* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "r600_pipe.h"
+#include "compute_memory_pool.h"
+#include "evergreen_compute.h"
#include "util/u_surface.h"
-#include "util/u_blitter.h"
#include "util/u_format.h"
+#include "evergreend.h"
enum r600_blitter_op /* bitmask */
{
R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
R600_DISABLE_RENDER_COND,
- R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
- R600_DISABLE_RENDER_COND,
+ R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES,
R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
- R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
+ R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_suspend_nontimer_queries(rctx);
-
util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb);
util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
- util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
- (struct pipe_stream_output_target**)rctx->so_targets);
+ util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader);
+ util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader);
+ util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
+ util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
+ (struct pipe_stream_output_target**)rctx->b.streamout.targets);
util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
if (op & R600_SAVE_FRAGMENT_STATE) {
- util_blitter_save_viewport(rctx->blitter, &rctx->viewport.state);
- util_blitter_save_scissor(rctx->blitter, &rctx->scissor.scissor);
+ util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]);
+ util_blitter_save_scissor(rctx->blitter, &rctx->b.scissors.states[0]);
util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
(struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
}
- if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
- util_blitter_save_render_condition(rctx->blitter,
- rctx->current_render_cond,
- rctx->current_render_cond_mode);
- }
+ if (op & R600_DISABLE_RENDER_COND)
+ rctx->b.render_cond_force_off = true;
}
static void r600_blitter_end(struct pipe_context *ctx)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_resume_nontimer_queries(rctx);
-}
-static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
-{
- switch (r->target) {
- case PIPE_TEXTURE_CUBE:
- return 6 - 1;
- case PIPE_TEXTURE_3D:
- return u_minify(r->depth0, level) - 1;
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY:
- return r->array_size - 1;
- default:
- return 0;
- }
+ rctx->b.render_cond_force_off = false;
}
static unsigned u_max_sample(struct pipe_resource *r)
return r->nr_samples ? r->nr_samples - 1 : 0;
}
-void r600_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static void r600_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
/* XXX Decompressing MSAA depth textures is broken on R6xx.
* There is also a hardlock if CMASK and FMASK are not present.
* Just skip this until we find out how to fix it. */
- if (rctx->chip_class == R600 && max_sample > 0) {
+ if (rctx->b.chip_class == R600 && max_sample > 0) {
texture->dirty_level_mask = 0;
return;
}
- if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
- rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
+ if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
+ rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
depth = 0.0f;
else
depth = 1.0f;
rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
rctx->db_misc_state.copy_sample = first_sample;
- rctx->db_misc_state.atom.dirty = true;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
for (level = first_level; level <= last_level; level++) {
if (!staging && !(texture->dirty_level_mask & (1 << level)))
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = u_max_layer(&texture->resource.b.b, level);
+ max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
if (sample != rctx->db_misc_state.copy_sample) {
rctx->db_misc_state.copy_sample = sample;
- rctx->db_misc_state.atom.dirty = true;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
surf_tmpl.format = texture->resource.b.b.format;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
cbsurf = ctx->create_surface(ctx,
&flushed_depth_texture->resource.b.b, &surf_tmpl);
/* reenable compression in DB_RENDER_CONTROL */
rctx->db_misc_state.flush_depthstencil_through_cb = false;
- rctx->db_misc_state.atom.dirty = true;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
struct r600_texture *texture,
+ bool is_stencil_sampler,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct pipe_surface *zsurf, surf_tmpl = {{0}};
unsigned layer, max_layer, checked_last_layer, level;
