* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#include "r600_pipe.h"
+#include "compute_memory_pool.h"
+#include "evergreen_compute.h"
#include "util/u_surface.h"
-#include "util/u_blitter.h"
#include "util/u_format.h"
-#include "r600_pipe.h"
+#include "evergreend.h"
enum r600_blitter_op /* bitmask */
{
- R600_SAVE_TEXTURES = 1,
- R600_SAVE_FRAMEBUFFER = 2,
- R600_DISABLE_RENDER_COND = 4,
+ R600_SAVE_FRAGMENT_STATE = 1,
+ R600_SAVE_TEXTURES = 2,
+ R600_SAVE_FRAMEBUFFER = 4,
+ R600_DISABLE_RENDER_COND = 8,
+
+ R600_CLEAR = R600_SAVE_FRAGMENT_STATE,
- R600_CLEAR = 0,
+ R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
- R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
+ R600_COPY_BUFFER = R600_DISABLE_RENDER_COND,
- R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
+ R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
R600_DISABLE_RENDER_COND,
- R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
+ R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES,
+
+ R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
+
+ R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
- r600_context_queries_suspend(&rctx->ctx);
-
- util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
- util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
- if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
- util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
- }
- util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
- util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
+ util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb);
+ util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
- util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
- if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
- util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
+ util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader);
+ util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader);
+ util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
+ util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
+ (struct pipe_stream_output_target**)rctx->b.streamout.targets);
+ util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
+
+ if (op & R600_SAVE_FRAGMENT_STATE) {
+ util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]);
+ util_blitter_save_scissor(rctx->blitter, &rctx->b.scissors.states[0]);
+ util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
+ util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
+ util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
+ util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
+ util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
}
- util_blitter_save_vertex_buffers(rctx->blitter,
- rctx->vbuf_mgr->nr_vertex_buffers,
- rctx->vbuf_mgr->vertex_buffer);
- util_blitter_save_so_targets(rctx->blitter, rctx->ctx.num_so_targets,
- (struct pipe_stream_output_target**)rctx->ctx.so_targets);
if (op & R600_SAVE_FRAMEBUFFER)
- util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
+ util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
if (op & R600_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
- rctx->blitter, rctx->ps_samplers.n_samplers,
- (void**)rctx->ps_samplers.samplers);
+ rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
+ (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
util_blitter_save_fragment_sampler_views(
- rctx->blitter, rctx->ps_samplers.n_views,
- (struct pipe_sampler_view**)rctx->ps_samplers.views);
- }
-
- if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
- rctx->saved_render_cond = rctx->current_render_cond;
- rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
- rctx->context.render_condition(&rctx->context, NULL, 0);
+ rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
+ (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
}
+ if (op & R600_DISABLE_RENDER_COND)
+ rctx->b.render_cond_force_off = true;
}
static void r600_blitter_end(struct pipe_context *ctx)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- if (rctx->saved_render_cond) {
- rctx->context.render_condition(&rctx->context,
- rctx->saved_render_cond,
- rctx->saved_render_cond_mode);
- rctx->saved_render_cond = NULL;
- }
- r600_context_queries_resume(&rctx->ctx);
+ struct r600_context *rctx = (struct r600_context *)ctx;
+
+ rctx->b.render_cond_force_off = false;
}
-static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+static unsigned u_max_sample(struct pipe_resource *r)
{
- switch (r->target) {
- case PIPE_TEXTURE_CUBE:
- return 6;
- case PIPE_TEXTURE_3D:
- return u_minify(r->depth0, level);
- case PIPE_TEXTURE_1D_ARRAY:
- return r->array_size;
- case PIPE_TEXTURE_2D_ARRAY:
- return r->array_size;
- default:
- return 1;
- }
+ return r->nr_samples ? r->nr_samples - 1 : 0;
}
-void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+static void r600_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- unsigned layer, level;
- float depth = 1.0f;
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
+ struct r600_texture *flushed_depth_texture = staging ?
+ staging : texture->flushed_depth_texture;
+ const struct util_format_description *desc =
+ util_format_description(texture->resource.b.b.format);
+ float depth;
+
+ if (!staging && !texture->dirty_level_mask)
+ return;
+
+ max_sample = u_max_sample(&texture->resource.b.b);
- if (!texture->dirty_db)
+ /* XXX Decompressing MSAA depth textures is broken on R6xx.
