* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "r600_pipe.h"
+#include "compute_memory_pool.h"
+#include "evergreen_compute.h"
#include "util/u_surface.h"
-#include "util/u_blitter.h"
#include "util/u_format.h"
+#include "evergreend.h"
enum r600_blitter_op /* bitmask */
{
R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
R600_DISABLE_RENDER_COND,
+ R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES,
+
R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
- R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
+ R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_suspend_nontimer_queries(rctx);
-
- util_blitter_save_vertex_buffers(rctx->blitter,
- util_last_bit(rctx->vertex_buffer_state.enabled_mask),
- rctx->vertex_buffer_state.vb);
- util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
+ util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb);
+ util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
- util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
- (struct pipe_stream_output_target**)rctx->so_targets);
- util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
+ util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader);
+ util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader);
+ util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
+ util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
+ (struct pipe_stream_output_target**)rctx->b.streamout.targets);
+ util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
if (op & R600_SAVE_FRAGMENT_STATE) {
- if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
- util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
- }
+ util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]);
+ util_blitter_save_scissor(rctx->blitter, &rctx->b.scissors.states[0]);
util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
- util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
- util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
- if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
- util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
- }
+ util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
+ util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
+ util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
}
if (op & R600_SAVE_FRAMEBUFFER)
- util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
+ util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
if (op & R600_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
(struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
}
- if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
- rctx->saved_render_cond = rctx->current_render_cond;
- rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
- rctx->context.render_condition(&rctx->context, NULL, 0);
- }
-
+ if (op & R600_DISABLE_RENDER_COND)
+ rctx->b.render_cond_force_off = true;
}
static void r600_blitter_end(struct pipe_context *ctx)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- if (rctx->saved_render_cond) {
- rctx->context.render_condition(&rctx->context,
- rctx->saved_render_cond,
- rctx->saved_render_cond_mode);
- rctx->saved_render_cond = NULL;
- }
- r600_resume_nontimer_queries(rctx);
-}
-static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
-{
- switch (r->target) {
- case PIPE_TEXTURE_CUBE:
- return 6 - 1;
- case PIPE_TEXTURE_3D:
- return u_minify(r->depth0, level) - 1;
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- return r->array_size - 1;
- default:
- return 0;
- }
+ rctx->b.render_cond_force_off = false;
}
static unsigned u_max_sample(struct pipe_resource *r)
return r->nr_samples ? r->nr_samples - 1 : 0;
}
-void r600_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static void r600_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
/* XXX Decompressing MSAA depth textures is broken on R6xx.
* There is also a hardlock if CMASK and FMASK are not present.
* Just skip this until we find out how to fix it. */
- if (rctx->chip_class == R600 && max_sample > 0) {
+ if (rctx->b.chip_class == R600 && max_sample > 0) {
texture->dirty_level_mask = 0;
return;
}
- if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
- rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
+ if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
+ rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
depth = 0.0f;
else
depth = 1.0f;
rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
rctx->db_misc_state.copy_sample = first_sample;
- r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
-
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
for (level = first_level; level <= last_level; level++) {
if (!staging && !(texture->dirty_level_mask & (1 << level)))
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = u_max_layer(&texture->resource.b.b, level);
