/*
- * Copyright 2009 Marek Olšák <maraeo@gmail.com>
+ * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Jerome Glisse
- * Marek Olšák
*/
-#include <pipe/p_screen.h>
+#include <util/u_surface.h>
#include <util/u_blitter.h>
-#include <util/u_inlines.h>
-#include <util/u_memory.h>
-#include "r600_screen.h"
-#include "r600_texture.h"
-#include "r600_context.h"
+#include <util/u_format.h>
+#include "r600_pipe.h"
+
+enum r600_blitter_op /* bitmask */
+{
+ R600_CLEAR = 1,
+ R600_CLEAR_SURFACE = 2,
+ R600_COPY = 4
+};
+
+static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
+{
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+
+ rctx->blit = true;
+ r600_context_queries_suspend(&rctx->ctx);
+
+ util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
+ util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
+ if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
+ util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
+ }
+ util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
+ util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
+ util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
+ util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
+ if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
+ util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
+ }
+ if (rctx->states[R600_PIPE_STATE_CLIP]) {
+ util_blitter_save_clip(rctx->blitter, &rctx->clip);
+ }
+ util_blitter_save_vertex_buffers(rctx->blitter, rctx->nvertex_buffers, rctx->vertex_buffer);
+
+ if (op & (R600_CLEAR_SURFACE | R600_COPY))
+ util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
+
+ if (op & R600_COPY) {
+ util_blitter_save_fragment_sampler_states(
+ rctx->blitter, rctx->ps_samplers.n_samplers,
+ (void**)rctx->ps_samplers.samplers);
+
+ util_blitter_save_fragment_sampler_views(
+ rctx->blitter, rctx->ps_samplers.n_views,
+ (struct pipe_sampler_view**)rctx->ps_samplers.views);
+ }
+
+}
+
+static void r600_blitter_end(struct pipe_context *ctx)
+{
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ r600_context_queries_resume(&rctx->ctx);
+ rctx->blit = false;
+}
+
+void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+{
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+ int level = 0;
+ float depth = 1.0f;
+
+ if (!texture->dirty_db)
+ return;
+
+ surf_tmpl.format = texture->resource.base.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = 0;
+ surf_tmpl.u.tex.last_layer = 0;
+ surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
+
+ zsurf = ctx->create_surface(ctx, &texture->resource.base.b, &surf_tmpl);
+
+ surf_tmpl.format = ((struct pipe_resource*)texture->flushed_depth_texture)->format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ cbsurf = ctx->create_surface(ctx,
+ (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+
+ if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
+ rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
+ depth = 0.0f;
+
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
+ r600_blitter_end(ctx);
-static void r600_blitter_save_states(struct pipe_context *ctx)
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
+
+ texture->dirty_db = FALSE;
+}
+
+void r600_flush_depth_textures(struct r600_pipe_context *rctx)
{
- struct r600_context *rctx = (struct r600_context*)ctx;
-
- util_blitter_save_blend(rctx->blitter,
- rctx->draw->state[R600_BLEND]);
- util_blitter_save_depth_stencil_alpha(rctx->blitter,
- rctx->draw->state[R600_DSA]);
- util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
- util_blitter_save_rasterizer(rctx->blitter,
- rctx->draw->state[R600_RASTERIZER]);
- util_blitter_save_fragment_shader(rctx->blitter,
- rctx->ps_shader);
- util_blitter_save_vertex_shader(rctx->blitter,
- rctx->vs_shader);
+ unsigned int i;
+
+ if (rctx->blit) return;
+
+ /* FIXME: This handles fragment shader textures only. */
+
+ for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
+ struct r600_pipe_sampler_view *view;
+ struct r600_resource_texture *tex;
+
+ view = rctx->ps_samplers.views[i];
+ if (!view) continue;
+
+ tex = (struct r600_resource_texture *)view->base.texture;
+ if (!tex->depth)
+ continue;
+
+ r600_blit_uncompress_depth(&rctx->context, tex);
+ }
}
-void r600_clear(struct pipe_context *ctx, unsigned buffers,
- const float *rgba, double depth, unsigned stencil)
+static void r600_clear(struct pipe_context *ctx, unsigned buffers,
+ const float *rgba, double depth, unsigned stencil)
{
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct pipe_framebuffer_state *fb = &rctx->fb_state;
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer;
-#if 0
- r600_blitter_save_states(ctx);
+ r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
fb->nr_cbufs, buffers, rgba, depth,
stencil);
-#endif
+ r600_blitter_end(ctx);
+}
+
+static void r600_clear_render_target(struct pipe_context *ctx,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ util_blitter_clear_render_target(rctx->blitter, dst, rgba,
+ dstx, dsty, width, height);
+ r600_blitter_end(ctx);
+}
+
+static void r600_clear_depth_stencil(struct pipe_context *ctx,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
+ dstx, dsty, width, height);
+ r600_blitter_end(ctx);
+}
+
+
+
+/* Copy a block of pixels from one surface to another using HW. */
+static void r600_hw_copy_region(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+
+ r600_blitter_begin(ctx, R600_COPY);
+ util_blitter_copy_region(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box, TRUE);
+ r600_blitter_end(ctx);
}
-void r600_surface_copy(struct pipe_context *ctx,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height)
+static void r600_resource_copy_region(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
{
+ r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
}
-void r600_surface_fill(struct pipe_context *ctx,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- unsigned value)
+void r600_init_blit_functions(struct r600_pipe_context *rctx)
{
+ rctx->context.clear = r600_clear;
+ rctx->context.clear_render_target = r600_clear_render_target;
+ rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
+ rctx->context.resource_copy_region = r600_resource_copy_region;
}