+ unsigned *dirty_level_mask;
/* Enable decompression in DB_RENDER_CONTROL */
- rctx->db_misc_state.flush_depthstencil_in_place = true;
- rctx->db_misc_state.atom.dirty = true;
+ if (is_stencil_sampler) {
+ rctx->db_misc_state.flush_stencil_inplace = true;
+ dirty_level_mask = &texture->stencil_dirty_level_mask;
+ } else {
+ rctx->db_misc_state.flush_depth_inplace = true;
+ dirty_level_mask = &texture->dirty_level_mask;
+ }
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
surf_tmpl.format = texture->resource.b.b.format;
for (level = first_level; level <= last_level; level++) {
- if (!(texture->dirty_level_mask & (1 << level)))
+ if (!(*dirty_level_mask & (1 << level)))
continue;
surf_tmpl.u.tex.level = level;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = u_max_layer(&texture->resource.b.b, level);
+ max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
- zsurf = rctx->context.create_surface(&rctx->context, &texture->resource.b.b, &surf_tmpl);
+ zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
- r600_blitter_begin(&rctx->context, R600_DECOMPRESS);
+ r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
rctx->custom_dsa_flush, 1.0f);
- r600_blitter_end(&rctx->context);
+ r600_blitter_end(&rctx->b.b);
pipe_surface_reference(&zsurf, NULL);
}
/* The texture will always be dirty if some layers or samples aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
- texture->dirty_level_mask &= ~(1 << level);
+ *dirty_level_mask &= ~(1 << level);
}
}
/* Disable decompression in DB_RENDER_CONTROL */
- rctx->db_misc_state.flush_depthstencil_in_place = false;
- rctx->db_misc_state.atom.dirty = true;
+ rctx->db_misc_state.flush_depth_inplace = false;
+ rctx->db_misc_state.flush_stencil_inplace = false;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
void r600_decompress_depth_textures(struct r600_context *rctx,
while (depth_texture_mask) {
struct pipe_sampler_view *view;
+ struct r600_pipe_sampler_view *rview;
struct r600_texture *tex;
i = u_bit_scan(&depth_texture_mask);
view = &textures->views[i]->base;
assert(view);
+ rview = (struct r600_pipe_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
- assert(tex->is_depth && !tex->is_flushing_texture);
+ assert(tex->db_compatible);
- if (rctx->chip_class >= EVERGREEN ||
- r600_can_read_depth(tex)) {
+ if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
r600_blit_decompress_depth_in_place(rctx, tex,
+ rview->is_stencil_sampler,
view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
} else {
- r600_blit_decompress_depth(&rctx->context, tex, NULL,
+ r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
0, u_max_sample(&tex->resource.b.b));
}
}
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, checked_last_layer, max_layer;
- void *blend_decompress;
if (!rtex->dirty_level_mask)
return;
- switch (rctx->screen->msaa_texture_support) {
- case MSAA_TEXTURE_DECOMPRESSED:
- blend_decompress = rctx->custom_blend_decompress;
- break;
- case MSAA_TEXTURE_COMPRESSED:
- /* XXX the 2x and 4x cases are broken. */
- if (rtex->resource.b.b.nr_samples == 8)
- blend_decompress = rctx->custom_blend_fmask_decompress;
- else
- blend_decompress = rctx->custom_blend_decompress;
- break;
- case MSAA_TEXTURE_SAMPLE_ZERO:
- default:
- /* Nothing to do. */
- rtex->dirty_level_mask = 0;
- return;
- }
-
for (level = first_level; level <= last_level; level++) {
if (!(rtex->dirty_level_mask & (1 << level)))
continue;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = u_max_layer(&rtex->resource.b.b, level);
+ max_layer = util_max_layer(&rtex->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
- util_blitter_custom_color(rctx->blitter, cbsurf, blend_decompress);
+ util_blitter_custom_color(rctx->blitter, cbsurf,
+ rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear);
r600_blitter_end(ctx);
pipe_surface_reference(&cbsurf, NULL);
assert(view);
tex = (struct r600_texture *)view->texture;
- assert(tex->cmask_size && tex->fmask_size);
+ assert(tex->cmask.size);
- r600_blit_decompress_color(&rctx->context, tex,
+ r600_blit_decompress_color(&rctx->b.b, tex,
view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- if (rctx->chip_class >= EVERGREEN ||
- r600_can_read_depth(rtex)) {
- r600_blit_decompress_depth_in_place(rctx, rtex,
+ if (rtex->db_compatible) {
+ if (r600_can_sample_zs(rtex, false)) {
+ r600_blit_decompress_depth_in_place(rctx, rtex, false,
level, level,
first_layer, last_layer);
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ r600_blit_decompress_depth_in_place(rctx, rtex, true,
+ level, level,
+ first_layer, last_layer);
+ }
} else {