+ max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
if (sample != rctx->db_misc_state.copy_sample) {
rctx->db_misc_state.copy_sample = sample;
- r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
surf_tmpl.format = texture->resource.b.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
- surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
&flushed_depth_texture->resource.b.b, &surf_tmpl);
/* reenable compression in DB_RENDER_CONTROL */
rctx->db_misc_state.flush_depthstencil_through_cb = false;
- r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+}
+
+static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
+ struct r600_texture *texture,
+ bool is_stencil_sampler,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct pipe_surface *zsurf, surf_tmpl = {{0}};
+ unsigned layer, max_layer, checked_last_layer, level;
+ unsigned *dirty_level_mask;
+
+ /* Enable decompression in DB_RENDER_CONTROL */
+ if (is_stencil_sampler) {
+ rctx->db_misc_state.flush_stencil_inplace = true;
+ dirty_level_mask = &texture->stencil_dirty_level_mask;
+ } else {
+ rctx->db_misc_state.flush_depth_inplace = true;
+ dirty_level_mask = &texture->dirty_level_mask;
+ }
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+
+ surf_tmpl.format = texture->resource.b.b.format;
+
+ for (level = first_level; level <= last_level; level++) {
+ if (!(*dirty_level_mask & (1 << level)))
+ continue;
+
+ surf_tmpl.u.tex.level = level;
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+
+ zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
+
+ r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
+ rctx->custom_dsa_flush, 1.0f);
+ r600_blitter_end(&rctx->b.b);
+
+ pipe_surface_reference(&zsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers or samples aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer == max_layer) {
+ *dirty_level_mask &= ~(1 << level);
+ }
+ }
+
+ /* Disable decompression in DB_RENDER_CONTROL */
+ rctx->db_misc_state.flush_depth_inplace = false;
+ rctx->db_misc_state.flush_stencil_inplace = false;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
void r600_decompress_depth_textures(struct r600_context *rctx,
while (depth_texture_mask) {
struct pipe_sampler_view *view;
+ struct r600_pipe_sampler_view *rview;
struct r600_texture *tex;
i = u_bit_scan(&depth_texture_mask);
view = &textures->views[i]->base;
assert(view);
+ rview = (struct r600_pipe_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
- assert(tex->is_depth && !tex->is_flushing_texture);
+ assert(tex->db_compatible);
- r600_blit_decompress_depth(&rctx->context, tex, NULL,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
- 0, u_max_sample(&tex->resource.b.b));
+ if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
+ r600_blit_decompress_depth_in_place(rctx, tex,
+ rview->is_stencil_sampler,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ } else {
+ r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
+ 0, u_max_sample(&tex->resource.b.b));
+ }
}
}
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, checked_last_layer, max_layer;
- assert(rctx->chip_class != CAYMAN);
-
if (!rtex->dirty_level_mask)
return;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = u_max_layer(&rtex->resource.b.b, level);
+ max_layer = util_max_layer(&rtex->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_color(rctx->blitter, cbsurf,
- rctx->custom_blend_decompress);
+ rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear);
r600_blitter_end(ctx);
pipe_surface_reference(&cbsurf, NULL);
}
- /* The texture will always be dirty if some layers or samples aren't flushed.
+ /* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
unsigned i;
unsigned mask = textures->compressed_colortex_mask;
- /* Cayman cannot decompress an MSAA colorbuffer,
- * but it can read it compressed, so skip this. */
- assert(rctx->chip_class != CAYMAN);
- if (rctx->chip_class == CAYMAN) {
- return;
- }
-
while (mask) {
struct pipe_sampler_view *view;
struct r600_texture *tex;
assert(view);
tex = (struct r600_texture *)view->texture;
- assert(tex->cmask_size && tex->fmask_size);
+ assert(tex->cmask.size);
- r600_blit_decompress_color(&rctx->context, tex,
+ r600_blit_decompress_color(&rctx->b.b, tex,
view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
-static void r600_copy_first_sample(struct pipe_context *ctx,
- const struct pipe_resolve_info *info)
+/* Helper for decompressing a portion of a color or depth resource before
+ * blitting if any decompression is needed.
+ * The driver doesn't decompress resources automatically while u_blitter is
+ * rendering. */
+static bool r600_decompress_subresource(struct pipe_context *ctx,
+ struct pipe_resource *tex,
+ unsigned level,
+ unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
- struct pipe_surface *dst_view, dst_templ;
- struct pipe_sampler_view src_templ, *src_view;
