* Jerome Glisse
* Marek Olšák
*/
+#include <errno.h>
#include <pipe/p_screen.h>
#include <util/u_blitter.h>
#include <util/u_inlines.h>
#include "util/u_surface.h"
#include "r600_screen.h"
#include "r600_context.h"
+#include "r600d.h"
-static void r600_blitter_save_states(struct r600_context *rctx)
-{
- util_blitter_save_blend(rctx->blitter,
- rctx->draw->state[R600_BLEND]);
- util_blitter_save_depth_stencil_alpha(rctx->blitter,
- rctx->draw->state[R600_DSA]);
- util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
- util_blitter_save_rasterizer(rctx->blitter,
- rctx->draw->state[R600_RASTERIZER]);
- util_blitter_save_fragment_shader(rctx->blitter,
- rctx->ps_shader);
- util_blitter_save_vertex_shader(rctx->blitter,
- rctx->vs_shader);
- util_blitter_save_vertex_elements(rctx->blitter,
- rctx->vertex_elements);
- util_blitter_save_viewport(rctx->blitter,
- &rctx->viewport);
- /* XXX util_blitter_save_clip(rctx->blitter, &rctx->clip); */
+static void r600_blitter_save_states(struct pipe_context *ctx)
+{
+ struct r600_context *rctx = r600_context(ctx);
+
+ util_blitter_save_blend(rctx->blitter, rctx->blend);
+ util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa);
+ if (rctx->stencil_ref) {
+ util_blitter_save_stencil_ref(rctx->blitter,
+ &rctx->stencil_ref->state.stencil_ref);
+ }
+ util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer);
+ util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
+ util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
+ util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
+ if (rctx->viewport) {
+ util_blitter_save_viewport(rctx->blitter, &rctx->viewport->state.viewport);
+ }
+ if (rctx->clip) {
+ util_blitter_save_clip(rctx->blitter, &rctx->clip->state.clip);
+ }
util_blitter_save_vertex_buffers(rctx->blitter, rctx->nvertex_buffer,
- rctx->vertex_buffer);
+ rctx->vertex_buffer);
+
+ /* remove ptr so they don't get deleted */
+ rctx->blend = NULL;
+ rctx->clip = NULL;
+ rctx->vs_shader = NULL;
+ rctx->ps_shader = NULL;
+ rctx->rasterizer = NULL;
+ rctx->dsa = NULL;
+ rctx->vertex_elements = NULL;
+
+ /* suspend queries */
+ r600_queries_suspend(ctx);
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
- const float *rgba, double depth, unsigned stencil)
+ const float *rgba, double depth, unsigned stencil)
{
struct r600_context *rctx = r600_context(ctx);
- struct pipe_framebuffer_state *fb = &rctx->fb_state;
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer;
- r600_blitter_save_states(rctx);
+ r600_blitter_save_states(ctx);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
fb->nr_cbufs, buffers, rgba, depth,
stencil);
+ /* resume queries */
+ r600_queries_resume(ctx);
}
-static void r600_clear_render_target(struct pipe_context *pipe,
+static void r600_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct r600_context *rctx = r600_context(pipe);
+ struct r600_context *rctx = r600_context(ctx);
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer;
- r600_blitter_save_states(rctx);
- util_blitter_save_framebuffer(rctx->blitter, &rctx->fb_state);
+ r600_blitter_save_states(ctx);
+ util_blitter_save_framebuffer(rctx->blitter, fb);
util_blitter_clear_render_target(rctx->blitter, dst, rgba,
dstx, dsty, width, height);
+ /* resume queries */
+ r600_queries_resume(ctx);
}
-static void r600_clear_depth_stencil(struct pipe_context *pipe,
+static void r600_clear_depth_stencil(struct pipe_context *ctx,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct r600_context *rctx = r600_context(pipe);
+ struct r600_context *rctx = r600_context(ctx);
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer;
- r600_blitter_save_states(rctx);
- util_blitter_save_framebuffer(rctx->blitter, &rctx->fb_state);
+ r600_blitter_save_states(ctx);
+ util_blitter_save_framebuffer(rctx->blitter, fb);
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
+ /* resume queries */