if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
return false; /* error */
first_layer, last_layer,
0, u_max_sample(tex));
}
- } else if (rtex->fmask_size && rtex->cmask_size) {
+ } else if (rtex->cmask.size) {
r600_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer);
}
return true;
}
-static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
-{
- unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
- unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
-
- return info->dst.resource->format == info->src.resource->format &&
- info->dst.resource->format == info->dst.format &&
- info->src.resource->format == info->src.format &&
- !info->scissor_enable &&
- info->mask == PIPE_MASK_RGBA &&
- dst_width == info->src.resource->width0 &&
- dst_height == info->src.resource->height0 &&
- info->dst.box.x == 0 &&
- info->dst.box.y == 0 &&
- info->dst.box.width == dst_width &&
- info->dst.box.height == dst_height &&
- info->src.box.x == 0 &&
- info->src.box.y == 0 &&
- info->src.box.width == dst_width &&
- info->src.box.height == dst_height;
-}
-
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
struct r600_context *rctx = (struct r600_context *)ctx;
struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
+ if (buffers & PIPE_CLEAR_COLOR && rctx->b.chip_class >= EVERGREEN) {
+ evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom,
+ &buffers, NULL, color);
+ if (!buffers)
+ return; /* all buffers have been fast cleared */
+ }
+
+ if (buffers & PIPE_CLEAR_COLOR) {
+ int i;
+
+ /* These buffers cannot use fast clear, make sure to disable expansion. */
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ struct r600_texture *tex;
+
+ /* If not clearing this buffer, skip. */
+ if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
+ continue;
+
+ if (!fb->cbufs[i])
+ continue;
+
+ tex = (struct r600_texture *)fb->cbufs[i]->texture;
+ if (tex->fmask.size == 0)
+ tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
+ }
+ }
+
+ /* if hyperz enabled just clear hyperz */
+ if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
+ struct r600_texture *rtex;
+ unsigned level = fb->zsbuf->u.tex.level;
+
+ rtex = (struct r600_texture*)fb->zsbuf->texture;
+
+ /* We can't use hyperz fast clear if each slice of a texture
+ * array are clear to different value. To simplify code just
+ * disable fast clear for texture array.
+ */
+ /* Only use htile for first level */
+ if (rtex->htile_buffer && !level &&
+ fb->zsbuf->u.tex.first_layer == 0 &&
+ fb->zsbuf->u.tex.last_layer == util_max_layer(&rtex->resource.b.b, level)) {
+ if (rtex->depth_clear_value != depth) {
+ rtex->depth_clear_value = depth;
+ r600_mark_atom_dirty(rctx, &rctx->db_state.atom);
+ }
+ rctx->db_misc_state.htile_clear = true;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ }
+ }
+
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
- fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
- color, depth, stencil);
+ util_framebuffer_get_num_layers(fb),
+ buffers, color, depth, stencil);
r600_blitter_end(ctx);
+
+ /* disable fast clear */
+ if (rctx->db_misc_state.htile_clear) {
+ rctx->db_misc_state.htile_clear = false;
+ r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ }
}
static void r600_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_clear_render_target(rctx->blitter, dst, color,
dstx, dsty, width, height);
r600_blitter_end(ctx);
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
-void r600_copy_buffer(struct pipe_context *ctx, struct
- pipe_resource *dst, unsigned dstx,
- struct pipe_resource *src, const struct pipe_box *src_box)
+static void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
+ struct pipe_resource *src, const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context*)ctx;
- if (rctx->screen->has_streamout &&
- /* Require dword alignment. */
- dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
+ if (rctx->screen->b.has_cp_dma) {
+ r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
+ }
+ else if (rctx->screen->b.has_streamout &&
+ /* Require 4-byte alignment. */
+ dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
+
r600_blitter_begin(ctx, R600_COPY_BUFFER);
util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
r600_blitter_end(ctx);
}
}
-static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
+/**
+ * Global buffers are not really resources, they are are actually offsets
+ * into a single global resource (r600_screen::global_pool). The means
+ * they don't have their own buf handle, so they cannot be passed
+ * to r600_copy_buffer() and must be handled separately.
