* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#include "r600_pipe.h"
#include "util/u_surface.h"
#include "util/u_blitter.h"
#include "util/u_format.h"
-#include "r600_pipe.h"
enum r600_blitter_op /* bitmask */
{
- R600_SAVE_TEXTURES = 1,
- R600_SAVE_FRAMEBUFFER = 2,
- R600_DISABLE_RENDER_COND = 4,
+ R600_SAVE_FRAGMENT_STATE = 1,
+ R600_SAVE_TEXTURES = 2,
+ R600_SAVE_FRAMEBUFFER = 4,
+ R600_DISABLE_RENDER_COND = 8,
- R600_CLEAR = 0,
+ R600_CLEAR = R600_SAVE_FRAGMENT_STATE,
- R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
+ R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
- R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
+ R600_COPY_BUFFER = R600_DISABLE_RENDER_COND,
+
+ R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
R600_DISABLE_RENDER_COND,
- R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
+ R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
+
+ R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
- r600_context_queries_suspend(&rctx->ctx);
+ r600_suspend_nontimer_queries(rctx);
- util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
- util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
- if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
- util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
- }
- util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
- util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
- util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
+ util_blitter_save_vertex_buffers(rctx->blitter,
+ util_last_bit(rctx->vertex_buffer_state.enabled_mask),
+ rctx->vertex_buffer_state.vb);
util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
- if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
- util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
+ util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
+ util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
+ (struct pipe_stream_output_target**)rctx->so_targets);
+ util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
+
+ if (op & R600_SAVE_FRAGMENT_STATE) {
+ if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
+ util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
+ }
+ util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
+ util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
+ util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
+ util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
+ util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
}
- util_blitter_save_vertex_buffers(rctx->blitter,
- rctx->vbuf_mgr->nr_vertex_buffers,
- rctx->vbuf_mgr->vertex_buffer);
- util_blitter_save_so_targets(rctx->blitter, rctx->ctx.num_so_targets,
- (struct pipe_stream_output_target**)rctx->ctx.so_targets);
if (op & R600_SAVE_FRAMEBUFFER)
util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
if (op & R600_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
- rctx->blitter, rctx->ps_samplers.n_samplers,
- (void**)rctx->ps_samplers.samplers);
+ rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
+ (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
util_blitter_save_fragment_sampler_views(
- rctx->blitter, rctx->ps_samplers.n_views,
- (struct pipe_sampler_view**)rctx->ps_samplers.views);
+ rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
+ (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
}
if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
static void r600_blitter_end(struct pipe_context *ctx)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
if (rctx->saved_render_cond) {
rctx->context.render_condition(&rctx->context,
rctx->saved_render_cond,
rctx->saved_render_cond_mode);
rctx->saved_render_cond = NULL;
}
- r600_context_queries_resume(&rctx->ctx);
+ r600_resume_nontimer_queries(rctx);
}
-static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
{
switch (r->target) {
case PIPE_TEXTURE_CUBE:
- return 6;
+ return 6 - 1;
case PIPE_TEXTURE_3D:
- return u_minify(r->depth0, level);
+ return u_minify(r->depth0, level) - 1;
case PIPE_TEXTURE_1D_ARRAY:
- return r->array_size;
case PIPE_TEXTURE_2D_ARRAY:
- return r->array_size;
+ return r->array_size - 1;
default:
- return 1;
+ return 0;
}
}
-void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+static unsigned u_max_sample(struct pipe_resource *r)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- unsigned layer, level;
- float depth = 1.0f;
+ return r->nr_samples ? r->nr_samples - 1 : 0;
+}
- if (!texture->dirty_db)
+void r600_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
+ struct r600_texture *flushed_depth_texture = staging ?
+ staging : texture->flushed_depth_texture;
+ const struct util_format_description *desc =
+ util_format_description(texture->resource.b.b.format);
+ float depth;
+
+ if (!staging && !texture->dirty_level_mask)
return;
+ max_sample = u_max_sample(&texture->resource.b.b);
+
+ /* XXX Decompressing MSAA depth textures is broken on R6xx.