+ r600_queries_resume(ctx);
}
-static void r600_resource_copy_region(struct pipe_context *pipe,
+
+static void r600_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
struct pipe_subresource subdst,
unsigned dstx, unsigned dsty, unsigned dstz,
rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
rctx->context.resource_copy_region = r600_resource_copy_region;
}
+
+
+struct r600_blit_states {
+ struct radeon_state *rasterizer;
+ struct radeon_state *dsa;
+ struct radeon_state *blend;
+ struct radeon_state *cb_cntl;
+ struct radeon_state *config;
+ struct radeon_state *vgt;
+ struct radeon_state *draw;
+ struct radeon_state *vs_constant0;
+ struct radeon_state *vs_constant1;
+ struct radeon_state *vs_constant2;
+ struct radeon_state *vs_constant3;
+ struct radeon_state *ps_shader;
+ struct radeon_state *vs_shader;
+ struct radeon_state *vs_resource0;
+ struct radeon_state *vs_resource1;
+};
+
+static int r600_blit_state_vs_resources(struct r600_screen *rscreen, struct r600_blit_states *bstates)
+{
+ struct radeon_state *rstate;
+ struct radeon_bo *bo;
+ u32 vbo[] = {
+ 0xBF800000, 0xBF800000, 0x3F800000, 0x3F800000,
+ 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
+ 0x3F800000, 0xBF800000, 0x3F800000, 0x3F800000,
+ 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
+ 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000,
+ 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
+ 0xBF800000, 0x3F800000, 0x3F800000, 0x3F800000,
+ 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000
+ };
+
+ /* simple shader */
+ bo = radeon_bo(rscreen->rw, 0, 128, 4096, NULL);
+ if (bo == NULL) {
+ return -ENOMEM;
+ }
+ if (radeon_bo_map(rscreen->rw, bo)) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return -ENOMEM;
+ }
+ memcpy(bo->data, vbo, 128);
+ radeon_bo_unmap(rscreen->rw, bo);
+
+ rstate = radeon_state(rscreen->rw, R600_VS_RESOURCE_TYPE, R600_VS_RESOURCE + 0);
+ if (rstate == NULL) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return -ENOMEM;
+ }
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000080;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
+ rstate->bo[0] = bo;
+ rstate->nbo = 1;
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return -ENOMEM;
+ }
+ bstates->vs_resource0 = rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_VS_RESOURCE_TYPE, R600_VS_RESOURCE + 1);
+ if (rstate == NULL) {
+ return -ENOMEM;
+ }
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000010;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000070;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
+ rstate->bo[0] = radeon_bo_incref(rscreen->rw, bo);
+ rstate->nbo = 1;
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return -ENOMEM;
+ }
+ bstates->vs_resource1 = rstate;
+
+ return 0;
+}
+
+static struct radeon_state *r600_blit_state_vs_shader(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+ struct radeon_bo *bo;
+ u32 shader_bc_r600[] = {
+ 0x00000004, 0x81000400,
+ 0x00000008, 0xA01C0000,
+ 0xC001A03C, 0x94000688,
+ 0xC0024000, 0x94200688,
+ 0x7C000000, 0x002D1001,
+ 0x00080000, 0x00000000,
+ 0x7C000100, 0x002D1002,
+ 0x00080000, 0x00000000,
+ 0x00000001, 0x00601910,
+ 0x00000401, 0x20601910,
+ 0x00000801, 0x40601910,
+ 0x80000C01, 0x60601910,
+ 0x00000002, 0x00801910,
+ 0x00000402, 0x20801910,
+ 0x00000802, 0x40801910,
+ 0x80000C02, 0x60801910
+ };
+ u32 shader_bc_r700[] = {
+ 0x00000004, 0x81000400,
+ 0x00000008, 0xA01C0000,
+ 0xC001A03C, 0x94000688,
+ 0xC0024000, 0x94200688,
+ 0x7C000000, 0x002D1001,
+ 0x00080000, 0x00000000,
+ 0x7C000100, 0x002D1002,
+ 0x00080000, 0x00000000,
+ 0x00000001, 0x00600C90,
+ 0x00000401, 0x20600C90,
+ 0x00000801, 0x40600C90,
+ 0x80000C01, 0x60600C90,
+ 0x00000002, 0x00800C90,
+ 0x00000402, 0x20800C90,
+ 0x00000802, 0x40800C90,
+ 0x80000C02, 0x60800C90
+ };
+
+ /* simple shader */
+ bo = radeon_bo(rscreen->rw, 0, 128, 4096, NULL);
+ if (bo == NULL) {
