r600g/compute: Fix bug in compute memory pool
[mesa.git] / src / gallium / drivers / r600 / r600_blit.c
index 9ad247a3a0a2ad4623f94029c9beadabd27867c8..60dda28e1845671f15967f029c32c6e2e9ed0a97 100644 (file)
  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
+#include "r600_pipe.h"
 #include "util/u_surface.h"
 #include "util/u_blitter.h"
 #include "util/u_format.h"
-#include "r600_pipe.h"
 
 enum r600_blitter_op /* bitmask */
 {
-       R600_SAVE_TEXTURES      = 1,
-       R600_SAVE_FRAMEBUFFER   = 2,
-       R600_DISABLE_RENDER_COND = 4,
+       R600_SAVE_FRAGMENT_STATE = 1,
+       R600_SAVE_TEXTURES       = 2,
+       R600_SAVE_FRAMEBUFFER    = 4,
+       R600_DISABLE_RENDER_COND = 8,
+
+       R600_CLEAR         = R600_SAVE_FRAGMENT_STATE,
 
-       R600_CLEAR         = 0,
+       R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
 
-       R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
+       R600_COPY_BUFFER   = R600_DISABLE_RENDER_COND,
+
+       R600_COPY_TEXTURE  = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
+                            R600_DISABLE_RENDER_COND,
 
-       R600_COPY          = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
+       R600_BLIT          = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
                             R600_DISABLE_RENDER_COND,
 
-       R600_DECOMPRESS    = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
+       R600_DECOMPRESS    = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
+
+       R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
 };
 
 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
 {
-       struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+       struct r600_context *rctx = (struct r600_context *)ctx;
 
-       r600_context_queries_suspend(&rctx->ctx);
+       r600_suspend_nontimer_queries(rctx);
 
-       util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
-       util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
-       if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
-               util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
-       }
-       util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
-       util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
+       util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb);
+       util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
        util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
-       util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
-       if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
-               util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
-       }
-       if (rctx->states[R600_PIPE_STATE_CLIP]) {
-               util_blitter_save_clip(rctx->blitter, &rctx->clip);
+       util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
+                                    (struct pipe_stream_output_target**)rctx->b.streamout.targets);
+       util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
+
+       if (op & R600_SAVE_FRAGMENT_STATE) {
+               util_blitter_save_viewport(rctx->blitter, &rctx->viewport.state);
+               util_blitter_save_scissor(rctx->blitter, &rctx->scissor.scissor);
+               util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
+               util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
+               util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
+               util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
+                util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
        }
-       util_blitter_save_vertex_buffers(rctx->blitter,
-                                        rctx->vbuf_mgr->nr_vertex_buffers,
-                                        rctx->vbuf_mgr->vertex_buffer);
-       util_blitter_save_so_targets(rctx->blitter, rctx->ctx.num_so_targets,
-                                    (struct pipe_stream_output_target**)rctx->ctx.so_targets);
 
        if (op & R600_SAVE_FRAMEBUFFER)
-               util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
+               util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
 
        if (op & R600_SAVE_TEXTURES) {
                util_blitter_save_fragment_sampler_states(
-                       rctx->blitter, rctx->ps_samplers.n_samplers,
-                       (void**)rctx->ps_samplers.samplers);
+                       rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
+                       (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
 
                util_blitter_save_fragment_sampler_views(
-                       rctx->blitter, rctx->ps_samplers.n_views,
-                       (struct pipe_sampler_view**)rctx->ps_samplers.views);
+                       rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
+                       (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
        }
 
        if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
-               rctx->saved_render_cond = rctx->current_render_cond;
-               rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
-               rctx->context.render_condition(&rctx->context, NULL, 0);
+           util_blitter_save_render_condition(rctx->blitter,
+                                              rctx->current_render_cond,
+                                              rctx->current_render_cond_cond,
+                                              rctx->current_render_cond_mode);
+        }
+}
+
+static void r600_blitter_end(struct pipe_context *ctx)
+{
+       struct r600_context *rctx = (struct r600_context *)ctx;
+        r600_resume_nontimer_queries(rctx);
+}
+
+static unsigned u_max_sample(struct pipe_resource *r)
+{
+       return r->nr_samples ? r->nr_samples - 1 : 0;
+}
+
+void r600_blit_decompress_depth(struct pipe_context *ctx,
+               struct r600_texture *texture,
+               struct r600_texture *staging,
+               unsigned first_level, unsigned last_level,
+               unsigned first_layer, unsigned last_layer,
+               unsigned first_sample, unsigned last_sample)
+{
+       struct r600_context *rctx = (struct r600_context *)ctx;
+       unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
+       struct r600_texture *flushed_depth_texture = staging ?
+                       staging : texture->flushed_depth_texture;
+       const struct util_format_description *desc =
+               util_format_description(texture->resource.b.b.format);
+       float depth;
+
+       if (!staging && !texture->dirty_level_mask)
+               return;
+
+       max_sample = u_max_sample(&texture->resource.b.b);
+
+       /* XXX Decompressing MSAA depth textures is broken on R6xx.
+        * There is also a hardlock if CMASK and FMASK are not present.
+        * Just skip this until we find out how to fix it. */
+       if (rctx->b.chip_class == R600 && max_sample > 0) {
+               texture->dirty_level_mask = 0;
+               return;
        }
 