+ * There is also a hardlock if CMASK and FMASK are not present.
+ * Just skip this until we find out how to fix it. */
+ if (rctx->chip_class == R600 && max_sample > 0) {
+ texture->dirty_level_mask = 0;
+ return;
+ }
+
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
depth = 0.0f;
+ else
+ depth = 1.0f;
- for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
- unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
+ /* Enable decompression in DB_RENDER_CONTROL */
+ rctx->db_misc_state.flush_depthstencil_through_cb = true;
+ rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
+ rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
+ rctx->db_misc_state.copy_sample = first_sample;
+ r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
- for (layer = 0; layer < num_layers; layer++) {
- struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
- surf_tmpl.format = texture->real_format;
+ for (level = first_level; level <= last_level; level++) {
+ if (!staging && !(texture->dirty_level_mask & (1 << level)))
+ continue;
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ for (sample = first_sample; sample <= last_sample; sample++) {
+ struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+
+ if (sample != rctx->db_misc_state.copy_sample) {
+ rctx->db_misc_state.copy_sample = sample;
+ r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
+ }
+
+ surf_tmpl.format = texture->resource.b.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+ surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
+
+ zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
+
+ surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ cbsurf = ctx->create_surface(ctx,
+ &flushed_depth_texture->resource.b.b, &surf_tmpl);
+
+ r600_blitter_begin(ctx, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
+ rctx->custom_dsa_flush, depth);
+ r600_blitter_end(ctx);
+
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
+ }
+ }
+
+ /* The texture will always be dirty if some layers or samples aren't flushed.
+ * I don't think this case occurs often though. */
+ if (!staging &&
+ first_layer == 0 && last_layer == max_layer &&
+ first_sample == 0 && last_sample == max_sample) {
+ texture->dirty_level_mask &= ~(1 << level);
+ }
+ }
+
+ /* reenable compression in DB_RENDER_CONTROL */
+ rctx->db_misc_state.flush_depthstencil_through_cb = false;
+ r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
+}
+
+void r600_decompress_depth_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures)
+{
+ unsigned i;
+ unsigned depth_texture_mask = textures->compressed_depthtex_mask;
+
+ while (depth_texture_mask) {
+ struct pipe_sampler_view *view;
+ struct r600_texture *tex;
+
+ i = u_bit_scan(&depth_texture_mask);
+
+ view = &textures->views[i]->base;
+ assert(view);
+
+ tex = (struct r600_texture *)view->texture;
+ assert(tex->is_depth && !tex->is_flushing_texture);
+
+ r600_blit_decompress_depth(&rctx->context, tex, NULL,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
+ 0, u_max_sample(&tex->resource.b.b));
+ }
+}
+
+static void r600_blit_decompress_color(struct pipe_context *ctx,
+ struct r600_texture *rtex,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ unsigned layer, level, checked_last_layer, max_layer;
+
+ assert(rctx->chip_class != CAYMAN);
+
+ if (!rtex->dirty_level_mask)
+ return;
+
+ for (level = first_level; level <= last_level; level++) {
+ if (!(rtex->dirty_level_mask & (1 << level)))
+ continue;
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&rtex->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ struct pipe_surface *cbsurf, surf_tmpl;
+
+ surf_tmpl.format = rtex->resource.b.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
- surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
-
- zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
-
- surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+ cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
- util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
+ util_blitter_custom_color(rctx->blitter, cbsurf,