+ */
+static void r600_copy_global_buffer(struct pipe_context *ctx,
+ struct pipe_resource *dst, unsigned
+ dstx, struct pipe_resource *src,
+ const struct pipe_box *src_box)
+{
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct compute_memory_pool *pool = rctx->screen->global_pool;
+ struct pipe_box new_src_box = *src_box;
+
+ if (src->bind & PIPE_BIND_GLOBAL) {
+ struct r600_resource_global *rsrc =
+ (struct r600_resource_global *)src;
+ struct compute_memory_item *item = rsrc->chunk;
+
+ if (is_item_in_pool(item)) {
+ new_src_box.x += 4 * item->start_in_dw;
+ src = (struct pipe_resource *)pool->bo;
+ } else {
+ if (item->real_buffer == NULL) {
+ item->real_buffer =
+ r600_compute_buffer_alloc_vram(pool->screen,
+ item->size_in_dw * 4);
+ }
+ src = (struct pipe_resource*)item->real_buffer;
+ }
+ }
+ if (dst->bind & PIPE_BIND_GLOBAL) {
+ struct r600_resource_global *rdst =
+ (struct r600_resource_global *)dst;
+ struct compute_memory_item *item = rdst->chunk;
+
+ if (is_item_in_pool(item)) {
+ dstx += 4 * item->start_in_dw;
+ dst = (struct pipe_resource *)pool->bo;
+ } else {
+ if (item->real_buffer == NULL) {
+ item->real_buffer =
+ r600_compute_buffer_alloc_vram(pool->screen,
+ item->size_in_dw * 4);
+ }
+ dst = (struct pipe_resource*)item->real_buffer;
+ }
+ }
+
+ r600_copy_buffer(ctx, dst, dstx, src, &new_src_box);
+}
+
+static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
+ uint64_t offset, uint64_t size, unsigned value,
+ enum r600_coherency coher)
{
- const struct util_format_description *desc = util_format_description(format);
+ struct r600_context *rctx = (struct r600_context*)ctx;
- return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
- desc->block.width == 2 &&
- desc->block.height == 1 &&
- desc->block.bits == 32;
+ if (rctx->screen->b.has_cp_dma &&
+ rctx->b.chip_class >= EVERGREEN &&
+ offset % 4 == 0 && size % 4 == 0) {
+ evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value, coher);
+ } else if (rctx->screen->b.has_streamout && offset % 4 == 0 && size % 4 == 0) {
+ union pipe_color_union clear_value;
+ clear_value.ui[0] = value;
+
+ r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
+ util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
+ 1, &clear_value);
+ r600_blitter_end(ctx);
+ } else {
+ uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst),
+ PIPE_TRANSFER_WRITE);
+ map += offset / 4;
+ size /= 4;
+ for (unsigned i = 0; i < size; i++)
+ *map++ = value;
+ }
}
-static void r600_resource_copy_region(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+void r600_resource_copy_region(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- struct r600_texture *rsrc = (struct r600_texture*)src;
- struct r600_texture *rdst = (struct r600_texture*)dst;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
- struct pipe_box sbox;
- bool copy_all_samples;
+ unsigned src_force_level = 0;
+ struct pipe_box sbox, dstbox;
/* Handle buffers first. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- r600_copy_buffer(ctx, dst, dstx, src, src_box);
+ if ((src->bind & PIPE_BIND_GLOBAL) ||
+ (dst->bind & PIPE_BIND_GLOBAL)) {
+ r600_copy_global_buffer(ctx, dst, dstx, src, src_box);
+ } else {
+ r600_copy_buffer(ctx, dst, dstx, src, src_box);
+ }
return;
}
return; /* error */
}
- dst_width = rdst->surface.level[dst_level].npix_x;
- dst_height = rdst->surface.level[dst_level].npix_y;
+ dst_width = u_minify(dst->width0, dst_level);
+ dst_height = u_minify(dst->height0, dst_level);
src_width0 = src->width0;
src_height0 = src->height0;
- src_widthFL = rsrc->surface.level[src_level].npix_x;
- src_heightFL = rsrc->surface.level[src_level].npix_y;
+ src_widthFL = u_minify(src->width0, src_level);
+ src_heightFL = u_minify(src->height0, src_level);
- util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box);
