (struct r600_resource_texture *)view->texture;
+ tex = (struct r600_texture *)view->texture;
assert(tex->is_depth && !tex->is_flushing_texture);
- r600_blit_uncompress_depth(&rctx->context, tex, NULL,
+ r600_blit_decompress_depth(&rctx->context, tex, NULL,
view->u.tex.first_level, view->u.tex.last_level,
0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
0, u_max_sample(&tex->resource.b.b));
}
}
+static void r600_blit_decompress_color(struct pipe_context *ctx,
+ struct r600_texture *rtex,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ unsigned layer, level, checked_last_layer, max_layer;
+
+ assert(rctx->chip_class != CAYMAN);
+
+ if (!rtex->dirty_level_mask)
+ return;
+
+ for (level = first_level; level <= last_level; level++) {
+ if (!(rtex->dirty_level_mask & (1 << level)))
+ continue;
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&rtex->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ struct pipe_surface *cbsurf, surf_tmpl;
+
+ surf_tmpl.format = rtex->resource.b.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
+
+ r600_blitter_begin(ctx, R600_DECOMPRESS);
+ util_blitter_custom_color(rctx->blitter, cbsurf,
+ rctx->custom_blend_decompress);
+ r600_blitter_end(ctx);
+
+ pipe_surface_reference(&cbsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers or samples aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer == max_layer) {
+ rtex->dirty_level_mask &= ~(1 << level);
+ }
+ }
+}
+
+void r600_decompress_color_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures)
+{
+ unsigned i;
+ unsigned mask = textures->compressed_colortex_mask;
+
+ /* Cayman cannot decompress an MSAA colorbuffer,
+ * but it can read it compressed, so skip this. */
+ assert(rctx->chip_class != CAYMAN);
+ if (rctx->chip_class == CAYMAN) {
+ return;
+ }
+
+ while (mask) {
+ struct pipe_sampler_view *view;
+ struct r600_texture *tex;
+
+ i = u_bit_scan(&mask);
+
+ view = &textures->views[i]->base;
+ assert(view);
+
+ tex = (struct r600_texture *)view->texture;
+ assert(tex->cmask_size && tex->fmask_size);
+
+ r600_blit_decompress_color(&rctx->context, tex,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ }
+}
+
static void r600_copy_first_sample(struct pipe_context *ctx,
const struct pipe_resolve_info *info)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- struct r600_resource_texture *rsrc = (struct r600_resource_texture*)info->src.res;
+ struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
struct pipe_box box;
return; /* error */
/* Decompress the first sample only. */
- r600_blit_uncompress_depth(ctx, rsrc, NULL,
+ r600_blit_decompress_depth(ctx, rsrc, NULL,
0, 0,
info->src.layer, info->src.layer,
0, 0);
}
+ if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
+ r600_blit_decompress_color(ctx, rsrc,
+ 0, 0,
+ info->src.layer, info->src.layer);
+ }
/* this is correct for upside-down blits too */
u_box_2d(info->src.x0,
struct pipe_screen *screen = ctx->screen;
struct pipe_resource *tmp, templ;
struct pipe_box box;
+ unsigned sample_mask =
+ rctx->chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.res->nr_samples)) - 1);
assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
if (is_simple_resolve(info)) {
r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
- util_blitter_resolve_color_custom(rctx->blitter,
+ util_blitter_custom_resolve_color(rctx->blitter,
info->dst.res, info->dst.level, info->dst.layer,
info->src.res, info->src.layer,
- rctx->custom_blend_resolve);
+ sample_mask, rctx->custom_blend_resolve);
r600_blitter_end(ctx);
return;
}
/* XXX use scissor, so that only the needed part of the resource is resolved */
r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
- util_blitter_resolve_color_custom(rctx->blitter,
+ util_blitter_custom_resolve_color(rctx->blitter,
tmp, 0, 0,
info->src.res, info->src.layer,
- rctx->custom_blend_resolve);
+ sample_mask, rctx->custom_blend_resolve);
r600_blitter_end(ctx);
/* this is correct for upside-down blits too */
unsigned level,
struct texture_orig_info *orig)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
- unsigned pixsize = util_format_get_blocksize(rtex->real_format);
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+ unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
int new_format;
int new_height, new_width;
rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
}
+static void r600_subsampled_2x1_32bpp_to_blittable(struct pipe_resource *tex,
+ unsigned level,
+ struct texture_orig_info *orig)
+{
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+
+ orig->format = tex->format;
+ orig->width0 = tex->width0;