+ rctx->custom_blend_decompress);
r600_blitter_end(ctx);
- pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
- }
- texture->dirty_db = FALSE;
+ /* The texture will always be dirty if some layers or samples aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer == max_layer) {
+ rtex->dirty_level_mask &= ~(1 << level);
+ }
+ }
}
-void r600_flush_depth_textures(struct r600_pipe_context *rctx)
+void r600_decompress_color_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures)
{
- unsigned int i;
+ unsigned i;
+ unsigned mask = textures->compressed_colortex_mask;
- /* FIXME: This handles fragment shader textures only. */
+ /* Cayman cannot decompress an MSAA colorbuffer,
+ * but it can read it compressed, so skip this. */
+ assert(rctx->chip_class != CAYMAN);
+ if (rctx->chip_class == CAYMAN) {
+ return;
+ }
- for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
- struct r600_pipe_sampler_view *view;
- struct r600_resource_texture *tex;
+ while (mask) {
+ struct pipe_sampler_view *view;
+ struct r600_texture *tex;
- view = rctx->ps_samplers.views[i];
- if (!view) continue;
+ i = u_bit_scan(&mask);
- tex = (struct r600_resource_texture *)view->base.texture;
- if (!tex->depth)
- continue;
+ view = &textures->views[i]->base;
+ assert(view);
- if (tex->is_flushing_texture)
- continue;
+ tex = (struct r600_texture *)view->texture;
+ assert(tex->cmask_size && tex->fmask_size);
- r600_blit_uncompress_depth(&rctx->context, tex);
+ r600_blit_decompress_color(&rctx->context, tex,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
+}
- /* also check CB here */
- for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
- struct r600_resource_texture *tex;
- tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
+static void r600_copy_first_sample(struct pipe_context *ctx,
+ const struct pipe_resolve_info *info)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
+ struct pipe_surface *dst_view, dst_templ;
+ struct pipe_sampler_view src_templ, *src_view;
+ struct pipe_box box;
+
+ if (rsrc->is_depth && !rsrc->is_flushing_texture) {
+ if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
+ return; /* error */
+
+ /* Decompress the first sample only. */
+ r600_blit_decompress_depth(ctx, rsrc, NULL,
+ 0, 0,
+ info->src.layer, info->src.layer,
+ 0, 0);
+ }
+ if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
+ r600_blit_decompress_color(ctx, rsrc,
+ 0, 0,
+ info->src.layer, info->src.layer);
+ }
- if (!tex->depth)
- continue;
+ /* this is correct for upside-down blits too */
+ u_box_2d(info->src.x0,
+ info->src.y0,
+ info->src.x1 - info->src.x0,
+ info->src.y1 - info->src.y0, &box);
+
+ /* Initialize the surface. */
+ util_blitter_default_dst_texture(&dst_templ, info->dst.res,
+ info->dst.level, info->dst.layer, &box);
+ dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);
+
+ /* Initialize the sampler view. */
+ util_blitter_default_src_texture(&src_templ, info->src.res, 0);
+ src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);
+
+ /* Copy the first sample into dst. */
+ r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+ util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
+ info->dst.y0, src_view, 0, &box,
+ info->src.res->width0, info->src.res->height0,
+ info->mask);
+ r600_blitter_end(ctx);
- if (tex->is_flushing_texture)
- continue;
+ pipe_surface_reference(&dst_view, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
+}
+
+static boolean is_simple_resolve(const struct pipe_resolve_info *info)
+{
+ unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level);
+ unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level);
+
+ return info->dst.res->format == info->src.res->format &&
+ dst_width == info->src.res->width0 &&
+ dst_height == info->src.res->height0 &&
+ info->dst.x0 == 0 &&
+ info->dst.y0 == 0 &&
+ info->dst.x1 == dst_width &&
+ info->dst.y1 == dst_height &&
+ info->src.x0 == 0 &&
+ info->src.y0 == 0 &&
+ info->src.x1 == dst_width &&
+ info->src.y1 == dst_height;
+}
+
+static void r600_color_resolve(struct pipe_context *ctx,