- util_blitter_default_src_texture(&src_templ, src, src_level);
+ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
+ util_blitter_default_src_texture(rctx->blitter, &src_templ, src, src_level);
- if (util_format_is_compressed(src->format)) {
+ if (util_format_is_compressed(src->format) ||
+ util_format_is_compressed(dst->format)) {
unsigned blocksize = util_format_get_blocksize(src->format);
if (blocksize == 8)
src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
dst_templ.format = src_templ.format;
- dst_width = util_format_get_nblocksx(dst->format, rdst->surface.level[dst_level].npix_x);
- dst_height = util_format_get_nblocksy(dst->format, rdst->surface.level[dst_level].npix_y);
- src_width0 = util_format_get_nblocksx(src->format, src->width0);
- src_height0 = util_format_get_nblocksy(src->format, src->height0);
- src_widthFL = util_format_get_nblocksx(src->format, rsrc->surface.level[src_level].npix_x);
- src_heightFL = util_format_get_nblocksy(src->format, rsrc->surface.level[src_level].npix_y);
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ dst_height = util_format_get_nblocksy(dst->format, dst_height);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+ src_height0 = util_format_get_nblocksy(src->format, src_height0);
+ src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
+ src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
dstx = util_format_get_nblocksx(dst->format, dstx);
dsty = util_format_get_nblocksy(dst->format, dsty);
sbox.height = util_format_get_nblocksy(src->format, src_box->height);
sbox.depth = src_box->depth;
src_box = &sbox;
- } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
- PIPE_MASK_RGBAZS)) {
- if (util_format_is_subsampled_2x1_32bpp(src->format)) {
+
+ src_force_level = src_level;
+ } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) {
+ if (util_format_is_subsampled_422(src->format)) {
src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
- dst_width = util_format_get_nblocksx(dst->format, rdst->surface.level[dst_level].npix_x);
- src_width0 = util_format_get_nblocksx(src->format, src->width0);
- src_widthFL = util_format_get_nblocksx(src->format, rsrc->surface.level[src_level].npix_x);
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+ src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
dstx = util_format_get_nblocksx(dst->format, dstx);
dst_templ.format = PIPE_FORMAT_R8_UNORM;
src_templ.format = PIPE_FORMAT_R8_UNORM;
break;
+ case 2:
+ dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ break;
case 4:
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
break;
+ case 8:
+ dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ break;
+ case 16:
+ dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ break;
default:
fprintf(stderr, "Unhandled format %s with blocksize %u\n",
util_format_short_name(src->format), blocksize);
}
}
- dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height);
+ dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
+ /* we don't care about these two for r600g */
+ dst->width0, dst->height0,
+ dst_width, dst_height);
- if (rctx->chip_class >= EVERGREEN) {
+ if (rctx->b.chip_class >= EVERGREEN) {
src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
- src_width0, src_height0);
+ src_width0, src_height0,
+ src_force_level);
} else {
src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
src_widthFL, src_heightFL);
}
- copy_all_samples = rctx->screen->msaa_texture_support != MSAA_TEXTURE_SAMPLE_ZERO;
+ u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
+ abs(src_box->depth), &dstbox);
/* Copy. */
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
- util_blitter_blit_generic(rctx->blitter, dst_view, dstx, dsty,
- abs(src_box->width), abs(src_box->height),
+ util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