+       if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
+           rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
+               depth = 0.0f;
+       else
+               depth = 1.0f;
+
+       /* Enable decompression in DB_RENDER_CONTROL */
+       rctx->db_misc_state.flush_depthstencil_through_cb = true;
+       rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
+       rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
+       rctx->db_misc_state.copy_sample = first_sample;
+       rctx->db_misc_state.atom.dirty = true;
+
+       for (level = first_level; level <= last_level; level++) {
+               if (!staging && !(texture->dirty_level_mask & (1 << level)))
+                       continue;
+
+               /* The smaller the mipmap level, the less layers there are
+                * as far as 3D textures are concerned. */
+               max_layer = util_max_layer(&texture->resource.b.b, level);
+               checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+               for (layer = first_layer; layer <= checked_last_layer; layer++) {
+                       for (sample = first_sample; sample <= last_sample; sample++) {
+                               struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+
+                               if (sample != rctx->db_misc_state.copy_sample) {
+                                       rctx->db_misc_state.copy_sample = sample;
+                                       rctx->db_misc_state.atom.dirty = true;
+                               }
+
+                               surf_tmpl.format = texture->resource.b.b.format;
+                               surf_tmpl.u.tex.level = level;
+                               surf_tmpl.u.tex.first_layer = layer;
+                               surf_tmpl.u.tex.last_layer = layer;
+
+                               zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
+
+                               surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
+                               cbsurf = ctx->create_surface(ctx,
+                                               &flushed_depth_texture->resource.b.b, &surf_tmpl);
+
+                               r600_blitter_begin(ctx, R600_DECOMPRESS);
+                               util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
+                                                                 rctx->custom_dsa_flush, depth);
+                               r600_blitter_end(ctx);
+
+                               pipe_surface_reference(&zsurf, NULL);
+                               pipe_surface_reference(&cbsurf, NULL);
+                       }
+               }
+
+               /* The texture will always be dirty if some layers or samples aren't flushed.
+                * I don't think this case occurs often though. */
+               if (!staging &&
+                   first_layer == 0 && last_layer == max_layer &&
+                   first_sample == 0 && last_sample == max_sample) {
+                       texture->dirty_level_mask &= ~(1 << level);
+               }
+       }
+
+       /* reenable compression in DB_RENDER_CONTROL */
+       rctx->db_misc_state.flush_depthstencil_through_cb = false;
+       rctx->db_misc_state.atom.dirty = true;
 }
 
-static void r600_blitter_end(struct pipe_context *ctx)
+static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
+                                                struct r600_texture *texture,
+                                                unsigned first_level, unsigned last_level,
+                                                unsigned first_layer, unsigned last_layer)
 {
-       struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
-       if (rctx->saved_render_cond) {
-               rctx->context.render_condition(&rctx->context,
-                                              rctx->saved_render_cond,
-                                              rctx->saved_render_cond_mode);
-               rctx->saved_render_cond = NULL;
+       struct pipe_surface *zsurf, surf_tmpl = {{0}};
+       unsigned layer, max_layer, checked_last_layer, level;
+
+       /* Enable decompression in DB_RENDER_CONTROL */
+       rctx->db_misc_state.flush_depthstencil_in_place = true;
+       rctx->db_misc_state.atom.dirty = true;
+
+       surf_tmpl.format = texture->resource.b.b.format;
+
+       for (level = first_level; level <= last_level; level++) {
+               if (!(texture->dirty_level_mask & (1 << level)))
+                       continue;
+
+               surf_tmpl.u.tex.level = level;
+
+               /* The smaller the mipmap level, the less layers there are
+                * as far as 3D textures are concerned. */
+               max_layer = util_max_layer(&texture->resource.b.b, level);
+               checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+               for (layer = first_layer; layer <= checked_last_layer; layer++) {
+                       surf_tmpl.u.tex.first_layer = layer;
+                       surf_tmpl.u.tex.last_layer = layer;
+
+                       zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
+
+                       r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
+                       util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
+                                                         rctx->custom_dsa_flush, 1.0f);
+                       r600_blitter_end(&rctx->b.b);
+
+                       pipe_surface_reference(&zsurf, NULL);
+               }
+
+               /* The texture will always be dirty if some layers or samples aren't flushed.
+                * I don't think this case occurs often though. */
+               if (first_layer == 0 && last_layer == max_layer) {
+                       texture->dirty_level_mask &= ~(1 << level);
+               }
        }
-       r600_context_queries_resume(&rctx->ctx);
+
+       /* Disable decompression in DB_RENDER_CONTROL */
+       rctx->db_misc_state.flush_depthstencil_in_place = false;
+       rctx->db_misc_state.atom.dirty = true;
 }
 