+ return NULL;
+ }
+ if (radeon_bo_map(rscreen->rw, bo)) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+ switch (rscreen->chip_class) {
+ case R600:
+ memcpy(bo->data, shader_bc_r600, 128);
+ break;
+ case R700:
+ memcpy(bo->data, shader_bc_r700, 128);
+ break;
+ default:
+ R600_ERR("unsupported chip family\n");
+ radeon_bo_unmap(rscreen->rw, bo);
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+ radeon_bo_unmap(rscreen->rw, bo);
+
+ rstate = radeon_state(rscreen->rw, R600_VS_SHADER_TYPE, R600_VS_SHADER);
+ if (rstate == NULL) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_0] = 0x03020100;
+ rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_1] = 0x07060504;
+ rstate->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = 0x00000005;
+
+ rstate->bo[0] = bo;
+ rstate->bo[1] = radeon_bo_incref(rscreen->rw, bo);
+ rstate->nbo = 2;
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_ps_shader(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+ struct radeon_bo *bo;
+ u32 shader_bc_r600[] = {
+ 0x00000002, 0xA00C0000,
+ 0xC0008000, 0x94200688,
+ 0x00000000, 0x00201910,
+ 0x00000400, 0x20201910,
+ 0x00000800, 0x40201910,
+ 0x80000C00, 0x60201910
+ };
+ u32 shader_bc_r700[] = {
+ 0x00000002, 0xA00C0000,
+ 0xC0008000, 0x94200688,
+ 0x00000000, 0x00200C90,
+ 0x00000400, 0x20200C90,
+ 0x00000800, 0x40200C90,
+ 0x80000C00, 0x60200C90
+ };
+
+ /* simple shader */
+ bo = radeon_bo(rscreen->rw, 0, 128, 4096, NULL);
+ if (bo == NULL) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+ if (radeon_bo_map(rscreen->rw, bo)) {
+ return NULL;
+ }
+ switch (rscreen->chip_class) {
+ case R600:
+ memcpy(bo->data, shader_bc_r600, 48);
+ break;
+ case R700:
+ memcpy(bo->data, shader_bc_r700, 48);
+ break;
+ default:
+ R600_ERR("unsupported chip family\n");
+ radeon_bo_unmap(rscreen->rw, bo);
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+ radeon_bo_unmap(rscreen->rw, bo);
+
+ rstate = radeon_state(rscreen->rw, R600_PS_SHADER_TYPE, R600_PS_SHADER);
+ if (rstate == NULL) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_PS_SHADER__SPI_PS_INPUT_CNTL_0] = 0x00000C00;
+ rstate->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] = 0x10000001;
+ rstate->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = 0x00000002;
+ rstate->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = 0x00000002;
+
+ rstate->bo[0] = bo;
+ rstate->nbo = 1;
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_vgt(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_VGT_TYPE, R600_VGT);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VGT__VGT_DMA_NUM_INSTANCES] = 0x00000001;
+ rstate->states[R600_VGT__VGT_MAX_VTX_INDX] = 0x00FFFFFF;
+ rstate->states[R600_VGT__VGT_PRIMITIVE_TYPE] = 0x00000005;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_draw(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_DRAW_TYPE, R600_DRAW);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_DRAW__VGT_DRAW_INITIATOR] = 0x00000002;
+ rstate->states[R600_DRAW__VGT_NUM_INDICES] = 0x00000004;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_vs_constant(struct r600_screen *rscreen,
+ unsigned id, float c0, float c1,
+ float c2, float c3)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_VS_CONSTANT_TYPE, R600_VS_CONSTANT + id);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT0_256] = fui(c0);
+ rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT1_256] = fui(c1);
+ rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT2_256] = fui(c2);
+ rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT3_256] = fui(c3);
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_rasterizer(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_RASTERIZER_TYPE, R600_RASTERIZER);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_CLIP_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_DISC_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_CLIP_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_DISC_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_SC_LINE_CNTL] = 0x00000400;