+ * There is also a hardlock if CMASK and FMASK are not present.
+ * Just skip this until we find out how to fix it. */
+ if (rctx->b.chip_class == R600 && max_sample > 0) {
+ texture->dirty_level_mask = 0;
return;
+ }
- if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
- rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
+ if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
+ rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
depth = 0.0f;
+ else
+ depth = 1.0f;
- for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
- unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
+ /* Enable decompression in DB_RENDER_CONTROL */
+ rctx->db_misc_state.flush_depthstencil_through_cb = true;
+ rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
+ rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
+ rctx->db_misc_state.copy_sample = first_sample;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
- for (layer = 0; layer < num_layers; layer++) {
- struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+ for (level = first_level; level <= last_level; level++) {
+ if (!staging && !(texture->dirty_level_mask & (1 << level)))
+ continue;
- surf_tmpl.format = texture->real_format;
- surf_tmpl.u.tex.level = level;
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ for (sample = first_sample; sample <= last_sample; sample++) {
+ struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+
+ if (sample != rctx->db_misc_state.copy_sample) {
+ rctx->db_misc_state.copy_sample = sample;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ }
+
+ surf_tmpl.format = texture->resource.b.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+
+ zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
+
+ surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
+ cbsurf = ctx->create_surface(ctx,
+ &flushed_depth_texture->resource.b.b, &surf_tmpl);
+
+ r600_blitter_begin(ctx, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
+ rctx->custom_dsa_flush, depth);
+ r600_blitter_end(ctx);
+
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
+ }
+ }
+
+ /* The texture will always be dirty if some layers or samples aren't flushed.
+ * I don't think this case occurs often though. */
+ if (!staging &&
+ first_layer == 0 && last_layer == max_layer &&
+ first_sample == 0 && last_sample == max_sample) {
+ texture->dirty_level_mask &= ~(1 << level);
+ }
+ }
+
+ /* reenable compression in DB_RENDER_CONTROL */
+ rctx->db_misc_state.flush_depthstencil_through_cb = false;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+}
+
+static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
+ struct r600_texture *texture,
+ bool is_stencil_sampler,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct pipe_surface *zsurf, surf_tmpl = {{0}};
+ unsigned layer, max_layer, checked_last_layer, level;
+ unsigned *dirty_level_mask;
+
+ /* Enable decompression in DB_RENDER_CONTROL */
+ if (is_stencil_sampler) {
+ rctx->db_misc_state.flush_stencil_inplace = true;
+ dirty_level_mask = &texture->stencil_dirty_level_mask;
+ } else {
+ rctx->db_misc_state.flush_depth_inplace = true;
+ dirty_level_mask = &texture->dirty_level_mask;
+ }
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+
+ surf_tmpl.format = texture->resource.b.b.format;
+
+ for (level = first_level; level <= last_level; level++) {
+ if (!(*dirty_level_mask & (1 << level)))
+ continue;
+
+ surf_tmpl.u.tex.level = level;
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
- surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
- zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
+ zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
- surf_tmpl.format = texture->flushed_depth_texture->real_format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
-
- r600_blitter_begin(ctx, R600_DECOMPRESS);
- util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
- r600_blitter_end(ctx);
+ r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
+ rctx->custom_dsa_flush, 1.0f);
+ r600_blitter_end(&rctx->b.b);
pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers or samples aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer == max_layer) {
+ *dirty_level_mask &= ~(1 << level);
}
}
- texture->dirty_db = FALSE;
+ /* Disable decompression in DB_RENDER_CONTROL */
+ rctx->db_misc_state.flush_depth_inplace = false;
+ rctx->db_misc_state.flush_stencil_inplace = false;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
-void r600_flush_depth_textures(struct r600_pipe_context *rctx)
+void r600_decompress_depth_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures)
{
- unsigned int i;
-
- /* FIXME: This handles fragment shader textures only. */
+ unsigned i;
+ unsigned depth_texture_mask = textures->compressed_depthtex_mask;
+
+ while (depth_texture_mask) {
+ struct pipe_sampler_view *view;
+ struct r600_pipe_sampler_view *rview;
+ struct r600_texture *tex;
+
+ i = u_bit_scan(&depth_texture_mask);
+
+ view = &textures->views[i]->base;