-static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+void r600_decompress_depth_textures(struct r600_context *rctx,
+                              struct r600_samplerview_state *textures)
 {
-       switch (r->target) {
-       case PIPE_TEXTURE_CUBE:
-               return 6;
-       case PIPE_TEXTURE_3D:
-               return u_minify(r->depth0, level);
-       case PIPE_TEXTURE_1D_ARRAY:
-               return r->array_size;
-       case PIPE_TEXTURE_2D_ARRAY:
-               return r->array_size;
-       default:
-               return 1;
+       unsigned i;
+       unsigned depth_texture_mask = textures->compressed_depthtex_mask;
+
+       while (depth_texture_mask) {
+               struct pipe_sampler_view *view;
+               struct r600_texture *tex;
+
+               i = u_bit_scan(&depth_texture_mask);
+
+               view = &textures->views[i]->base;
+               assert(view);
+
+               tex = (struct r600_texture *)view->texture;
+               assert(tex->is_depth && !tex->is_flushing_texture);
+
+               if (rctx->b.chip_class >= EVERGREEN ||
+                   r600_can_read_depth(tex)) {
+                       r600_blit_decompress_depth_in_place(rctx, tex,
+                                                  view->u.tex.first_level, view->u.tex.last_level,
+                                                  0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+               } else {
+                       r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
+                                                  view->u.tex.first_level, view->u.tex.last_level,
+                                                  0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
+                                                  0, u_max_sample(&tex->resource.b.b));
+               }
        }
 }
 
-void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+static void r600_blit_decompress_color(struct pipe_context *ctx,
+               struct r600_texture *rtex,
+               unsigned first_level, unsigned last_level,
+               unsigned first_layer, unsigned last_layer)
 {
-       struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
-       unsigned layer, level;
-       float depth = 1.0f;
+       struct r600_context *rctx = (struct r600_context *)ctx;
+       unsigned layer, level, checked_last_layer, max_layer;
 
-       if (!texture->dirty_db)
+       if (!rtex->dirty_level_mask)
                return;
 
-       if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
-           rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
-               depth = 0.0f;
+       for (level = first_level; level <= last_level; level++) {
+               if (!(rtex->dirty_level_mask & (1 << level)))
+                       continue;
 
-       for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
-               unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
+               /* The smaller the mipmap level, the less layers there are
+                * as far as 3D textures are concerned. */
+               max_layer = util_max_layer(&rtex->resource.b.b, level);
+               checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
 
-               for (layer = 0; layer < num_layers; layer++) {
-                       struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+               for (layer = first_layer; layer <= checked_last_layer; layer++) {
+                       struct pipe_surface *cbsurf, surf_tmpl;
 
-                       surf_tmpl.format = texture->real_format;
+                       surf_tmpl.format = rtex->resource.b.b.format;
                        surf_tmpl.u.tex.level = level;
                        surf_tmpl.u.tex.first_layer = layer;
                        surf_tmpl.u.tex.last_layer = layer;
-                       surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
-
-                       zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
-
-                       surf_tmpl.format = texture->flushed_depth_texture->real_format;
-                       surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
-                       cbsurf = ctx->create_surface(ctx,
-                                       (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+                       cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
 
                        r600_blitter_begin(ctx, R600_DECOMPRESS);
-                       util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
+                       util_blitter_custom_color(rctx->blitter, cbsurf, rctx->custom_blend_decompress);
                        r600_blitter_end(ctx);
 
-                       pipe_surface_reference(&zsurf, NULL);
                        pipe_surface_reference(&cbsurf, NULL);
                }
+
+               /* The texture will always be dirty if some layers aren't flushed.
+                * I don't think this case occurs often though. */
+               if (first_layer == 0 && last_layer == max_layer) {
+                       rtex->dirty_level_mask &= ~(1 << level);
+               }
        }
+}
 
-       texture->dirty_db = FALSE;
+void r600_decompress_color_textures(struct r600_context *rctx,
+                                   struct r600_samplerview_state *textures)
+{
+       unsigned i;
+       unsigned mask = textures->compressed_colortex_mask;
+
+       while (mask) {
+               struct pipe_sampler_view *view;
+               struct r600_texture *tex;
+
+               i = u_bit_scan(&mask);
+
+               view = &textures->views[i]->base;
+               assert(view);
+
+               tex = (struct r600_texture *)view->texture;
+               assert(tex->cmask_size && tex->fmask_size);
+
+               r600_blit_decompress_color(&rctx->b.b, tex,
+                                          view->u.tex.first_level, view->u.tex.last_level,
+                                          0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+       }
 }
 