src_view, src_box, src_width0, src_height0,
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
- copy_all_samples);
+ FALSE);
r600_blitter_end(ctx);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
-/* For MSAA integer resolving to work, we change the format to NORM using this function. */
-static enum pipe_format int_to_norm_format(enum pipe_format format)
-{
- switch (format) {
-#define REPLACE_FORMAT_SIGN(format,sign) \
- case PIPE_FORMAT_##format##_##sign##INT: \
- return PIPE_FORMAT_##format##_##sign##NORM
-#define REPLACE_FORMAT(format) \
- REPLACE_FORMAT_SIGN(format, U); \
- REPLACE_FORMAT_SIGN(format, S)
-
- REPLACE_FORMAT_SIGN(B10G10R10A2, U);
- REPLACE_FORMAT(R8);
- REPLACE_FORMAT(R8G8);
- REPLACE_FORMAT(R8G8B8);
- REPLACE_FORMAT(R8G8B8A8);
- REPLACE_FORMAT(A8);
- REPLACE_FORMAT(I8);
- REPLACE_FORMAT(L8);
- REPLACE_FORMAT(L8A8);
- REPLACE_FORMAT(R16);
- REPLACE_FORMAT(R16G16);
- REPLACE_FORMAT(R16G16B16);
- REPLACE_FORMAT(R16G16B16A16);
- REPLACE_FORMAT(A16);
- REPLACE_FORMAT(I16);
- REPLACE_FORMAT(L16);
- REPLACE_FORMAT(L16A16);
-
-#undef REPLACE_FORMAT
-#undef REPLACE_FORMAT_SIGN
- default:
- return format;
- }
-}
-
-static void r600_msaa_color_resolve(struct pipe_context *ctx,
- const struct pipe_blit_info *info)
+static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
+ const struct pipe_blit_info *info)
{
- struct r600_context *rctx = (struct r600_context *)ctx;
- struct pipe_screen *screen = ctx->screen;
- struct pipe_resource *tmp, templ;
- struct pipe_blit_info blit;
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+ unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+ unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+ enum pipe_format format = info->src.format;
unsigned sample_mask =
- rctx->chip_class == CAYMAN ? ~0 :
+ rctx->b.chip_class == CAYMAN ? ~0 :
((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
+ struct pipe_resource *tmp, templ;
+ struct pipe_blit_info blit;
- assert(info->src.level == 0);
- assert(info->src.box.depth == 1);
- assert(info->dst.box.depth == 1);
-
- if (is_simple_msaa_resolve(info)) {
- r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
+ /* Check basic requirements for hw resolve. */
+ if (!(info->src.resource->nr_samples > 1 &&
+ info->dst.resource->nr_samples <= 1 &&
+ !util_format_is_pure_integer(format) &&
+ !util_format_is_depth_or_stencil(format) &&
+ util_max_layer(info->src.resource, 0) == 0))
+ return false;
+
+ /* Check the remaining requirements for hw resolve. */
+ if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
+ util_is_format_compatible(util_format_description(info->src.format),
+ util_format_description(info->dst.format)) &&
+ !info->scissor_enable &&
+ (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
+ dst_width == info->src.resource->width0 &&
+ dst_height == info->src.resource->height0 &&
+ info->dst.box.x == 0 &&
+ info->dst.box.y == 0 &&
+ info->dst.box.width == dst_width &&
+ info->dst.box.height == dst_height &&
+ info->dst.box.depth == 1 &&
+ info->src.box.x == 0 &&
+ info->src.box.y == 0 &&
+ info->src.box.width == dst_width &&
+ info->src.box.height == dst_height &&
+ info->src.box.depth == 1 &&
+ dst->surface.u.legacy.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
+ (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
+ r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_custom_resolve_color(rctx->blitter,
info->dst.resource, info->dst.level,
info->dst.box.z,
info->src.resource, info->src.box.z,
sample_mask, rctx->custom_blend_resolve,
- int_to_norm_format(info->dst.format));
+ format);
r600_blitter_end(ctx);
- return;
+ return true;
}
- /* resolve into a temporary texture, then blit */
+ /* Shader-based resolve is VERY SLOW. Instead, resolve into
+ * a temporary texture and blit.