+ assert(view);
+ rview = (struct r600_pipe_sampler_view*)view;
+
+ tex = (struct r600_texture *)view->texture;
+ assert(tex->db_compatible);
+
+ if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
+ r600_blit_decompress_depth_in_place(rctx, tex,
+ rview->is_stencil_sampler,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ } else {
+ r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
+ 0, u_max_sample(&tex->resource.b.b));
+ }
+ }
+}
- for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
- struct r600_pipe_sampler_view *view;
- struct r600_resource_texture *tex;
+static void r600_blit_decompress_color(struct pipe_context *ctx,
+ struct r600_texture *rtex,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ unsigned layer, level, checked_last_layer, max_layer;
- view = rctx->ps_samplers.views[i];
- if (!view) continue;
+ if (!rtex->dirty_level_mask)
+ return;
- tex = (struct r600_resource_texture *)view->base.texture;
- if (!tex->depth)
+ for (level = first_level; level <= last_level; level++) {
+ if (!(rtex->dirty_level_mask & (1 << level)))
continue;
- if (tex->is_flushing_texture)
- continue;
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&rtex->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ struct pipe_surface *cbsurf, surf_tmpl;
+
+ surf_tmpl.format = rtex->resource.b.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+ cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
+
+ r600_blitter_begin(ctx, R600_DECOMPRESS);
+ util_blitter_custom_color(rctx->blitter, cbsurf,
+ rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear);
+ r600_blitter_end(ctx);
- r600_blit_uncompress_depth(&rctx->context, tex);
+ pipe_surface_reference(&cbsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer == max_layer) {
+ rtex->dirty_level_mask &= ~(1 << level);
+ }
}
+}
- /* also check CB here */
- for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
- struct r600_resource_texture *tex;
- tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
+void r600_decompress_color_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures)
+{
+ unsigned i;
+ unsigned mask = textures->compressed_colortex_mask;
- if (!tex->depth)
- continue;
+ while (mask) {
+ struct pipe_sampler_view *view;
+ struct r600_texture *tex;
- if (tex->is_flushing_texture)
- continue;
+ i = u_bit_scan(&mask);
- r600_blit_uncompress_depth(&rctx->context, tex);
+ view = &textures->views[i]->base;
+ assert(view);
+
+ tex = (struct r600_texture *)view->texture;
+ assert(tex->cmask.size);
+
+ r600_blit_decompress_color(&rctx->b.b, tex,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
+/* Helper for decompressing a portion of a color or depth resource before
+ * blitting if any decompression is needed.
+ * The driver doesn't decompress resources automatically while u_blitter is
+ * rendering. */
+static bool r600_decompress_subresource(struct pipe_context *ctx,
+ struct pipe_resource *tex,
+ unsigned level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+
+ if (rtex->db_compatible) {
+ if (r600_can_sample_zs(rtex, false)) {
+ r600_blit_decompress_depth_in_place(rctx, rtex, false,
+ level, level,
+ first_layer, last_layer);
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ r600_blit_decompress_depth_in_place(rctx, rtex, true,
+ level, level,
+ first_layer, last_layer);
+ }
+ } else {
+ if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
+ return false; /* error */
+
+ r600_blit_decompress_depth(ctx, rtex, NULL,
+ level, level,
+ first_layer, last_layer,
+ 0, u_max_sample(tex));
+ }
+ } else if (rtex->cmask.size) {
+ r600_blit_decompress_color(ctx, rtex, level, level,
+ first_layer, last_layer);
+ }
+ return true;
+}
+
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct pipe_framebuffer_state *fb = &rctx->framebuffer;
-
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
+
+ if (buffers & PIPE_CLEAR_COLOR && rctx->b.chip_class >= EVERGREEN) {
+ evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom,
+ &buffers, NULL, color);
+ if (!buffers)
+ return; /* all buffers have been fast cleared */
+ }
+
+ if (buffers & PIPE_CLEAR_COLOR) {
+ int i;
+
+ /* These buffers cannot use fast clear, make sure to disable expansion. */
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ struct r600_texture *tex;
+
+ /* If not clearing this buffer, skip. */
+ if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
+ continue;
+
+ if (!fb->cbufs[i])
+ continue;
+
+ tex = (struct r600_texture *)fb->cbufs[i]->texture;
+ if (tex->fmask.size == 0)
+ tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
+ }
+ }
+
+ /* if hyperz enabled just clear hyperz */
+ if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
+ struct r600_texture *rtex;
+ unsigned level = fb->zsbuf->u.tex.level;
+
+ rtex = (struct r600_texture*)fb->zsbuf->texture;
+
+ /* We can't use hyperz fast clear if each slice of a texture
+ * array are clear to different value. To simplify code just
+ * disable fast clear for texture array.
