if (!rctx->isa || r600_isa_init(rctx, rctx->isa))
goto fail;
+ if (rscreen->b.debug_flags & DBG_FORCE_DMA)
+ rctx->b.b.resource_copy_region = rctx->b.dma_copy;
+
rctx->blitter = util_blitter_create(&rctx->b.b);
if (rctx->blitter == NULL)
goto fail;
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_CLIP_HALFZ:
return 1;
case PIPE_CAP_COMPUTE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
return 32;
case PIPE_SHADER_CAP_MAX_INPUTS:
return shader == PIPE_SHADER_VERTEX ? 16 : 32;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
if (shader == PIPE_SHADER_COMPUTE) {
+#if HAVE_LLVM < 0x0306
return PIPE_SHADER_IR_LLVM;
+#else
+ return PIPE_SHADER_IR_NATIVE;
+#endif
} else {
return PIPE_SHADER_IR_TGSI;
}
rscreen->b.debug_flags |= DBG_COMPUTE;
if (debug_get_bool_option("R600_DUMP_SHADERS", FALSE))
rscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
- if (debug_get_bool_option("R600_HYPERZ", FALSE))
- rscreen->b.debug_flags |= DBG_HYPERZ;
+ if (!debug_get_bool_option("R600_HYPERZ", TRUE))
+ rscreen->b.debug_flags |= DBG_NO_HYPERZ;
if (debug_get_bool_option("R600_LLVM", FALSE))
rscreen->b.debug_flags |= DBG_LLVM;