+ const struct pipe_resolve_info *info)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct pipe_screen *screen = ctx->screen;
+ struct pipe_resource *tmp, templ;
+ struct pipe_box box;
+ unsigned sample_mask =
+ rctx->chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.res->nr_samples)) - 1);
+
+ assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
+
+ if (is_simple_resolve(info)) {
+ r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
+ util_blitter_custom_resolve_color(rctx->blitter,
+ info->dst.res, info->dst.level, info->dst.layer,
+ info->src.res, info->src.layer,
+ sample_mask, rctx->custom_blend_resolve);
+ r600_blitter_end(ctx);
+ return;
+ }
+
+ /* resolve into a temporary texture, then blit */
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = info->src.res->format;
+ templ.width0 = info->src.res->width0;
+ templ.height0 = info->src.res->height0;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.last_level = 0;
+ templ.nr_samples = 0;
+ templ.usage = PIPE_USAGE_STATIC;
+ templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
+ templ.flags = 0;
+
+ tmp = screen->resource_create(screen, &templ);
+
+ /* XXX use scissor, so that only the needed part of the resource is resolved */
+ r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
+ util_blitter_custom_resolve_color(rctx->blitter,
+ tmp, 0, 0,
+ info->src.res, info->src.layer,
+ sample_mask, rctx->custom_blend_resolve);
+ r600_blitter_end(ctx);
+
+ /* this is correct for upside-down blits too */
+ u_box_2d(info->src.x0,
+ info->src.y0,
+ info->src.x1 - info->src.x0,
+ info->src.y1 - info->src.y0, &box);
+
+ r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+ util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
+ ~0, info->dst.x0, info->dst.y0, info->dst.layer,
+ tmp, 0, 0, &box);
+ r600_blitter_end(ctx);
- r600_blit_uncompress_depth(&rctx->context, tex);
+ pipe_resource_reference(&tmp, NULL);
+}
+
+static void r600_resource_resolve(struct pipe_context *ctx,
+ const struct pipe_resolve_info *info)
+{
+ /* make sure we're doing a resolve operation */
+ assert(info->src.res->nr_samples > 1);
+ assert(info->dst.res->nr_samples <= 1);
+
+ /* limitations of multisample resources */
+ assert(info->src.res->last_level == 0);
+ assert(info->src.res->target == PIPE_TEXTURE_2D ||
+ info->src.res->target == PIPE_TEXTURE_2D_ARRAY);
+
+ /* check if the resolve box is valid */
+ assert(info->dst.x0 < info->dst.x1);
+ assert(info->dst.y0 < info->dst.y1);
+
+ /* scaled resolve isn't allowed */
+ assert(abs(info->dst.x0 - info->dst.x1) ==
+ abs(info->src.x0 - info->src.x1));
+ assert(abs(info->dst.y0 - info->dst.y1) ==
+ abs(info->src.y0 - info->src.y1));
+
+ if ((info->mask & PIPE_MASK_ZS) ||
+ util_format_is_pure_integer(info->src.res->format)) {
+ r600_copy_first_sample(ctx, info);
+ } else {
+ r600_color_resolve(ctx, info);
}
}
const union pipe_color_union *color,
double depth, unsigned stencil)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
struct pipe_framebuffer_state *fb = &rctx->framebuffer;
-
+
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_render_target(rctx->blitter, dst, color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
r600_blitter_end(ctx);
}
-
-
-/* Copy a block of pixels from one surface to another using HW. */
-static void r600_hw_copy_region(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+void r600_copy_buffer(struct pipe_context *ctx, struct
+ pipe_resource *dst, unsigned dstx,
+ struct pipe_resource *src, const struct pipe_box *src_box)
{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
-
- r600_blitter_begin(ctx, R600_COPY);
- util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box, TRUE);
- r600_blitter_end(ctx);
+ struct r600_context *rctx = (struct r600_context*)ctx;
+
+ if (rctx->screen->has_streamout &&
+ /* Require dword alignment. */
+ dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
+ r600_blitter_begin(ctx, R600_COPY_BUFFER);
+ util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
+ r600_blitter_end(ctx);
+ } else {