+ */
+ /* Only use htile for first level */
+ if (rtex->htile_buffer && !level &&
+ fb->zsbuf->u.tex.first_layer == 0 &&
+ fb->zsbuf->u.tex.last_layer == util_max_layer(&rtex->resource.b.b, level)) {
+ if (rtex->depth_clear_value != depth) {
+ rtex->depth_clear_value = depth;
+ r600_mark_atom_dirty(rctx, &rctx->db_state.atom);
+ }
+ rctx->db_misc_state.htile_clear = true;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ }
+ }
+
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
- fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
- color, depth, stencil);
+ util_framebuffer_get_num_layers(fb),
+ buffers, color, depth, stencil);
r600_blitter_end(ctx);
+
+ /* disable fast clear */
+ if (rctx->db_misc_state.htile_clear) {
+ rctx->db_misc_state.htile_clear = false;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ }
}
static void r600_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_clear_render_target(rctx->blitter, dst, color,
dstx, dsty, width, height);
r600_blitter_end(ctx);
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
+static void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
+ struct pipe_resource *src, const struct pipe_box *src_box)
+{
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ if (rctx->screen->b.has_cp_dma) {
+ r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
+ }
+ else if (rctx->screen->b.has_streamout &&
+ /* Require 4-byte alignment. */
+ dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
+
+ r600_blitter_begin(ctx, R600_COPY_BUFFER);
+ util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
+ r600_blitter_end(ctx);
+ } else {
+ util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
+ }
+}
-/* Copy a block of pixels from one surface to another using HW. */
-static void r600_hw_copy_region(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+/**
+ * Global buffers are not really resources, they are are actually offsets
+ * into a single global resource (r600_screen::global_pool). The means
+ * they don't have their own buf handle, so they cannot be passed
+ * to r600_copy_buffer() and must be handled separately.
+ */
+static void r600_copy_global_buffer(struct pipe_context *ctx,
+ struct pipe_resource *dst, unsigned
+ dstx, struct pipe_resource *src,
+ const struct pipe_box *src_box)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct compute_memory_pool *pool = rctx->screen->global_pool;
+ struct pipe_box new_src_box = *src_box;
+
+ if (src->bind & PIPE_BIND_GLOBAL) {
+ struct r600_resource_global *rsrc =
+ (struct r600_resource_global *)src;
+ struct compute_memory_item *item = rsrc->chunk;
+
+ if (is_item_in_pool(item)) {
+ new_src_box.x += 4 * item->start_in_dw;
+ src = (struct pipe_resource *)pool->bo;
+ } else {
+ if (item->real_buffer == NULL) {
+ item->real_buffer =
+ r600_compute_buffer_alloc_vram(pool->screen,
+ item->size_in_dw * 4);
+ }
+ src = (struct pipe_resource*)item->real_buffer;
+ }
+ }
+ if (dst->bind & PIPE_BIND_GLOBAL) {
+ struct r600_resource_global *rdst =
+ (struct r600_resource_global *)dst;
+ struct compute_memory_item *item = rdst->chunk;
+
+ if (is_item_in_pool(item)) {
+ dstx += 4 * item->start_in_dw;
+ dst = (struct pipe_resource *)pool->bo;
+ } else {
+ if (item->real_buffer == NULL) {
+ item->real_buffer =
+ r600_compute_buffer_alloc_vram(pool->screen,
+ item->size_in_dw * 4);
+ }
+ dst = (struct pipe_resource*)item->real_buffer;
+ }
+ }
- r600_blitter_begin(ctx, R600_COPY);
- util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box, TRUE);
- r600_blitter_end(ctx);
+ r600_copy_buffer(ctx, dst, dstx, src, &new_src_box);
}
-struct texture_orig_info {
- unsigned format;
- unsigned width0;
- unsigned height0;
-};
+static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
+ uint64_t offset, uint64_t size, unsigned value,
+ enum r600_coherency coher)
+{
+ struct r600_context *rctx = (struct r600_context*)ctx;
+
+ if (rctx->screen->b.has_cp_dma &&
