* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include <util/u_surface.h>
-#include <util/u_blitter.h>
-#include <util/u_format.h>
+#include "util/u_surface.h"
+#include "util/u_blitter.h"
+#include "util/u_format.h"
#include "r600_pipe.h"
enum r600_blitter_op /* bitmask */
{
- R600_CLEAR = 1,
- R600_CLEAR_SURFACE = 2,
- R600_COPY = 4
+ R600_SAVE_TEXTURES = 1,
+ R600_SAVE_FRAMEBUFFER = 2,
+ R600_DISABLE_RENDER_COND = 4,
+
+ R600_CLEAR = 0,
+
+ R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
+
+ R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
+ R600_DISABLE_RENDER_COND,
+
+ R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
- r600_context_queries_suspend(&rctx->ctx);
+ r600_context_queries_suspend(rctx);
util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
}
- if (rctx->states[R600_PIPE_STATE_CLIP]) {
- util_blitter_save_clip(rctx->blitter, &rctx->clip);
- }
- util_blitter_save_vertex_buffers(rctx->blitter, rctx->nvertex_buffers, rctx->vertex_buffer);
+ util_blitter_save_vertex_buffers(rctx->blitter,
+ rctx->vbuf_mgr->nr_vertex_buffers,
+ rctx->vbuf_mgr->vertex_buffer);
+ util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
+ (struct pipe_stream_output_target**)rctx->so_targets);
- if (op & (R600_CLEAR_SURFACE | R600_COPY))
+ if (op & R600_SAVE_FRAMEBUFFER)
util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
- if (op & R600_COPY) {
+ if (op & R600_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
rctx->blitter, rctx->ps_samplers.n_samplers,
(void**)rctx->ps_samplers.samplers);
(struct pipe_sampler_view**)rctx->ps_samplers.views);
}
+ if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
+ rctx->saved_render_cond = rctx->current_render_cond;
+ rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
+ rctx->context.render_condition(&rctx->context, NULL, 0);
+ }
+
}
static void r600_blitter_end(struct pipe_context *ctx)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- r600_context_queries_resume(&rctx->ctx);
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ if (rctx->saved_render_cond) {
+ rctx->context.render_condition(&rctx->context,
+ rctx->saved_render_cond,
+ rctx->saved_render_cond_mode);
+ rctx->saved_render_cond = NULL;
+ }
+ r600_context_queries_resume(rctx);
+}
+
+static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+{
+ switch (r->target) {
+ case PIPE_TEXTURE_CUBE:
+ return 6;
+ case PIPE_TEXTURE_3D:
+ return u_minify(r->depth0, level);
+ case PIPE_TEXTURE_1D_ARRAY:
+ return r->array_size;
+ case PIPE_TEXTURE_2D_ARRAY:
+ return r->array_size;
+ default:
+ return 1;
+ }
}
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
- int level = 0;
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ unsigned layer, level;
float depth = 1.0f;
- surf_tmpl.format = texture->resource.base.b.format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = 0;
- surf_tmpl.u.tex.last_layer = 0;
- surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
-
- zsurf = ctx->create_surface(ctx, &texture->resource.base.b, &surf_tmpl);
- surf_tmpl.format = ((struct pipe_resource*)texture->flushed_depth_texture)->format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+ if (!texture->dirty_db)
+ return;
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
depth = 0.0f;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
- util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
- r600_blitter_end(ctx);
+ for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
+ unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
+
+ for (layer = 0; layer < num_layers; layer++) {
+ struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+
+ surf_tmpl.format = texture->real_format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+ surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
+
+ zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
+
+ surf_tmpl.format = texture->flushed_depth_texture->real_format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ cbsurf = ctx->create_surface(ctx,
+ (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+
+ r600_blitter_begin(ctx, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
+ r600_blitter_end(ctx);
+
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
+ }
+ }
+
+ texture->dirty_db = FALSE;
+}
+
+void r600_flush_depth_textures(struct r600_context *rctx)
+{
+ unsigned int i;
+
+ /* FIXME: This handles fragment shader textures only. */
+
+ for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
+ struct r600_pipe_sampler_view *view;
+ struct r600_resource_texture *tex;
+
+ view = rctx->ps_samplers.views[i];
+ if (!view) continue;
+
+ tex = (struct r600_resource_texture *)view->base.texture;
+ if (!tex->depth)
+ continue;
+
+ if (tex->is_flushing_texture)
+ continue;
+
+ r600_blit_uncompress_depth(&rctx->context, tex);
+ }
+
+ /* also check CB here */
+ for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
+ struct r600_resource_texture *tex;
+ tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
- pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
+ if (!tex->depth)
+ continue;
+
+ if (tex->is_flushing_texture)
+ continue;
+
+ r600_blit_uncompress_depth(&rctx->context, tex);
+ }
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
- const float *rgba, double depth, unsigned stencil)
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
struct pipe_framebuffer_state *fb = &rctx->framebuffer;
-
+
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
- fb->nr_cbufs, buffers, rgba, depth,
- stencil);
+ fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
+ color, depth, stencil);
r600_blitter_end(ctx);
}
static void r600_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
- const float *rgba,
+ const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
- util_blitter_clear_render_target(rctx->blitter, dst, rgba,
+ util_blitter_clear_render_target(rctx->blitter, dst, color,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
unsigned src_level,
const struct pipe_box *src_box)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_COPY);
- util_blitter_copy_region(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box, TRUE);
+ util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box, TRUE);
r600_blitter_end(ctx);
}
+struct texture_orig_info {
+ unsigned format;
+ unsigned width0;
+ unsigned height0;
+};
+
+static void r600_compressed_to_blittable(struct pipe_resource *tex,
+ unsigned level,
+ struct texture_orig_info *orig)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
+ unsigned pixsize = util_format_get_blocksize(rtex->real_format);
+ int new_format;
+ int new_height, new_width;
+
+ orig->format = tex->format;
+ orig->width0 = tex->width0;
+ orig->height0 = tex->height0;
+
+ if (pixsize == 8)
+ new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
+ else
+ new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
+
+ new_width = util_format_get_nblocksx(tex->format, orig->width0);
+ new_height = util_format_get_nblocksy(tex->format, orig->height0);
+
+ tex->width0 = new_width;
+ tex->height0 = new_height;
+ tex->format = new_format;
+}
+
+static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
+ struct texture_orig_info *orig)
+{
+ tex->format = orig->format;
+ tex->width0 = orig->width0;
+ tex->height0 = orig->height0;
+}
+
static void r600_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned src_level,
const struct pipe_box *src_box)
{
- boolean is_depth;
- /* there is something wrong with depth resource copies at the moment so avoid them for now */
- is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
- if (is_depth)
+ struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
+ struct texture_orig_info orig_info[2];
+ struct pipe_box sbox;
+ const struct pipe_box *psbox;
+ boolean restore_orig[2];
+
+ memset(orig_info, 0, sizeof(orig_info));
+
+ /* Fallback for buffers. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
- else
- r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
+ src, src_level, src_box);
+ return;
+ }
+
+ if (rsrc->depth && !rsrc->is_flushing_texture)
+ r600_texture_depth_flush(ctx, src, FALSE);
+
+ restore_orig[0] = restore_orig[1] = FALSE;
+
+ if (util_format_is_compressed(src->format)) {
+ r600_compressed_to_blittable(src, src_level, &orig_info[0]);
+ restore_orig[0] = TRUE;
+ sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
+ sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
+ sbox.z = src_box->z;
+ sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
+ sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
+ sbox.depth = src_box->depth;
+ psbox=&sbox;
+ } else
+ psbox=src_box;
+
+ if (util_format_is_compressed(dst->format)) {
+ r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
+ restore_orig[1] = TRUE;
+ /* translate the dst box as well */
+ dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
+ dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
+ }
+
+ r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, psbox);
+
+ if (restore_orig[0])
+ r600_reset_blittable_to_compressed(src, &orig_info[0]);
+
+ if (restore_orig[1])
+ r600_reset_blittable_to_compressed(dst, &orig_info[1]);
}
-void r600_init_blit_functions(struct r600_pipe_context *rctx)
+void r600_init_blit_functions(struct r600_context *rctx)
{
rctx->context.clear = r600_clear;
rctx->context.clear_render_target = r600_clear_render_target;
rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
rctx->context.resource_copy_region = r600_resource_copy_region;
}
+
+void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+{
+ struct pipe_box sbox;
+
+ sbox.x = sbox.y = sbox.z = 0;
+ sbox.width = texture->resource.b.b.b.width0;
+ sbox.height = texture->resource.b.b.b.height0;
+ /* XXX that might be wrong */
+ sbox.depth = 1;
+
+ r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
+ 0, 0, 0,
+ (struct pipe_resource *)texture->flushed_depth_texture, 0,
+ &sbox);
+}