+ util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
+ }
}
struct texture_orig_info {
unsigned format;
unsigned width0;
unsigned height0;
+ unsigned npix_x;
+ unsigned npix_y;
+ unsigned npix0_x;
+ unsigned npix0_y;
};
static void r600_compressed_to_blittable(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
- unsigned pixsize = util_format_get_blocksize(rtex->real_format);
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+ unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
int new_format;
int new_height, new_width;
orig->format = tex->format;
orig->width0 = tex->width0;
orig->height0 = tex->height0;
+ orig->npix0_x = rtex->surface.level[0].npix_x;
+ orig->npix0_y = rtex->surface.level[0].npix_y;
+ orig->npix_x = rtex->surface.level[level].npix_x;
+ orig->npix_y = rtex->surface.level[level].npix_y;
if (pixsize == 8)
new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
tex->width0 = new_width;
tex->height0 = new_height;
tex->format = new_format;
+ rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
+ rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
+ rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
+ rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
+}
+
+static void r600_subsampled_2x1_32bpp_to_blittable(struct pipe_resource *tex,
+ unsigned level,
+ struct texture_orig_info *orig)
+{
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+
+ orig->format = tex->format;
+ orig->width0 = tex->width0;
+ orig->height0 = tex->height0;
+ orig->npix0_x = rtex->surface.level[0].npix_x;
+ orig->npix0_y = rtex->surface.level[0].npix_y;
+ orig->npix_x = rtex->surface.level[level].npix_x;
+ orig->npix_y = rtex->surface.level[level].npix_y;
+
+ tex->width0 = util_format_get_nblocksx(orig->format, orig->width0);
+ tex->format = PIPE_FORMAT_R8G8B8A8_UINT;
+ rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
+ rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
}
-static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
- struct texture_orig_info *orig)
+static void r600_change_format(struct pipe_resource *tex,
+ unsigned level,
+ struct texture_orig_info *orig,
+ enum pipe_format format)
{
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+
+ orig->format = tex->format;
+ orig->width0 = tex->width0;
+ orig->height0 = tex->height0;
+ orig->npix0_x = rtex->surface.level[0].npix_x;
+ orig->npix0_y = rtex->surface.level[0].npix_y;
+ orig->npix_x = rtex->surface.level[level].npix_x;
+ orig->npix_y = rtex->surface.level[level].npix_y;
+
+ tex->format = format;
+}
+
+static void r600_reset_blittable_to_orig(struct pipe_resource *tex,
+ unsigned level,
+ struct texture_orig_info *orig)
+{
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+
tex->format = orig->format;
tex->width0 = orig->width0;
tex->height0 = orig->height0;
+ rtex->surface.level[0].npix_x = orig->npix0_x;
+ rtex->surface.level[0].npix_y = orig->npix0_y;
+ rtex->surface.level[level].npix_x = orig->npix_x;
+ rtex->surface.level[level].npix_y = orig->npix_y;
+}
+
+static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+ return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
+ desc->block.width == 2 &&
+ desc->block.height == 1 &&
+ desc->block.bits == 32;
}
static void r600_resource_copy_region(struct pipe_context *ctx,
unsigned src_level,
const struct pipe_box *src_box)
{
- struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct r600_texture *rsrc = (struct r600_texture*)src;
struct texture_orig_info orig_info[2];
struct pipe_box sbox;
- const struct pipe_box *psbox;
+ const struct pipe_box *psbox = src_box;
boolean restore_orig[2];
+ unsigned last_sample, i;
memset(orig_info, 0, sizeof(orig_info));
- /* Fallback for buffers. */
+ /* Handle buffers first. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
+ r600_copy_buffer(ctx, dst, dstx, src, src_box);
return;
}
- if (rsrc->depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, src, FALSE);
+ assert(u_max_sample(dst) == u_max_sample(src));
+ last_sample = u_max_sample(dst);
+
+ /* This must be done before entering u_blitter to avoid recursion. */