+ */
+ memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.format = info->src.resource->format;
templ.width0 = info->src.resource->width0;
templ.height0 = info->src.resource->height0;
templ.depth0 = 1;
templ.array_size = 1;
- templ.last_level = 0;
- templ.nr_samples = 0;
- templ.usage = PIPE_USAGE_STATIC;
- templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
- templ.flags = 0;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = R600_RESOURCE_FLAG_FORCE_TILING;
- tmp = screen->resource_create(screen, &templ);
+ tmp = ctx->screen->resource_create(ctx->screen, &templ);
+ if (!tmp)
+ return false;
/* resolve */
- r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
- util_blitter_custom_resolve_color(rctx->blitter,
- tmp, 0, 0,
+ r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0,
info->src.resource, info->src.box.z,
sample_mask, rctx->custom_blend_resolve,
- int_to_norm_format(tmp->format));
+ format);
r600_blitter_end(ctx);
/* blit */
blit.src.resource = tmp;
blit.src.box.z = 0;
- r600_blitter_begin(ctx, R600_BLIT);
+ r600_blitter_begin(ctx, R600_BLIT |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_blit(rctx->blitter, &blit);
r600_blitter_end(ctx);
pipe_resource_reference(&tmp, NULL);
+ return true;
}
static void r600_blit(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
- assert(util_blitter_is_blit_supported(rctx->blitter, info));
+ if (do_hardware_msaa_resolve(ctx, info)) {
+ return;
+ }
- if (info->src.resource->nr_samples > 1 &&
- info->dst.resource->nr_samples <= 1 &&
- !util_format_is_depth_or_stencil(info->src.resource->format) &&
- !util_format_is_pure_integer(int_to_norm_format(info->src.resource->format))) {
- r600_msaa_color_resolve(ctx, info);
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (rdst->surface.u.legacy.level[info->dst.level].mode ==
+ RADEON_SURF_MODE_LINEAR_ALIGNED &&
+ rctx->b.dma_copy &&
+ util_can_blit_via_copy_region(info, false)) {
+ rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
+ info->dst.box.x, info->dst.box.y,
+ info->dst.box.z,
+ info->src.resource, info->src.level,
+ &info->src.box);
return;
}
+ assert(util_blitter_is_blit_supported(rctx->blitter, info));
+
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
return; /* error */
}
- r600_blitter_begin(ctx, R600_BLIT);
+ if (rctx->screen->b.debug_flags & DBG_FORCE_DMA &&
+ util_try_blit_via_copy_region(ctx, info))
+ return;
+
+ r600_blitter_begin(ctx, R600_BLIT |
+ (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_blit(rctx->blitter, info);
r600_blitter_end(ctx);
}
+static void r600_flush_resource(struct pipe_context *ctx,
+ struct pipe_resource *res)
+{
+ struct r600_texture *rtex = (struct r600_texture*)res;
+
+ assert(res->target != PIPE_BUFFER);
+
+ if (!rtex->is_depth && rtex->cmask.size) {
+ r600_blit_decompress_color(ctx, rtex, 0, res->last_level,
+ 0, util_max_layer(res, 0));
+ }
+}
+
void r600_init_blit_functions(struct r600_context *rctx)
{
- rctx->context.clear = r600_clear;
- rctx->context.clear_render_target = r600_clear_render_target;
- rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
- rctx->context.resource_copy_region = r600_resource_copy_region;
- rctx->context.blit = r600_blit;
+ rctx->b.b.clear = r600_clear;
+ rctx->b.b.clear_render_target = r600_clear_render_target;
+ rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil;
+ rctx->b.b.resource_copy_region = r600_resource_copy_region;
+ rctx->b.b.blit = r600_blit;
+ rctx->b.b.flush_resource = r600_flush_resource;
+ rctx->b.clear_buffer = r600_clear_buffer;
+ rctx->b.blit_decompress_depth = r600_blit_decompress_depth;
}