rview = (struct r600_pipe_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
- assert(tex->is_depth && !tex->is_flushing_texture);
+ assert(tex->db_compatible);
- if (rctx->b.chip_class >= EVERGREEN ||
- r600_can_read_depth(tex)) {
+ if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
r600_blit_decompress_depth_in_place(rctx, tex,
rview->is_stencil_sampler,
view->u.tex.first_level, view->u.tex.last_level,
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- if (rctx->b.chip_class >= EVERGREEN ||
- r600_can_read_depth(rtex)) {
+ if (rtex->db_compatible) {
+ if (r600_can_sample_zs(rtex, false)) {
r600_blit_decompress_depth_in_place(rctx, rtex, false,
level, level,
first_layer, last_layer);
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_clear_render_target(rctx->blitter, dst, color,
dstx, dsty, width, height);
r600_blitter_end(ctx);
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
+ r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
}
- dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height);
+ dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
+ /* we don't care about these two for r600g */
+ dst->width0, dst->height0,
+ dst_width, dst_height);
if (rctx->b.chip_class >= EVERGREEN) {
src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
info->src.box.width == dst_width &&
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
- dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
+ dst->surface.u.legacy.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
(!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
(info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
const struct pipe_blit_info *info)
{
struct r600_context *rctx = (struct r600_context*)ctx;
+ struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
if (do_hardware_msaa_resolve(ctx, info)) {
return;
}
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (rdst->surface.u.legacy.level[info->dst.level].mode ==
+ RADEON_SURF_MODE_LINEAR_ALIGNED &&
+ rctx->b.dma_copy &&
+ util_can_blit_via_copy_region(info, false)) {
+ rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
+ info->dst.box.x, info->dst.box.y,
+ info->dst.box.z,
+ info->src.resource, info->src.level,
+ &info->src.box);
+ return;
+ }
+
assert(util_blitter_is_blit_supported(rctx->blitter, info));
/* The driver doesn't decompress resources automatically while