+ rctx->b.chip_class >= EVERGREEN &&
+ offset % 4 == 0 && size % 4 == 0) {
+ evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value, coher);
+ } else if (rctx->screen->b.has_streamout && offset % 4 == 0 && size % 4 == 0) {
+ union pipe_color_union clear_value;
+ clear_value.ui[0] = value;
+
+ r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
+ util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
+ 1, &clear_value);
+ r600_blitter_end(ctx);
+ } else {
+ uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst),
+ PIPE_TRANSFER_WRITE);
+ map += offset / 4;
+ size /= 4;
+ for (unsigned i = 0; i < size; i++)
+ *map++ = value;
+ }
+}
-static void r600_compressed_to_blittable(struct pipe_resource *tex,
- unsigned level,
- struct texture_orig_info *orig)
+void r600_resource_copy_region(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
- unsigned pixsize = util_format_get_blocksize(rtex->real_format);
- int new_format;
- int new_height, new_width;
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct pipe_surface *dst_view, dst_templ;
+ struct pipe_sampler_view src_templ, *src_view;
+ unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
+ unsigned src_force_level = 0;
+ struct pipe_box sbox, dstbox;
+
+ /* Handle buffers first. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ if ((src->bind & PIPE_BIND_GLOBAL) ||
+ (dst->bind & PIPE_BIND_GLOBAL)) {
+ r600_copy_global_buffer(ctx, dst, dstx, src, src_box);
+ } else {
+ r600_copy_buffer(ctx, dst, dstx, src, src_box);
+ }
+ return;
+ }
- orig->format = tex->format;
- orig->width0 = tex->width0;
- orig->height0 = tex->height0;
+ assert(u_max_sample(dst) == u_max_sample(src));
- if (pixsize == 8)
- new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
- else
- new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ if (!r600_decompress_subresource(ctx, src, src_level,
+ src_box->z, src_box->z + src_box->depth - 1)) {
+ return; /* error */
+ }
- new_width = util_format_get_nblocksx(tex->format, orig->width0);
- new_height = util_format_get_nblocksy(tex->format, orig->height0);
+ dst_width = u_minify(dst->width0, dst_level);
+ dst_height = u_minify(dst->height0, dst_level);
+ src_width0 = src->width0;
+ src_height0 = src->height0;
+ src_widthFL = u_minify(src->width0, src_level);
+ src_heightFL = u_minify(src->height0, src_level);
+
+ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
+ util_blitter_default_src_texture(rctx->blitter, &src_templ, src, src_level);
+
+ if (util_format_is_compressed(src->format) ||
+ util_format_is_compressed(dst->format)) {
+ unsigned blocksize = util_format_get_blocksize(src->format);
+
+ if (blocksize == 8)
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
+ else
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
+ dst_templ.format = src_templ.format;
+
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ dst_height = util_format_get_nblocksy(dst->format, dst_height);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+ src_height0 = util_format_get_nblocksy(src->format, src_height0);
+ src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
+ src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
+
+ dstx = util_format_get_nblocksx(dst->format, dstx);
+ dsty = util_format_get_nblocksy(dst->format, dsty);
+
+ sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+ sbox.y = util_format_get_nblocksy(src->format, src_box->y);
+ sbox.z = src_box->z;
+ sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+ sbox.height = util_format_get_nblocksy(src->format, src_box->height);
+ sbox.depth = src_box->depth;
+ src_box = &sbox;
+
+ src_force_level = src_level;
+ } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) {
+ if (util_format_is_subsampled_422(src->format)) {
+
+ src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+ src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
+
+ dstx = util_format_get_nblocksx(dst->format, dstx);
+
+ sbox = *src_box;
+ sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+ sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+ src_box = &sbox;
+ } else {
+ unsigned blocksize = util_format_get_blocksize(src->format);
+
+ switch (blocksize) {
+ case 1:
+ dst_templ.format = PIPE_FORMAT_R8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8_UNORM;
+ break;
+ case 2:
+ dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ break;
+ case 4:
+ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ break;
+ case 8:
+ dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ break;
+ case 16:
+ dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ break;
+ default:
+ fprintf(stderr, "Unhandled format %s with blocksize %u\n",
+ util_format_short_name(src->format), blocksize);
+ assert(0);
+ }
+ }
+ }
+
+ dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
+ /* we don't care about these two for r600g */
+ dst->width0, dst->height0,
+ dst_width, dst_height);
+
+ if (rctx->b.chip_class >= EVERGREEN) {
+ src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
+ src_width0, src_height0,
+ src_force_level);
+ } else {
+ src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
+ src_widthFL, src_heightFL);
+ }
+
+ u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
+ abs(src_box->depth), &dstbox);
- tex->width0 = new_width;
- tex->height0 = new_height;
- tex->format = new_format;
+ /* Copy. */
+ r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+ util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
+ src_view, src_box, src_width0, src_height0,
+ PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
+ FALSE);
+ r600_blitter_end(ctx);
+
+ pipe_surface_reference(&dst_view, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
}
-static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
- struct texture_orig_info *orig)
+static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
+ const struct pipe_blit_info *info)
{
- tex->format = orig->format;
- tex->width0 = orig->width0;
- tex->height0 = orig->height0;
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+ unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+ unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+ enum pipe_format format = info->src.format;
+ unsigned sample_mask =
+ rctx->b.chip_class == CAYMAN ? ~0 :
+ ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
+ struct pipe_resource *tmp, templ;
+ struct pipe_blit_info blit;
+
+ /* Check basic requirements for hw resolve. */
+ if (!(info->src.resource->nr_samples > 1 &&
+ info->dst.resource->nr_samples <= 1 &&
+ !util_format_is_pure_integer(format) &&
+ !util_format_is_depth_or_stencil(format) &&
+ util_max_layer(info->src.resource, 0) == 0))
+ return false;
+
+ /* Check the remaining requirements for hw resolve. */
+ if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
+ util_is_format_compatible(util_format_description(info->src.format),
+ util_format_description(info->dst.format)) &&
+ !info->scissor_enable &&
+ (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
+ dst_width == info->src.resource->width0 &&
+ dst_height == info->src.resource->height0 &&
+ info->dst.box.x == 0 &&
+ info->dst.box.y == 0 &&
+ info->dst.box.width == dst_width &&
+ info->dst.box.height == dst_height &&
+ info->dst.box.depth == 1 &&
+ info->src.box.x == 0 &&
+ info->src.box.y == 0 &&
+ info->src.box.width == dst_width &&
+ info->src.box.height == dst_height &&
+ info->src.box.depth == 1 &&
+ dst->surface.u.legacy.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
+ (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
+ r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(rctx->blitter,
+ info->dst.resource, info->dst.level,
+ info->dst.box.z,
+ info->src.resource, info->src.box.z,
+ sample_mask, rctx->custom_blend_resolve,
+ format);
+ r600_blitter_end(ctx);
+ return true;
+ }
+
+ /* Shader-based resolve is VERY SLOW. Instead, resolve into
+ * a temporary texture and blit.