- struct pipe_box box;
+ struct r600_texture *rtex = (struct r600_texture*)tex;
- if (rsrc->is_depth && !rsrc->is_flushing_texture) {
- if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
- return; /* error */
+ if (rtex->db_compatible) {
+ if (r600_can_sample_zs(rtex, false)) {
+ r600_blit_decompress_depth_in_place(rctx, rtex, false,
+ level, level,
+ first_layer, last_layer);
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ r600_blit_decompress_depth_in_place(rctx, rtex, true,
+ level, level,
+ first_layer, last_layer);
+ }
+ } else {
+ if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
+ return false; /* error */
- /* Decompress the first sample only. */
- r600_blit_decompress_depth(ctx, rsrc, NULL,
- 0, 0,
- info->src.layer, info->src.layer,
- 0, 0);
- }
- if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
- r600_blit_decompress_color(ctx, rsrc,
- 0, 0,
- info->src.layer, info->src.layer);
+ r600_blit_decompress_depth(ctx, rtex, NULL,
+ level, level,
+ first_layer, last_layer,
+ 0, u_max_sample(tex));
+ }
+ } else if (rtex->cmask.size) {
+ r600_blit_decompress_color(ctx, rtex, level, level,
+ first_layer, last_layer);
}
-
- /* this is correct for upside-down blits too */
- u_box_2d(info->src.x0,
- info->src.y0,
- info->src.x1 - info->src.x0,
- info->src.y1 - info->src.y0, &box);
-
- /* Initialize the surface. */
- util_blitter_default_dst_texture(&dst_templ, info->dst.res,
- info->dst.level, info->dst.layer, &box);
- dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);
-
- /* Initialize the sampler view. */
- util_blitter_default_src_texture(&src_templ, info->src.res, 0);
- src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);
-
- /* Copy the first sample into dst. */
- r600_blitter_begin(ctx, R600_COPY_TEXTURE);
- util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
- info->dst.y0, src_view, 0, &box,
- info->src.res->width0, info->src.res->height0,
- info->mask);
- r600_blitter_end(ctx);
-
- pipe_surface_reference(&dst_view, NULL);
- pipe_sampler_view_reference(&src_view, NULL);
+ return true;
}
-static boolean is_simple_resolve(const struct pipe_resolve_info *info)
-{
- unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level);
- unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level);
-
- return info->dst.res->format == info->src.res->format &&
- dst_width == info->src.res->width0 &&
- dst_height == info->src.res->height0 &&
- info->dst.x0 == 0 &&
- info->dst.y0 == 0 &&
- info->dst.x1 == dst_width &&
- info->dst.y1 == dst_height &&
- info->src.x0 == 0 &&
- info->src.y0 == 0 &&
- info->src.x1 == dst_width &&
- info->src.y1 == dst_height;
-}
-
-static void r600_color_resolve(struct pipe_context *ctx,
- const struct pipe_resolve_info *info)
+static void r600_clear(struct pipe_context *ctx, unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- struct pipe_screen *screen = ctx->screen;
- struct pipe_resource *tmp, templ;
- struct pipe_box box;
- unsigned sample_mask =
- rctx->chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.res->nr_samples)) - 1);
-
- assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
- if (is_simple_resolve(info)) {
- r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
- util_blitter_custom_resolve_color(rctx->blitter,
- info->dst.res, info->dst.level, info->dst.layer,
- info->src.res, info->src.layer,
- sample_mask, rctx->custom_blend_resolve);
- r600_blitter_end(ctx);
- return;
+ if (buffers & PIPE_CLEAR_COLOR && rctx->b.chip_class >= EVERGREEN) {
+ evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom,
+ &buffers, NULL, color);
+ if (!buffers)
+ return; /* all buffers have been fast cleared */
}
- /* resolve into a temporary texture, then blit */
- templ.target = PIPE_TEXTURE_2D;
- templ.format = info->src.res->format;
- templ.width0 = info->src.res->width0;
- templ.height0 = info->src.res->height0;
- templ.depth0 = 1;
- templ.array_size = 1;
- templ.last_level = 0;
- templ.nr_samples = 0;
- templ.usage = PIPE_USAGE_STATIC;
- templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
- templ.flags = 0;
-
- tmp = screen->resource_create(screen, &templ);
-
- /* XXX use scissor, so that only the needed part of the resource is resolved */
- r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
- util_blitter_custom_resolve_color(rctx->blitter,
- tmp, 0, 0,
- info->src.res, info->src.layer,
- sample_mask, rctx->custom_blend_resolve);
- r600_blitter_end(ctx);
+ if (buffers & PIPE_CLEAR_COLOR) {
+ int i;
- /* this is correct for upside-down blits too */
- u_box_2d(info->src.x0,
- info->src.y0,
- info->src.x1 - info->src.x0,
- info->src.y1 - info->src.y0, &box);
+ /* These buffers cannot use fast clear, make sure to disable expansion. */
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ struct r600_texture *tex;