-void r600_flush_depth_textures(struct r600_pipe_context *rctx)
+/* Helper for decompressing a portion of a color or depth resource before
+ * blitting if any decompression is needed.
+ * The driver doesn't decompress resources automatically while u_blitter is
+ * rendering. */
+static bool r600_decompress_subresource(struct pipe_context *ctx,
+                                       struct pipe_resource *tex,
+                                       unsigned level,
+                                       unsigned first_layer, unsigned last_layer)
 {
-       unsigned int i;
+       struct r600_context *rctx = (struct r600_context *)ctx;
+       struct r600_texture *rtex = (struct r600_texture*)tex;
+
+       if (rtex->is_depth && !rtex->is_flushing_texture) {
+               if (rctx->b.chip_class >= EVERGREEN ||
+                   r600_can_read_depth(rtex)) {
+                       r600_blit_decompress_depth_in_place(rctx, rtex,
+                                                  level, level,
+                                                  first_layer, last_layer);
+               } else {
+                       if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
+                               return false; /* error */
+
+                       r600_blit_decompress_depth(ctx, rtex, NULL,
+                                                  level, level,
+                                                  first_layer, last_layer,
+                                                  0, u_max_sample(tex));
+               }
+       } else if (rtex->fmask_size && rtex->cmask_size) {
+               r600_blit_decompress_color(ctx, rtex, level, level,
+                                          first_layer, last_layer);
+       }
+       return true;
+}
 
-       /* FIXME: This handles fragment shader textures only. */
+static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
+{
+       unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+       unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+       struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+       unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode;
+
+       return info->dst.resource->format == info->src.resource->format &&
+               info->dst.resource->format == info->dst.format &&
+               info->src.resource->format == info->src.format &&
+               !info->scissor_enable &&
+               info->mask == PIPE_MASK_RGBA &&
+               dst_width == info->src.resource->width0 &&
+               dst_height == info->src.resource->height0 &&
+               info->dst.box.x == 0 &&
+               info->dst.box.y == 0 &&
+               info->dst.box.width == dst_width &&
+               info->dst.box.height == dst_height &&
+               info->src.box.x == 0 &&
+               info->src.box.y == 0 &&
+               info->src.box.width == dst_width &&
+               info->src.box.height == dst_height &&
+               /* Dst must be tiled. If it's not, we have to use a temporary
+                * resource which is tiled. */
+               dst_tile_mode >= RADEON_SURF_MODE_1D;
+}
 
-       for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
-               struct r600_pipe_sampler_view *view;
-               struct r600_resource_texture *tex;
+static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
+                             unsigned offset, unsigned size, unsigned char value);
 
-               view = rctx->ps_samplers.views[i];
-               if (!view) continue;
+static void evergreen_set_clear_color(struct pipe_surface *cbuf,
+                                     const union pipe_color_union *color)
+{
+       unsigned *clear_value = ((struct r600_texture *)cbuf->texture)->color_clear_value;
+       union util_color uc;
 
-               tex = (struct r600_resource_texture *)view->base.texture;
-               if (!tex->depth)
-                       continue;
+       memset(&uc, 0, sizeof(uc));
 
-               if (tex->is_flushing_texture)
-                       continue;
+       if (util_format_is_pure_uint(cbuf->format)) {
+               util_format_write_4ui(cbuf->format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
+       } else if (util_format_is_pure_sint(cbuf->format)) {
+               util_format_write_4i(cbuf->format, color->i, 0, &uc, 0, 0, 0, 1, 1);
+       } else {
+               util_pack_color(color->f, cbuf->format, &uc);
+       }
 
-               r600_blit_uncompress_depth(&rctx->context, tex);
+       memcpy(clear_value, &uc, 2 * sizeof(uint32_t));
+}
+
+static bool can_fast_clear_color(struct pipe_context *ctx)
+{
+       struct r600_context *rctx = (struct r600_context *)ctx;
+       struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
+       int i;
+
+       if (rctx->b.chip_class < EVERGREEN) {
+               return false;
        }
 
-       /* also check CB here */
-       for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
-               struct r600_resource_texture *tex;
-               tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
+       for (i = 0; i < fb->nr_cbufs; i++) {
+               struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
 
-               if (!tex->depth)
-                       continue;
+               if (tex->cmask_size == 0) {
+                       return false;
+               }
 
-               if (tex->is_flushing_texture)
-                       continue;
+               /* 128-bit formats are unuspported */
+               if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
+                       return false;
+               }
 
