{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ rctx->blit = true;
r600_context_queries_suspend(&rctx->ctx);
util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
}
util_blitter_save_vertex_buffers(rctx->blitter, rctx->nvertex_buffers, rctx->vertex_buffer);
- rctx->vertex_elements = NULL;
-
if (op & (R600_CLEAR_SURFACE | R600_COPY))
util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
r600_context_queries_resume(&rctx->ctx);
+ rctx->blit = false;
}
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
int level = 0;
float depth = 1.0f;
+
+ if (!texture->dirty_db)
+ return;
+
surf_tmpl.format = texture->resource.base.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = 0;
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
+
+ texture->dirty_db = FALSE;
+}
+
+void r600_flush_depth_textures(struct r600_pipe_context *rctx)
+{
+ unsigned int i;
+
+ if (rctx->blit) return;
+
+ /* FIXME: This handles fragment shader textures only. */
+
+ for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
+ struct r600_pipe_sampler_view *view;
+ struct r600_resource_texture *tex;
+
+ view = rctx->ps_samplers.views[i];
+ if (!view) continue;
+
+ tex = (struct r600_resource_texture *)view->base.texture;
+ if (!tex->depth)
+ continue;
+
+ r600_blit_uncompress_depth(&rctx->context, tex);
+ }
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
unsigned src_level,
const struct pipe_box *src_box)
{
- boolean is_depth;
- /* there is something wrong with depth resource copies at the moment so avoid them for now */
- is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
- if (is_depth)
- util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
- else
- r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
+ r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
}
void r600_init_blit_functions(struct r600_pipe_context *rctx)