- r600_blitter_begin(ctx, R600_COPY_TEXTURE);
- util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
- ~0, info->dst.x0, info->dst.y0, info->dst.layer,
- tmp, 0, 0, &box);
- r600_blitter_end(ctx);
+ /* If not clearing this buffer, skip. */
+ if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
+ continue;
- pipe_resource_reference(&tmp, NULL);
-}
+ if (!fb->cbufs[i])
+ continue;
-static void r600_resource_resolve(struct pipe_context *ctx,
- const struct pipe_resolve_info *info)
-{
- /* make sure we're doing a resolve operation */
- assert(info->src.res->nr_samples > 1);
- assert(info->dst.res->nr_samples <= 1);
-
- /* limitations of multisample resources */
- assert(info->src.res->last_level == 0);
- assert(info->src.res->target == PIPE_TEXTURE_2D ||
- info->src.res->target == PIPE_TEXTURE_2D_ARRAY);
-
- /* check if the resolve box is valid */
- assert(info->dst.x0 < info->dst.x1);
- assert(info->dst.y0 < info->dst.y1);
-
- /* scaled resolve isn't allowed */
- assert(abs(info->dst.x0 - info->dst.x1) ==
- abs(info->src.x0 - info->src.x1));
- assert(abs(info->dst.y0 - info->dst.y1) ==
- abs(info->src.y0 - info->src.y1));
-
- if ((info->mask & PIPE_MASK_ZS) ||
- util_format_is_pure_integer(info->src.res->format)) {
- r600_copy_first_sample(ctx, info);
- } else {
- r600_color_resolve(ctx, info);
+ tex = (struct r600_texture *)fb->cbufs[i]->texture;
+ if (tex->fmask.size == 0)
+ tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
+ }
}
-}
-static void r600_clear(struct pipe_context *ctx, unsigned buffers,
- const union pipe_color_union *color,
- double depth, unsigned stencil)
-{
- struct r600_context *rctx = (struct r600_context *)ctx;
- struct pipe_framebuffer_state *fb = &rctx->framebuffer;
+ /* if hyperz enabled just clear hyperz */
+ if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
+ struct r600_texture *rtex;
+ unsigned level = fb->zsbuf->u.tex.level;
+
+ rtex = (struct r600_texture*)fb->zsbuf->texture;
+
+ /* We can't use hyperz fast clear if each slice of a texture
+ * array are clear to different value. To simplify code just
+ * disable fast clear for texture array.
+ */
+ /* Only use htile for first level */
+ if (rtex->htile_buffer && !level &&
+ fb->zsbuf->u.tex.first_layer == 0 &&
+ fb->zsbuf->u.tex.last_layer == util_max_layer(&rtex->resource.b.b, level)) {
+ if (rtex->depth_clear_value != depth) {
+ rtex->depth_clear_value = depth;
+ r600_mark_atom_dirty(rctx, &rctx->db_state.atom);
+ }
+ rctx->db_misc_state.htile_clear = true;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ }
+ }
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
- fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
- color, depth, stencil);
+ util_framebuffer_get_num_layers(fb),
+ buffers, color, depth, stencil);
r600_blitter_end(ctx);
+
+ /* disable fast clear */
+ if (rctx->db_misc_state.htile_clear) {
+ rctx->db_misc_state.htile_clear = false;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ }
}
static void r600_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_clear_render_target(rctx->blitter, dst, color,
dstx, dsty, width, height);
r600_blitter_end(ctx);
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
-void r600_copy_buffer(struct pipe_context *ctx, struct
- pipe_resource *dst, unsigned dstx,
- struct pipe_resource *src, const struct pipe_box *src_box)
+static void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
+ struct pipe_resource *src, const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context*)ctx;
- if (rctx->screen->has_streamout &&
- /* Require dword alignment. */
- dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
+ if (rctx->screen->b.has_cp_dma) {
+ r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
+ }
+ else if (rctx->screen->b.has_streamout &&
+ /* Require 4-byte alignment. */
+ dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
+
r600_blitter_begin(ctx, R600_COPY_BUFFER);
util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
r600_blitter_end(ctx);
}
}
-struct texture_orig_info {
- unsigned format;
- unsigned width0;
- unsigned height0;
- unsigned npix_x;
- unsigned npix_y;
- unsigned npix0_x;
- unsigned npix0_y;
-};
-
-static void r600_compressed_to_blittable(struct pipe_resource *tex,
- unsigned level,
- struct texture_orig_info *orig)
-{
- struct r600_texture *rtex = (struct r600_texture*)tex;
- unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
- int new_format;
- int new_height, new_width;
-
- orig->format = tex->format;
- orig->width0 = tex->width0;
- orig->height0 = tex->height0;
- orig->npix0_x = rtex->surface.level[0].npix_x;
- orig->npix0_y = rtex->surface.level[0].npix_y;
- orig->npix_x = rtex->surface.level[level].npix_x;
- orig->npix_y = rtex->surface.level[level].npix_y;
-
- if (pixsize == 8)
- new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
- else