-               r600_blit_uncompress_depth(&rctx->context, tex);
+               /* the clear is allowed if all layers are bound */
+               if (fb->cbufs[i]->u.tex.first_layer != 0 ||
+                   fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
+                       return false;
+               }
        }
+
+       return true;
 }
 
 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
                       const union pipe_color_union *color,
                       double depth, unsigned stencil)
 {
-       struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
-       struct pipe_framebuffer_state *fb = &rctx->framebuffer;
-       
+       struct r600_context *rctx = (struct r600_context *)ctx;
+       struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
+
+       /* fast color clear on AA framebuffers (EG+) */
+       if ((buffers & PIPE_CLEAR_COLOR) && can_fast_clear_color(ctx)) {
+               int i;
+
+               for (i = 0; i < fb->nr_cbufs; i++) {
+                       struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
+
+                       evergreen_set_clear_color(fb->cbufs[i], color);
+                       r600_clear_buffer(ctx, fb->cbufs[i]->texture,
+                                       tex->cmask_offset, tex->cmask_size, 0);
+                       tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
+               }
+
+               rctx->framebuffer.atom.dirty = true;
+
+               buffers &= ~PIPE_CLEAR_COLOR;
+               if (!buffers)
+                       return;
+       }
+
+       /* if hyperz enabled just clear hyperz */
+       if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
+               struct r600_texture *rtex;
+               unsigned level = fb->zsbuf->u.tex.level;
+
+               rtex = (struct r600_texture*)fb->zsbuf->texture;
+
+               /* We can't use hyperz fast clear if each slice of a texture
+                * array are clear to different value. To simplify code just
+                * disable fast clear for texture array.
+                */
+               /* Only use htile for first level */
+               if (rtex->htile && !level && rtex->surface.array_size == 1) {
+                       if (rtex->depth_clear != depth) {
+                               rtex->depth_clear = depth;
+                               rctx->db_state.atom.dirty = true;
+                       }
+                       rctx->db_misc_state.htile_clear = true;
+                       rctx->db_misc_state.atom.dirty = true;
+               }
+       }
+
        r600_blitter_begin(ctx, R600_CLEAR);
        util_blitter_clear(rctx->blitter, fb->width, fb->height,
-                          fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
-                          color, depth, stencil);
+                          buffers, color, depth, stencil);
        r600_blitter_end(ctx);
+
+       /* disable fast clear */
+       if (rctx->db_misc_state.htile_clear) {
+               rctx->db_misc_state.htile_clear = false;
+               rctx->db_misc_state.atom.dirty = true;
+       }
 }
 
 static void r600_clear_render_target(struct pipe_context *ctx,
@@ -219,7 +531,7 @@ static void r600_clear_render_target(struct pipe_context *ctx,
                                     unsigned dstx, unsigned dsty,
                                     unsigned width, unsigned height)
 {
-       struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+       struct r600_context *rctx = (struct r600_context *)ctx;
 
        r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
        util_blitter_clear_render_target(rctx->blitter, dst, color,
@@ -235,7 +547,7 @@ static void r600_clear_depth_stencil(struct pipe_context *ctx,
                                     unsigned dstx, unsigned dsty,
                                     unsigned width, unsigned height)
 {
-       struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+       struct r600_context *rctx = (struct r600_context *)ctx;
 
        r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
        util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
@@ -243,63 +555,83 @@ static void r600_clear_depth_stencil(struct pipe_context *ctx,
        r600_blitter_end(ctx);
 }
 
+void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
+                     struct pipe_resource *src, const struct pipe_box *src_box)
+{
+       struct r600_context *rctx = (struct r600_context*)ctx;
 
+       if (rctx->screen->has_cp_dma) {
+               r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
+       }
+       else if (rctx->screen->has_streamout &&
+                /* Require 4-byte alignment. */
+                dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
+
+               /* Flush both resources. */
+               r600_flag_resource_cache_flush(rctx, src);
+               r600_flag_resource_cache_flush(rctx, dst);
+
+               r600_blitter_begin(ctx, R600_COPY_BUFFER);
+               util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
+               r600_blitter_end(ctx);
+
+               /* Flush the dst in case the 3D engine has been prefetching the resource. */
+               r600_flag_resource_cache_flush(rctx, dst);
+       } else {
+               util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
+       }
+}
 
-/* Copy a block of pixels from one surface to another using HW. */
-static void r600_hw_copy_region(struct pipe_context *ctx,
-                               struct pipe_resource *dst,
-                               unsigned dst_level,
-                               unsigned dstx, unsigned dsty, unsigned dstz,
-                               struct pipe_resource *src,
-                               unsigned src_level,
-                               const struct pipe_box *src_box)
+static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
+                             unsigned offset, unsigned size, unsigned char value)
 {
-       struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+       struct r600_context *rctx = (struct r600_context*)ctx;
+       uint32_t v = value;
 