+ */
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = info->src.resource->format;
+ templ.width0 = info->src.resource->width0;
+ templ.height0 = info->src.resource->height0;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = R600_RESOURCE_FLAG_FORCE_TILING;
+
+ tmp = ctx->screen->resource_create(ctx->screen, &templ);
+ if (!tmp)
+ return false;
+
+ /* resolve */
+ r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0,
+ info->src.resource, info->src.box.z,
+ sample_mask, rctx->custom_blend_resolve,
+ format);
+ r600_blitter_end(ctx);
+
+ /* blit */
+ blit = *info;
+ blit.src.resource = tmp;
+ blit.src.box.z = 0;
+
+ r600_blitter_begin(ctx, R600_BLIT |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_blit(rctx->blitter, &blit);
+ r600_blitter_end(ctx);
+
+ pipe_resource_reference(&tmp, NULL);
+ return true;
}
-static void r600_resource_copy_region(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+static void r600_blit(struct pipe_context *ctx,
+ const struct pipe_blit_info *info)
{
- struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
- struct texture_orig_info orig_info[2];
- struct pipe_box sbox;
- const struct pipe_box *psbox;
- boolean restore_orig[2];
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
- memset(orig_info, 0, sizeof(orig_info));
-
- /* Fallback for buffers. */
- if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
+ if (do_hardware_msaa_resolve(ctx, info)) {
return;
}
- if (rsrc->depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, src, FALSE);
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (rdst->surface.u.legacy.level[info->dst.level].mode ==
+ RADEON_SURF_MODE_LINEAR_ALIGNED &&
+ rctx->b.dma_copy &&
+ util_can_blit_via_copy_region(info, false)) {
+ rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
+ info->dst.box.x, info->dst.box.y,
+ info->dst.box.z,
+ info->src.resource, info->src.level,
+ &info->src.box);
+ return;
+ }
- restore_orig[0] = restore_orig[1] = FALSE;
+ assert(util_blitter_is_blit_supported(rctx->blitter, info));
- if (util_format_is_compressed(src->format)) {
- r600_compressed_to_blittable(src, src_level, &orig_info[0]);
- restore_orig[0] = TRUE;
- sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
- sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
- sbox.z = src_box->z;
- sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
- sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
- sbox.depth = src_box->depth;
- psbox=&sbox;
- } else
- psbox=src_box;
-
- if (util_format_is_compressed(dst->format)) {
- r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
- restore_orig[1] = TRUE;
- /* translate the dst box as well */
- dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
- dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
+ info->src.box.z,
+ info->src.box.z + info->src.box.depth - 1)) {
+ return; /* error */
}
- r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, psbox);
-
- if (restore_orig[0])
- r600_reset_blittable_to_compressed(src, &orig_info[0]);
+ if (rctx->screen->b.debug_flags & DBG_FORCE_DMA &&
+ util_try_blit_via_copy_region(ctx, info))
+ return;
- if (restore_orig[1])
- r600_reset_blittable_to_compressed(dst, &orig_info[1]);
+ r600_blitter_begin(ctx, R600_BLIT |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_blit(rctx->blitter, info);
+ r600_blitter_end(ctx);
}
-void r600_init_blit_functions(struct r600_pipe_context *rctx)
+static void r600_flush_resource(struct pipe_context *ctx,
+ struct pipe_resource *res)
{
- rctx->context.clear = r600_clear;
- rctx->context.clear_render_target = r600_clear_render_target;
- rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
- rctx->context.resource_copy_region = r600_resource_copy_region;
+ struct r600_texture *rtex = (struct r600_texture*)res;
+
+ assert(res->target != PIPE_BUFFER);
+
+ if (!rtex->is_depth && rtex->cmask.size) {
+ r600_blit_decompress_color(ctx, rtex, 0, res->last_level,
+ 0, util_max_layer(res, 0));
+ }
}
-void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+void r600_init_blit_functions(struct r600_context *rctx)
{
- struct pipe_box sbox;
-
- sbox.x = sbox.y = sbox.z = 0;
- sbox.width = texture->resource.b.b.b.width0;
- sbox.height = texture->resource.b.b.b.height0;
- /* XXX that might be wrong */
- sbox.depth = 1;
-
- r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
- 0, 0, 0,
- (struct pipe_resource *)texture->flushed_depth_texture, 0,
- &sbox);
+ rctx->b.b.clear = r600_clear;
+ rctx->b.b.clear_render_target = r600_clear_render_target;
+ rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil;
+ rctx->b.b.resource_copy_region = r600_resource_copy_region;
+ rctx->b.b.blit = r600_blit;
+ rctx->b.b.flush_resource = r600_flush_resource;
+ rctx->b.clear_buffer = r600_clear_buffer;
+ rctx->b.blit_decompress_depth = r600_blit_decompress_depth;
}