- new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
-
- new_width = util_format_get_nblocksx(tex->format, orig->width0);
- new_height = util_format_get_nblocksy(tex->format, orig->height0);
-
- tex->width0 = new_width;
- tex->height0 = new_height;
- tex->format = new_format;
- rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
- rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
- rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
- rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
-}
-
-static void r600_subsampled_2x1_32bpp_to_blittable(struct pipe_resource *tex,
- unsigned level,
- struct texture_orig_info *orig)
-{
- struct r600_texture *rtex = (struct r600_texture*)tex;
-
- orig->format = tex->format;
- orig->width0 = tex->width0;
- orig->height0 = tex->height0;
- orig->npix0_x = rtex->surface.level[0].npix_x;
- orig->npix0_y = rtex->surface.level[0].npix_y;
- orig->npix_x = rtex->surface.level[level].npix_x;
- orig->npix_y = rtex->surface.level[level].npix_y;
-
- tex->width0 = util_format_get_nblocksx(orig->format, orig->width0);
- tex->format = PIPE_FORMAT_R8G8B8A8_UINT;
- rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
- rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
-}
-
-static void r600_change_format(struct pipe_resource *tex,
- unsigned level,
- struct texture_orig_info *orig,
- enum pipe_format format)
+/**
+ * Global buffers are not really resources, they are are actually offsets
+ * into a single global resource (r600_screen::global_pool). The means
+ * they don't have their own buf handle, so they cannot be passed
+ * to r600_copy_buffer() and must be handled separately.
+ */
+static void r600_copy_global_buffer(struct pipe_context *ctx,
+ struct pipe_resource *dst, unsigned
+ dstx, struct pipe_resource *src,
+ const struct pipe_box *src_box)
{
- struct r600_texture *rtex = (struct r600_texture*)tex;
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct compute_memory_pool *pool = rctx->screen->global_pool;
+ struct pipe_box new_src_box = *src_box;
- orig->format = tex->format;
- orig->width0 = tex->width0;
- orig->height0 = tex->height0;
- orig->npix0_x = rtex->surface.level[0].npix_x;
- orig->npix0_y = rtex->surface.level[0].npix_y;
- orig->npix_x = rtex->surface.level[level].npix_x;
- orig->npix_y = rtex->surface.level[level].npix_y;
+ if (src->bind & PIPE_BIND_GLOBAL) {
+ struct r600_resource_global *rsrc =
+ (struct r600_resource_global *)src;
+ struct compute_memory_item *item = rsrc->chunk;
- tex->format = format;
-}
-
-static void r600_reset_blittable_to_orig(struct pipe_resource *tex,
- unsigned level,
- struct texture_orig_info *orig)
-{
- struct r600_texture *rtex = (struct r600_texture*)tex;
+ if (is_item_in_pool(item)) {
+ new_src_box.x += 4 * item->start_in_dw;
+ src = (struct pipe_resource *)pool->bo;
+ } else {
+ if (item->real_buffer == NULL) {
+ item->real_buffer =
+ r600_compute_buffer_alloc_vram(pool->screen,
+ item->size_in_dw * 4);
+ }
+ src = (struct pipe_resource*)item->real_buffer;
+ }
+ }
+ if (dst->bind & PIPE_BIND_GLOBAL) {
+ struct r600_resource_global *rdst =
+ (struct r600_resource_global *)dst;
+ struct compute_memory_item *item = rdst->chunk;
+
+ if (is_item_in_pool(item)) {
+ dstx += 4 * item->start_in_dw;
+ dst = (struct pipe_resource *)pool->bo;
+ } else {
+ if (item->real_buffer == NULL) {
+ item->real_buffer =
+ r600_compute_buffer_alloc_vram(pool->screen,
+ item->size_in_dw * 4);
+ }
+ dst = (struct pipe_resource*)item->real_buffer;
+ }
+ }
- tex->format = orig->format;
- tex->width0 = orig->width0;
- tex->height0 = orig->height0;
- rtex->surface.level[0].npix_x = orig->npix0_x;
- rtex->surface.level[0].npix_y = orig->npix0_y;
- rtex->surface.level[level].npix_x = orig->npix_x;
- rtex->surface.level[level].npix_y = orig->npix_y;
+ r600_copy_buffer(ctx, dst, dstx, src, &new_src_box);
}
-static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
+static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
+ uint64_t offset, uint64_t size, unsigned value,
+ enum r600_coherency coher)
{
- const struct util_format_description *desc = util_format_description(format);
+ struct r600_context *rctx = (struct r600_context*)ctx;
- return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
- desc->block.width == 2 &&
- desc->block.height == 1 &&
- desc->block.bits == 32;
+ if (rctx->screen->b.has_cp_dma &&
+ rctx->b.chip_class >= EVERGREEN &&
+ offset % 4 == 0 && size % 4 == 0) {
+ evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value, coher);
+ } else if (rctx->screen->b.has_streamout && offset % 4 == 0 && size % 4 == 0) {
+ union pipe_color_union clear_value;
+ clear_value.ui[0] = value;
+
+ r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
+ util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
+ 1, &clear_value);
+ r600_blitter_end(ctx);