-       r600_blitter_begin(ctx, R600_COPY);
-       util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
-                                 src, src_level, src_box, TRUE);
-       r600_blitter_end(ctx);
-}
+       if (rctx->screen->has_cp_dma &&
+           rctx->b.chip_class >= EVERGREEN &&
+           offset % 4 == 0 && size % 4 == 0) {
+               uint32_t clear_value = v | (v << 8) | (v << 16) | (v << 24);
 
-struct texture_orig_info {
-       unsigned format;
-       unsigned width0;
-       unsigned height0;
-};
+               evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, clear_value);
+       } else if (rctx->screen->has_streamout && offset % 4 == 0 && size % 4 == 0) {
+               union pipe_color_union clear_value;
 
-static void r600_compressed_to_blittable(struct pipe_resource *tex,
-                                  unsigned level,
-                                  struct texture_orig_info *orig)
-{
-       struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
-       unsigned pixsize = util_format_get_blocksize(rtex->real_format);
-       int new_format;
-       int new_height, new_width;
+               clear_value.ui[0] = v | (v << 8) | (v << 16) | (v << 24);
 
-       orig->format = tex->format;
-       orig->width0 = tex->width0;
-       orig->height0 = tex->height0;
+               r600_flag_resource_cache_flush(rctx, dst);
 
-       if (pixsize == 8)
-               new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
-       else
-               new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
+               r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
+               util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
+                                         1, &clear_value);
+               r600_blitter_end(ctx);
 
-       new_width = util_format_get_nblocksx(tex->format, orig->width0);
-       new_height = util_format_get_nblocksy(tex->format, orig->height0);
+               /* Flush again in case the 3D engine has been prefetching the resource. */
+               r600_flag_resource_cache_flush(rctx, dst);
+       } else {
+               char *map = r600_buffer_mmap_sync_with_rings(rctx, r600_resource(dst),
+                                                            PIPE_TRANSFER_WRITE);
+               memset(map + offset, value, size);
+       }
+}
 
-       tex->width0 = new_width;
-       tex->height0 = new_height;
-       tex->format = new_format;
+void r600_screen_clear_buffer(struct r600_screen *rscreen, struct pipe_resource *dst,
+                             unsigned offset, unsigned size, unsigned char value)
+{
+       pipe_mutex_lock(rscreen->aux_context_lock);
+       r600_clear_buffer(rscreen->aux_context, dst, offset, size, value);
+       rscreen->aux_context->flush(rscreen->aux_context, NULL, 0);
+       pipe_mutex_unlock(rscreen->aux_context_lock);
 }
 
-static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
-                                              struct texture_orig_info *orig)
+static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
 {
-       tex->format = orig->format;
-       tex->width0 = orig->width0;
-       tex->height0 = orig->height0;
+       const struct util_format_description *desc = util_format_description(format);
+
+       return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
+              desc->block.width == 2 &&
+              desc->block.height == 1 &&
+              desc->block.bits == 32;
 }
 
 static void r600_resource_copy_region(struct pipe_context *ctx,
@@ -310,77 +642,269 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
                                      unsigned src_level,
                                      const struct pipe_box *src_box)
 {
-       struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
-       struct texture_orig_info orig_info[2];
-       struct pipe_box sbox;
-       const struct pipe_box *psbox;
-       boolean restore_orig[2];
+       struct r600_context *rctx = (struct r600_context *)ctx;
+       struct pipe_surface *dst_view, dst_templ;
+       struct pipe_sampler_view src_templ, *src_view;
+       unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
+       struct pipe_box sbox, dstbox;
 
-       memset(orig_info, 0, sizeof(orig_info));
-
-       /* Fallback for buffers. */
+       /* Handle buffers first. */
        if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
-               util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
-                                          src, src_level, src_box);
+               r600_copy_buffer(ctx, dst, dstx, src, src_box);
                return;
        }
 
-       if (rsrc->depth && !rsrc->is_flushing_texture)
-               r600_texture_depth_flush(ctx, src, FALSE);
+       assert(u_max_sample(dst) == u_max_sample(src));
+
+       /* The driver doesn't decompress resources automatically while
+        * u_blitter is rendering. */
+       if (!r600_decompress_subresource(ctx, src, src_level,
+                                        src_box->z, src_box->z + src_box->depth - 1)) {
+               return; /* error */
+       }
 