+ if (rsrc->is_depth && !rsrc->is_flushing_texture) {
+ if (!r600_init_flushed_depth_texture(ctx, src, NULL))
+ return; /* error */
+
+ r600_blit_decompress_depth(ctx, rsrc, NULL,
+ src_level, src_level,
+ src_box->z, src_box->z + src_box->depth - 1,
+ 0, u_max_sample(src));
+ }
+ if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
+ r600_blit_decompress_color(ctx, rsrc, src_level, src_level,
+ src_box->z, src_box->z + src_box->depth - 1);
+ }
restore_orig[0] = restore_orig[1] = FALSE;
- if (util_format_is_compressed(src->format)) {
+ if (util_format_is_compressed(src->format) &&
+ util_format_is_compressed(dst->format)) {
r600_compressed_to_blittable(src, src_level, &orig_info[0]);
restore_orig[0] = TRUE;
sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
sbox.depth = src_box->depth;
- psbox=&sbox;
- } else
- psbox=src_box;
+ psbox = &sbox;
- if (util_format_is_compressed(dst->format)) {
r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
restore_orig[1] = TRUE;
/* translate the dst box as well */
dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
+ } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
+ PIPE_MASK_RGBAZS)) {
+ if (util_format_is_subsampled_2x1_32bpp(src->format) &&
+ util_format_is_subsampled_2x1_32bpp(dst->format)) {
+ r600_subsampled_2x1_32bpp_to_blittable(src, src_level, &orig_info[0]);
+ r600_subsampled_2x1_32bpp_to_blittable(dst, dst_level, &orig_info[1]);
+
+ sbox = *src_box;
+ sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
+ sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
+ psbox = &sbox;
+
+ dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
+ } else {
+ unsigned blocksize = util_format_get_blocksize(src->format);
+
+ switch (blocksize) {
+ case 1:
+ r600_change_format(src, src_level, &orig_info[0],
+ PIPE_FORMAT_R8_UNORM);
+ r600_change_format(dst, dst_level, &orig_info[1],
+ PIPE_FORMAT_R8_UNORM);
+ break;
+ case 4:
+ r600_change_format(src, src_level, &orig_info[0],
+ PIPE_FORMAT_R8G8B8A8_UNORM);
+ r600_change_format(dst, dst_level, &orig_info[1],
+ PIPE_FORMAT_R8G8B8A8_UNORM);
+ break;
+ default:
+ fprintf(stderr, "Unhandled format %s with blocksize %u\n",
+ util_format_short_name(src->format), blocksize);
+ assert(0);
+ }
+ }
+ restore_orig[0] = TRUE;
+ restore_orig[1] = TRUE;
}
- r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, psbox);
+ /* XXX Properly implement multisample textures on Cayman. In the meantime,
+ * copy only the first sample (which is the only one that doesn't return garbage). */
+ if (rctx->chip_class == CAYMAN) {
+ r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+ util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
+ src, src_level, 0, psbox);
+ r600_blitter_end(ctx);
+ } else {
+ for (i = 0; i <= last_sample; i++) {
+ r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+ util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,
+ src, src_level, i, psbox);
+ r600_blitter_end(ctx);
+ }
+ }
if (restore_orig[0])
- r600_reset_blittable_to_compressed(src, &orig_info[0]);
+ r600_reset_blittable_to_orig(src, src_level, &orig_info[0]);
if (restore_orig[1])
- r600_reset_blittable_to_compressed(dst, &orig_info[1]);
+ r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
}
-void r600_init_blit_functions(struct r600_pipe_context *rctx)
+void r600_init_blit_functions(struct r600_context *rctx)
{
rctx->context.clear = r600_clear;
rctx->context.clear_render_target = r600_clear_render_target;
rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
rctx->context.resource_copy_region = r600_resource_copy_region;
-}
-
-void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
-{
- struct pipe_box sbox;
-
- sbox.x = sbox.y = sbox.z = 0;
- sbox.width = texture->resource.b.b.b.width0;
- sbox.height = texture->resource.b.b.b.height0;
- /* XXX that might be wrong */
- sbox.depth = 1;
-
- r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
- 0, 0, 0,
- (struct pipe_resource *)texture->flushed_depth_texture, 0,
- &sbox);
+ rctx->context.resource_resolve = r600_resource_resolve;
}