+ } else {
+ uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst),
+ PIPE_TRANSFER_WRITE);
+ map += offset / 4;
+ size /= 4;
+ for (unsigned i = 0; i < size; i++)
+ *map++ = value;
+ }
}
-static void r600_resource_copy_region(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+void r600_resource_copy_region(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- struct r600_texture *rsrc = (struct r600_texture*)src;
- struct texture_orig_info orig_info[2];
- struct pipe_box sbox;
- const struct pipe_box *psbox = src_box;
- boolean restore_orig[2];
- unsigned last_sample, i;
-
- memset(orig_info, 0, sizeof(orig_info));
+ struct pipe_surface *dst_view, dst_templ;
+ struct pipe_sampler_view src_templ, *src_view;
+ unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
+ unsigned src_force_level = 0;
+ struct pipe_box sbox, dstbox;
/* Handle buffers first. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- r600_copy_buffer(ctx, dst, dstx, src, src_box);
+ if ((src->bind & PIPE_BIND_GLOBAL) ||
+ (dst->bind & PIPE_BIND_GLOBAL)) {
+ r600_copy_global_buffer(ctx, dst, dstx, src, src_box);
+ } else {
+ r600_copy_buffer(ctx, dst, dstx, src, src_box);
+ }
return;
}
assert(u_max_sample(dst) == u_max_sample(src));
- last_sample = u_max_sample(dst);
-
- /* This must be done before entering u_blitter to avoid recursion. */
- if (rsrc->is_depth && !rsrc->is_flushing_texture) {
- if (!r600_init_flushed_depth_texture(ctx, src, NULL))
- return; /* error */
- r600_blit_decompress_depth(ctx, rsrc, NULL,
- src_level, src_level,
- src_box->z, src_box->z + src_box->depth - 1,
- 0, u_max_sample(src));
- }
- if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
- r600_blit_decompress_color(ctx, rsrc, src_level, src_level,
- src_box->z, src_box->z + src_box->depth - 1);
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ if (!r600_decompress_subresource(ctx, src, src_level,
+ src_box->z, src_box->z + src_box->depth - 1)) {
+ return; /* error */
}
- restore_orig[0] = restore_orig[1] = FALSE;
+ dst_width = u_minify(dst->width0, dst_level);
+ dst_height = u_minify(dst->height0, dst_level);
+ src_width0 = src->width0;
+ src_height0 = src->height0;
+ src_widthFL = u_minify(src->width0, src_level);
+ src_heightFL = u_minify(src->height0, src_level);
- if (util_format_is_compressed(src->format) &&
+ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
+ util_blitter_default_src_texture(rctx->blitter, &src_templ, src, src_level);
+
+ if (util_format_is_compressed(src->format) ||
util_format_is_compressed(dst->format)) {
- r600_compressed_to_blittable(src, src_level, &orig_info[0]);
- restore_orig[0] = TRUE;
- sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
- sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
+ unsigned blocksize = util_format_get_blocksize(src->format);
+
+ if (blocksize == 8)
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
+ else
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
+ dst_templ.format = src_templ.format;
+
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ dst_height = util_format_get_nblocksy(dst->format, dst_height);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+ src_height0 = util_format_get_nblocksy(src->format, src_height0);
+ src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
+ src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
+
+ dstx = util_format_get_nblocksx(dst->format, dstx);
+ dsty = util_format_get_nblocksy(dst->format, dsty);
+
+ sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+ sbox.y = util_format_get_nblocksy(src->format, src_box->y);
sbox.z = src_box->z;
- sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
- sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
+ sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+ sbox.height = util_format_get_nblocksy(src->format, src_box->height);
sbox.depth = src_box->depth;
- psbox = &sbox;
-
- r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
- restore_orig[1] = TRUE;
- /* translate the dst box as well */
- dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
- dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
- } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
- PIPE_MASK_RGBAZS)) {
- if (util_format_is_subsampled_2x1_32bpp(src->format) &&
- util_format_is_subsampled_2x1_32bpp(dst->format)) {
- r600_subsampled_2x1_32bpp_to_blittable(src, src_level, &orig_info[0]);
- r600_subsampled_2x1_32bpp_to_blittable(dst, dst_level, &orig_info[1]);
+ src_box = &sbox;
- sbox = *src_box;
- sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
- sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
- psbox = &sbox;
+ src_force_level = src_level;
+ } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) {
+ if (util_format_is_subsampled_422(src->format)) {
+
+ src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
- dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+ src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
+
+ dstx = util_format_get_nblocksx(dst->format, dstx);
+
+ sbox = *src_box;
+ sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+ sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+ src_box = &sbox;
} else {
unsigned blocksize = util_format_get_blocksize(src->format);
switch (blocksize) {
case 1:
- r600_change_format(src, src_level, &orig_info[0],
- PIPE_FORMAT_R8_UNORM);
- r600_change_format(dst, dst_level, &orig_info[1],
- PIPE_FORMAT_R8_UNORM);
+ dst_templ.format = PIPE_FORMAT_R8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8_UNORM;
+ break;
+ case 2:
+ dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8_UNORM;
break;
case 4:
- r600_change_format(src, src_level, &orig_info[0],
- PIPE_FORMAT_R8G8B8A8_UNORM);
- r600_change_format(dst, dst_level, &orig_info[1],
- PIPE_FORMAT_R8G8B8A8_UNORM);
+ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ break;
+ case 8:
+ dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ break;
+ case 16:
+ dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
break;
default:
fprintf(stderr, "Unhandled format %s with blocksize %u\n",
assert(0);
}
}
- restore_orig[0] = TRUE;
- restore_orig[1] = TRUE;
}
- /* XXX Properly implement multisample textures on Cayman. In the meantime,
- * copy only the first sample (which is the only one that doesn't return garbage). */
- if (rctx->chip_class == CAYMAN) {
- r600_blitter_begin(ctx, R600_COPY_TEXTURE);
- util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
- src, src_level, 0, psbox);
- r600_blitter_end(ctx);
+ dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
+ /* we don't care about these two for r600g */
+ dst->width0, dst->height0,
+ dst_width, dst_height);
+
+ if (rctx->b.chip_class >= EVERGREEN) {
+ src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
+ src_width0, src_height0,
+ src_force_level);
} else {
- for (i = 0; i <= last_sample; i++) {
- r600_blitter_begin(ctx, R600_COPY_TEXTURE);
- util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,
- src, src_level, i, psbox);
- r600_blitter_end(ctx);
- }
+ src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
+ src_widthFL, src_heightFL);
+ }
+
+ u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
+ abs(src_box->depth), &dstbox);
+
+ /* Copy. */
+ r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+ util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
+ src_view, src_box, src_width0, src_height0,
+ PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
+ FALSE);
+ r600_blitter_end(ctx);
+
+ pipe_surface_reference(&dst_view, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
+}
+
+static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
+ const struct pipe_blit_info *info)
+{
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+ unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+ unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+ enum pipe_format format = info->src.format;
+ unsigned sample_mask =
+ rctx->b.chip_class == CAYMAN ? ~0 :
+ ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
+ struct pipe_resource *tmp, templ;
+ struct pipe_blit_info blit;
+
+ /* Check basic requirements for hw resolve. */
+ if (!(info->src.resource->nr_samples > 1 &&
+ info->dst.resource->nr_samples <= 1 &&
+ !util_format_is_pure_integer(format) &&
+ !util_format_is_depth_or_stencil(format) &&
+ util_max_layer(info->src.resource, 0) == 0))
+ return false;
+
+ /* Check the remaining requirements for hw resolve. */
+ if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
+ util_is_format_compatible(util_format_description(info->src.format),
+ util_format_description(info->dst.format)) &&
+ !info->scissor_enable &&
+ (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
+ dst_width == info->src.resource->width0 &&
+ dst_height == info->src.resource->height0 &&
+ info->dst.box.x == 0 &&
+ info->dst.box.y == 0 &&
+ info->dst.box.width == dst_width &&
+ info->dst.box.height == dst_height &&
+ info->dst.box.depth == 1 &&
+ info->src.box.x == 0 &&
+ info->src.box.y == 0 &&
+ info->src.box.width == dst_width &&
+ info->src.box.height == dst_height &&
+ info->src.box.depth == 1 &&
+ dst->surface.u.legacy.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
+ (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
+ r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(rctx->blitter,
+ info->dst.resource, info->dst.level,
+ info->dst.box.z,
+ info->src.resource, info->src.box.z,
+ sample_mask, rctx->custom_blend_resolve,
+ format);
+ r600_blitter_end(ctx);
+ return true;
}
- if (restore_orig[0])
- r600_reset_blittable_to_orig(src, src_level, &orig_info[0]);
+ /* Shader-based resolve is VERY SLOW. Instead, resolve into
+ * a temporary texture and blit.