-       restore_orig[0] = restore_orig[1] = FALSE;
+       dst_width = u_minify(dst->width0, dst_level);
+        dst_height = u_minify(dst->height0, dst_level);
+       src_width0 = src->width0;
+       src_height0 = src->height0;
+        src_widthFL = u_minify(src->width0, src_level);
+        src_heightFL = u_minify(src->height0, src_level);
+
+       util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
+       util_blitter_default_src_texture(&src_templ, src, src_level);
 
        if (util_format_is_compressed(src->format)) {
-               r600_compressed_to_blittable(src, src_level, &orig_info[0]);
-               restore_orig[0] = TRUE;
-               sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
-               sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
+               unsigned blocksize = util_format_get_blocksize(src->format);
+
+               if (blocksize == 8)
+                       src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
+               else
+                       src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
+               dst_templ.format = src_templ.format;
+
+               dst_width = util_format_get_nblocksx(dst->format, dst_width);
+               dst_height = util_format_get_nblocksy(dst->format, dst_height);
+               src_width0 = util_format_get_nblocksx(src->format, src_width0);
+               src_height0 = util_format_get_nblocksy(src->format, src_height0);
+               src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
+               src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
+
+               dstx = util_format_get_nblocksx(dst->format, dstx);
+               dsty = util_format_get_nblocksy(dst->format, dsty);
+
+               sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+               sbox.y = util_format_get_nblocksy(src->format, src_box->y);
                sbox.z = src_box->z;
-               sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
-               sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
+               sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+               sbox.height = util_format_get_nblocksy(src->format, src_box->height);
                sbox.depth = src_box->depth;
-               psbox=&sbox;
-       } else
-               psbox=src_box;
-
-       if (util_format_is_compressed(dst->format)) {
-               r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
-               restore_orig[1] = TRUE;
-               /* translate the dst box as well */
-               dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
-               dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
+               src_box = &sbox;
+       } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
+                                                  PIPE_MASK_RGBAZS)) {
+               if (util_format_is_subsampled_2x1_32bpp(src->format)) {
+
+                       src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+                       dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+
+                       dst_width = util_format_get_nblocksx(dst->format, dst_width);
+                       src_width0 = util_format_get_nblocksx(src->format, src_width0);
+                       src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
+
+                       dstx = util_format_get_nblocksx(dst->format, dstx);
+
+                       sbox = *src_box;
+                       sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+                       sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+                       src_box = &sbox;
+               } else {
+                       unsigned blocksize = util_format_get_blocksize(src->format);
+
+                       switch (blocksize) {
+                       case 1:
+                               dst_templ.format = PIPE_FORMAT_R8_UNORM;
+                               src_templ.format = PIPE_FORMAT_R8_UNORM;
+                               break;
+                        case 2:
+                               dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
+                               src_templ.format = PIPE_FORMAT_R8G8_UNORM;
+                               break;
+                       case 4:
+                               dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+                               src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+                               break;
+                        case 8:
+                                dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+                                src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+                                break;
+                        case 16:
+                                dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+                                src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+                                break;
+                       default:
+                               fprintf(stderr, "Unhandled format %s with blocksize %u\n",
+                                       util_format_short_name(src->format), blocksize);
+                               assert(0);
+                       }
+               }
+       }
+
+       dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height);
+
+       if (rctx->b.chip_class >= EVERGREEN) {
+               src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
+                                                               src_width0, src_height0);
+       } else {
+               src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
+                                                          src_widthFL, src_heightFL);
+       }
+
+        u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
+                 abs(src_box->depth), &dstbox);
+
+       /* Copy. */
+       r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+       util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
+                                 src_view, src_box, src_width0, src_height0,
+                                 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
+                                 TRUE);
+       r600_blitter_end(ctx);
+
+       pipe_surface_reference(&dst_view, NULL);
+       pipe_sampler_view_reference(&src_view, NULL);
+}
+
+/* For MSAA integer resolving to work, we change the format to NORM using this function. */
+static enum pipe_format int_to_norm_format(enum pipe_format format)
+{
+       switch (format) {
+#define REPLACE_FORMAT_SIGN(format,sign) \
+       case PIPE_FORMAT_##format##_##sign##INT: \
+               return PIPE_FORMAT_##format##_##sign##NORM
+#define REPLACE_FORMAT(format) \
+               REPLACE_FORMAT_SIGN(format, U); \
+               REPLACE_FORMAT_SIGN(format, S)
+
+       REPLACE_FORMAT_SIGN(B10G10R10A2, U);
+       REPLACE_FORMAT(R8);
+       REPLACE_FORMAT(R8G8);
+       REPLACE_FORMAT(R8G8B8X8);
+       REPLACE_FORMAT(R8G8B8A8);
+       REPLACE_FORMAT(A8);
+       REPLACE_FORMAT(I8);
+       REPLACE_FORMAT(L8);
+       REPLACE_FORMAT(L8A8);
+       REPLACE_FORMAT(R16);
+       REPLACE_FORMAT(R16G16);
+       REPLACE_FORMAT(R16G16B16X16);
+       REPLACE_FORMAT(R16G16B16A16);
+       REPLACE_FORMAT(A16);
+       REPLACE_FORMAT(I16);
+       REPLACE_FORMAT(L16);
+       REPLACE_FORMAT(L16A16);
+
+#undef REPLACE_FORMAT
+#undef REPLACE_FORMAT_SIGN
+       default:
+               return format;
+       }
+}
+
+static void r600_msaa_color_resolve(struct pipe_context *ctx,
+                             const struct pipe_blit_info *info)
+{
+       struct r600_context *rctx = (struct r600_context *)ctx;
+       struct pipe_screen *screen = ctx->screen;
+       struct pipe_resource *tmp, templ;
+       struct pipe_blit_info blit;
+       unsigned sample_mask =
+               rctx->b.chip_class == CAYMAN ? ~0 :
+               ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
+
+       assert(info->src.level == 0);
+       assert(info->src.box.depth == 1);
+       assert(info->dst.box.depth == 1);
+
+       if (is_simple_msaa_resolve(info)) {
+               r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
+               util_blitter_custom_resolve_color(rctx->blitter,
+                                                 info->dst.resource, info->dst.level,
+                                                 info->dst.box.z,
+                                                 info->src.resource, info->src.box.z,
+                                                 sample_mask, rctx->custom_blend_resolve,
+                                                  int_to_norm_format(info->dst.format));
+               r600_blitter_end(ctx);
+               return;
        }
 