+ rstate->states[R600_RASTERIZER__PA_SC_LINE_STIPPLE] = 0x00000005;
+ rstate->states[R600_RASTERIZER__PA_SU_LINE_CNTL] = 0x00000008;
+ rstate->states[R600_RASTERIZER__PA_SU_POINT_MINMAX] = 0x80000000;
+ rstate->states[R600_RASTERIZER__PA_SU_SC_MODE_CNTL] = 0x00080004;
+ rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] = 0x00000001;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_dsa(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_DSA_TYPE, R600_DSA);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_DSA__DB_ALPHA_TO_MASK] = 0x0000AA00;
+ rstate->states[R600_DSA__DB_DEPTH_CLEAR] = 0x3F800000;
+ rstate->states[R600_DSA__DB_RENDER_CONTROL] = 0x00000060;
+ rstate->states[R600_DSA__DB_RENDER_OVERRIDE] = 0x0000002A;
+ rstate->states[R600_DSA__DB_SHADER_CONTROL] = 0x00000210;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_blend(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_BLEND_TYPE, R600_BLEND);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_cb_cntl(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_CB_CNTL_TYPE, R600_CB_CNTL);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_CB_CNTL__CB_CLRCMP_CONTROL] = 0x01000000;
+ rstate->states[R600_CB_CNTL__CB_CLRCMP_DST] = 0x000000FF;
+ rstate->states[R600_CB_CNTL__CB_CLRCMP_MSK] = 0xFFFFFFFF;
+ rstate->states[R600_CB_CNTL__CB_COLOR_CONTROL] = 0x00CC0080;
+ rstate->states[R600_CB_CNTL__CB_SHADER_MASK] = 0x0000000F;
+ rstate->states[R600_CB_CNTL__CB_TARGET_MASK] = 0x0000000F;
+ rstate->states[R600_CB_CNTL__PA_SC_AA_MASK] = 0xFFFFFFFF;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static int r600_blit_states_init(struct pipe_context *ctx, struct r600_blit_states *bstates)
+{
+ struct r600_screen *rscreen = r600_screen(ctx->screen);
+ struct r600_context *rctx = r600_context(ctx);
+ int r;
+
+ bstates->ps_shader = r600_blit_state_ps_shader(rscreen);
+ if (bstates->ps_shader == NULL) {
+ R600_ERR("failed creating ps_shader state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_shader = r600_blit_state_vs_shader(rscreen);
+ if (bstates->vs_shader == NULL) {
+ R600_ERR("failed creating vs_shader state\n");
+ return -ENOMEM;
+ }
+ bstates->vgt = r600_blit_state_vgt(rscreen);
+ if (bstates->vgt == NULL) {
+ R600_ERR("failed creating vgt state\n");
+ return -ENOMEM;
+ }
+ bstates->draw = r600_blit_state_draw(rscreen);
+ if (bstates->draw == NULL) {
+ R600_ERR("failed creating draw state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_constant0 = r600_blit_state_vs_constant(rscreen, 0, 1.0, 0.0, 0.0, 0.0);
+ if (bstates->vs_constant0 == NULL) {
+ R600_ERR("failed creating vs_constant0 state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_constant1 = r600_blit_state_vs_constant(rscreen, 1, 0.0, 1.0, 0.0, 0.0);
+ if (bstates->vs_constant1 == NULL) {
+ R600_ERR("failed creating vs_constant1 state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_constant2 = r600_blit_state_vs_constant(rscreen, 2, 0.0, 0.0, -0.00199900055, 0.0);
+ if (bstates->vs_constant2 == NULL) {
+ R600_ERR("failed creating vs_constant2 state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_constant3 = r600_blit_state_vs_constant(rscreen, 3, 0.0, 0.0, -0.99900049, 1.0);
+ if (bstates->vs_constant3 == NULL) {
+ R600_ERR("failed creating vs_constant3 state\n");
+ return -ENOMEM;
+ }
+ bstates->rasterizer = r600_blit_state_rasterizer(rscreen);
+ if (bstates->rasterizer == NULL) {
+ R600_ERR("failed creating rasterizer state\n");
+ return -ENOMEM;
+ }
+ bstates->dsa = r600_blit_state_dsa(rscreen);
+ if (bstates->dsa == NULL) {
+ R600_ERR("failed creating dsa state\n");
+ return -ENOMEM;
+ }
+ bstates->blend = r600_blit_state_blend(rscreen);
+ if (bstates->blend == NULL) {
+ R600_ERR("failed creating blend state\n");