+ */
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = info->src.resource->format;
+ templ.width0 = info->src.resource->width0;
+ templ.height0 = info->src.resource->height0;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = R600_RESOURCE_FLAG_FORCE_TILING;
+
+ tmp = ctx->screen->resource_create(ctx->screen, &templ);
+ if (!tmp)
+ return false;
+
+ /* resolve */
+ r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0,
+ info->src.resource, info->src.box.z,
+ sample_mask, rctx->custom_blend_resolve,
+ format);
+ r600_blitter_end(ctx);
+
+ /* blit */
+ blit = *info;
+ blit.src.resource = tmp;
+ blit.src.box.z = 0;
- if (restore_orig[1])
- r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
+ r600_blitter_begin(ctx, R600_BLIT |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_blit(rctx->blitter, &blit);
+ r600_blitter_end(ctx);
+
+ pipe_resource_reference(&tmp, NULL);
+ return true;
+}
+
+static void r600_blit(struct pipe_context *ctx,
+ const struct pipe_blit_info *info)
+{
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
+
+ if (do_hardware_msaa_resolve(ctx, info)) {
+ return;
+ }
+
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (rdst->surface.u.legacy.level[info->dst.level].mode ==
+ RADEON_SURF_MODE_LINEAR_ALIGNED &&
+ rctx->b.dma_copy &&
+ util_can_blit_via_copy_region(info, false)) {
+ rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
+ info->dst.box.x, info->dst.box.y,
+ info->dst.box.z,
+ info->src.resource, info->src.level,
+ &info->src.box);
+ return;
+ }
+
+ assert(util_blitter_is_blit_supported(rctx->blitter, info));
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
+ info->src.box.z,
+ info->src.box.z + info->src.box.depth - 1)) {
+ return; /* error */
+ }
+
+ if (rctx->screen->b.debug_flags & DBG_FORCE_DMA &&
+ util_try_blit_via_copy_region(ctx, info))
+ return;
+
+ r600_blitter_begin(ctx, R600_BLIT |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_blit(rctx->blitter, info);
+ r600_blitter_end(ctx);
+}
+
+static void r600_flush_resource(struct pipe_context *ctx,
+ struct pipe_resource *res)
+{
+ struct r600_texture *rtex = (struct r600_texture*)res;
+
+ assert(res->target != PIPE_BUFFER);
+
+ if (!rtex->is_depth && rtex->cmask.size) {
+ r600_blit_decompress_color(ctx, rtex, 0, res->last_level,
+ 0, util_max_layer(res, 0));
+ }
}
void r600_init_blit_functions(struct r600_context *rctx)
{
- rctx->context.clear = r600_clear;
- rctx->context.clear_render_target = r600_clear_render_target;
- rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
- rctx->context.resource_copy_region = r600_resource_copy_region;
- rctx->context.resource_resolve = r600_resource_resolve;
+ rctx->b.b.clear = r600_clear;
+ rctx->b.b.clear_render_target = r600_clear_render_target;
+ rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil;
+ rctx->b.b.resource_copy_region = r600_resource_copy_region;
+ rctx->b.b.blit = r600_blit;
+ rctx->b.b.flush_resource = r600_flush_resource;
+ rctx->b.clear_buffer = r600_clear_buffer;
+ rctx->b.blit_decompress_depth = r600_blit_decompress_depth;
}