}
if (op & R600_SAVE_FRAMEBUFFER)
- util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
+ util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
if (op & R600_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
double depth, unsigned stencil)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- struct pipe_framebuffer_state *fb = &rctx->framebuffer;
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,