-       r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
-                           src, src_level, psbox);
+       /* resolve into a temporary texture, then blit */
+       templ.target = PIPE_TEXTURE_2D;
+       templ.format = info->src.resource->format;
+       templ.width0 = info->src.resource->width0;
+       templ.height0 = info->src.resource->height0;
+       templ.depth0 = 1;
+       templ.array_size = 1;
+       templ.last_level = 0;
+       templ.nr_samples = 0;
+       templ.usage = PIPE_USAGE_STATIC;
+       templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
+       templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */
+
+       tmp = screen->resource_create(screen, &templ);
+
+       /* resolve */
+       r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
+       util_blitter_custom_resolve_color(rctx->blitter,
+                                         tmp, 0, 0,
+                                         info->src.resource, info->src.box.z,
+                                         sample_mask, rctx->custom_blend_resolve,
+                                          int_to_norm_format(tmp->format));
+       r600_blitter_end(ctx);
 
-       if (restore_orig[0])
-               r600_reset_blittable_to_compressed(src, &orig_info[0]);
+       /* blit */
+       blit = *info;
+       blit.src.resource = tmp;
+       blit.src.box.z = 0;
 
-       if (restore_orig[1])
-               r600_reset_blittable_to_compressed(dst, &orig_info[1]);
+       r600_blitter_begin(ctx, R600_BLIT);
+       util_blitter_blit(rctx->blitter, &blit);
+       r600_blitter_end(ctx);
+
+       pipe_resource_reference(&tmp, NULL);
 }
 
-void r600_init_blit_functions(struct r600_pipe_context *rctx)
+static void r600_blit(struct pipe_context *ctx,
+                      const struct pipe_blit_info *info)
 {
-       rctx->context.clear = r600_clear;
-       rctx->context.clear_render_target = r600_clear_render_target;
-       rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
-       rctx->context.resource_copy_region = r600_resource_copy_region;
+       struct r600_context *rctx = (struct r600_context*)ctx;
+
+       assert(util_blitter_is_blit_supported(rctx->blitter, info));
+
+       if (info->src.resource->nr_samples > 1 &&
+           info->dst.resource->nr_samples <= 1 &&
+           !util_format_is_depth_or_stencil(info->src.resource->format) &&
+           !util_format_is_pure_integer(int_to_norm_format(info->src.resource->format))) {
+               r600_msaa_color_resolve(ctx, info);
+               return;
+       }
+
+       /* The driver doesn't decompress resources automatically while
+        * u_blitter is rendering. */
+       if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
+                                        info->src.box.z,
+                                        info->src.box.z + info->src.box.depth - 1)) {
+               return; /* error */
+       }
+
+       r600_blitter_begin(ctx, R600_BLIT);
+       util_blitter_blit(rctx->blitter, info);
+       r600_blitter_end(ctx);
 }
 
-void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+void r600_init_blit_functions(struct r600_context *rctx)
 {
-       struct pipe_box sbox;
-
-       sbox.x = sbox.y = sbox.z = 0;
-       sbox.width = texture->resource.b.b.b.width0;
-       sbox.height = texture->resource.b.b.b.height0;
-       /* XXX that might be wrong */
-       sbox.depth = 1;
-
-       r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
-                           0, 0, 0,
-                           (struct pipe_resource *)texture->flushed_depth_texture, 0,
-                           &sbox);
+       rctx->b.b.clear = r600_clear;
+       rctx->b.b.clear_render_target = r600_clear_render_target;
+       rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil;
+       rctx->b.b.resource_copy_region = r600_resource_copy_region;
+       rctx->b.b.blit = r600_blit;
 }