+ return -ENOMEM;
+ }
+ bstates->cb_cntl = r600_blit_state_cb_cntl(rscreen);
+ if (bstates->cb_cntl == NULL) {
+ R600_ERR("failed creating cb_cntl state\n");
+ return -ENOMEM;
+ }
+ r = r600_blit_state_vs_resources(rscreen, bstates);
+ if (r) {
+ R600_ERR("failed creating vs_resource state\n");
+ return r;
+ }
+ bstates->config = radeon_state_incref(rctx->hw_states.config);
+ return 0;
+}
+
+static void r600_blit_states_destroy(struct pipe_context *ctx, struct r600_blit_states *bstates)
+{
+ radeon_state_decref(bstates->rasterizer);
+ radeon_state_decref(bstates->dsa);
+ radeon_state_decref(bstates->blend);
+ radeon_state_decref(bstates->cb_cntl);
+ radeon_state_decref(bstates->config);
+ radeon_state_decref(bstates->vgt);
+ radeon_state_decref(bstates->draw);
+ radeon_state_decref(bstates->vs_constant0);
+ radeon_state_decref(bstates->vs_constant1);
+ radeon_state_decref(bstates->vs_constant2);
+ radeon_state_decref(bstates->vs_constant3);
+ radeon_state_decref(bstates->ps_shader);
+ radeon_state_decref(bstates->vs_shader);
+ radeon_state_decref(bstates->vs_resource0);
+ radeon_state_decref(bstates->vs_resource1);
+}
+
+int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+{
+ struct r600_screen *rscreen = r600_screen(ctx->screen);
+ struct r600_context *rctx = r600_context(ctx);
+ struct radeon_draw *draw = NULL;
+ struct r600_blit_states bstates;
+ int r;
+
+ r = r600_texture_scissor(ctx, rtexture, level);
+ if (r) {
+ return r;
+ }
+ r = r600_texture_cb0(ctx, rtexture, level);
+ if (r) {
+ return r;
+ }
+ r = r600_texture_db(ctx, rtexture, level);
+ if (r) {
+ return r;
+ }
+ r = r600_texture_viewport(ctx, rtexture, level);
+ if (r) {
+ return r;
+ }
+
+ r = r600_blit_states_init(ctx, &bstates);
+ if (r) {
+ return r;
+ }
+ bstates.dsa->states[R600_DSA__DB_RENDER_CONTROL] = 0x0000008C;
+ bstates.cb_cntl->states[R600_CB_CNTL__CB_TARGET_MASK] = 0x00000001;
+ /* force rebuild */
+ bstates.dsa->cpm4 = bstates.cb_cntl->cpm4 = 0;
+ if (radeon_state_pm4(bstates.dsa)) {
+ goto out;
+ }
+ if (radeon_state_pm4(bstates.cb_cntl)) {
+ goto out;
+ }
+
+ draw = radeon_draw(rscreen->rw);
+ if (draw == NULL) {
+ R600_ERR("failed creating draw for uncompressing textures\n");
+ goto out;
+ }
+
+ r = radeon_draw_set(draw, bstates.vs_shader);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.ps_shader);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.rasterizer);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.dsa);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.blend);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.cb_cntl);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.config);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vgt);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.draw);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_resource0);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_resource1);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_constant0);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_constant1);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_constant2);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_constant3);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, rtexture->viewport[level]);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, rtexture->scissor[level]);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, rtexture->cb0[level]);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, rtexture->db[level]);
+ if (r) {
+ goto out;
+ }
+
+ /* suspend queries */
+ r600_queries_suspend(ctx);
+
+ /* schedule draw*/
+ r = radeon_ctx_set_draw_new(rctx->ctx, draw);
+ if (r == -EBUSY) {
+ r600_flush(ctx, 0, NULL);
+ r = radeon_ctx_set_draw_new(rctx->ctx, draw);
+ }
+ if (r) {
+ goto out;
+ }
+
+ /* resume queries */
+ r600_queries_resume(ctx);
+
+out:
+ r600_blit_states_destroy(ctx, &bstates);
+ return r;
+}