+ orig->height0 = tex->height0;
+ orig->npix0_x = rtex->surface.level[0].npix_x;
+ orig->npix0_y = rtex->surface.level[0].npix_y;
+ orig->npix_x = rtex->surface.level[level].npix_x;
+ orig->npix_y = rtex->surface.level[level].npix_y;
+
+ tex->width0 = util_format_get_nblocksx(orig->format, orig->width0);
+ tex->format = PIPE_FORMAT_R8G8B8A8_UINT;
+ rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
+ rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
+}
+
static void r600_change_format(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig,
enum pipe_format format)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
+ struct r600_texture *rtex = (struct r600_texture*)tex;
orig->format = tex->format;
orig->width0 = tex->width0;
unsigned level,
struct texture_orig_info *orig)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
+ struct r600_texture *rtex = (struct r600_texture*)tex;
tex->format = orig->format;
tex->width0 = orig->width0;
rtex->surface.level[level].npix_y = orig->npix_y;
}
+static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
+ desc->block.width == 2 &&
+ desc->block.height == 1 &&
+ desc->block.bits == 32;
+}
+
static void r600_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
+ struct r600_texture *rsrc = (struct r600_texture*)src;
struct texture_orig_info orig_info[2];
struct pipe_box sbox;
const struct pipe_box *psbox = src_box;
if (!r600_init_flushed_depth_texture(ctx, src, NULL))
return; /* error */
- r600_blit_uncompress_depth(ctx, rsrc, NULL,
+ r600_blit_decompress_depth(ctx, rsrc, NULL,
src_level, src_level,
src_box->z, src_box->z + src_box->depth - 1,
0, u_max_sample(src));
}
+ if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
+ r600_blit_decompress_color(ctx, rsrc, src_level, src_level,
+ src_box->z, src_box->z + src_box->depth - 1);
+ }
restore_orig[0] = restore_orig[1] = FALSE;
sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
sbox.depth = src_box->depth;
- psbox=&sbox;
+ psbox = &sbox;
r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
restore_orig[1] = TRUE;
dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
PIPE_MASK_RGBAZS)) {
- unsigned blocksize = util_format_get_blocksize(src->format);
-
- switch (blocksize) {
- case 1:
- r600_change_format(src, src_level, &orig_info[0],
- PIPE_FORMAT_R8_UNORM);
- r600_change_format(dst, dst_level, &orig_info[1],
- PIPE_FORMAT_R8_UNORM);
- break;
- case 4:
- r600_change_format(src, src_level, &orig_info[0],
- PIPE_FORMAT_R8G8B8A8_UNORM);
- r600_change_format(dst, dst_level, &orig_info[1],
- PIPE_FORMAT_R8G8B8A8_UNORM);
- break;
- default:
- fprintf(stderr, "Unhandled format %s with blocksize %u\n",
- util_format_short_name(src->format), blocksize);
- assert(0);
+ if (util_format_is_subsampled_2x1_32bpp(src->format) &&
+ util_format_is_subsampled_2x1_32bpp(dst->format)) {
+ r600_subsampled_2x1_32bpp_to_blittable(src, src_level, &orig_info[0]);
+ r600_subsampled_2x1_32bpp_to_blittable(dst, dst_level, &orig_info[1]);
+
+ sbox = *src_box;
+ sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
+ sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
+ psbox = &sbox;
+
+ dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
+ } else {
+ unsigned blocksize = util_format_get_blocksize(src->format);
+
+ switch (blocksize) {
+ case 1:
+ r600_change_format(src, src_level, &orig_info[0],
+ PIPE_FORMAT_R8_UNORM);
+ r600_change_format(dst, dst_level, &orig_info[1],
+ PIPE_FORMAT_R8_UNORM);
+ break;
+ case 4:
+ r600_change_format(src, src_level, &orig_info[0],
+ PIPE_FORMAT_R8G8B8A8_UNORM);
+ r600_change_format(dst, dst_level, &orig_info[1],
+ PIPE_FORMAT_R8G8B8A8_UNORM);
+ break;
+ default:
+ fprintf(stderr, "Unhandled format %s with blocksize %u\n",
+ util_format_short_name(src->format), blocksize);
+ assert(0);
+ }
}
restore_orig[0] = TRUE;
restore_orig[1] = TRUE;
}
- for (i = 0; i <= last_sample; i++) {
+ /* XXX Properly implement multisample textures on Cayman. In the meantime,
+ * copy only the first sample (which is the only one that doesn't return garbage). */
+ if (rctx->chip_class == CAYMAN) {
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
- util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,
- src, src_level, i, psbox);
+ util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
+ src, src_level, 0, psbox);
r600_blitter_end(ctx);
+ } else {
+ for (i = 0; i <= last_sample; i++) {
+ r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+ util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,
+ src, src_level, i, psbox);
+ r600_blitter_end(ctx);
+ }
}
if (restore_orig[0])