#include "pipe/p_shader_tokens.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
+#include "util/u_screen.h"
#include "util/u_simple_shaders.h"
#include "util/u_upload_mgr.h"
#include "util/u_math.h"
static void r600_destroy_context(struct pipe_context *context)
{
struct r600_context *rctx = (struct r600_context *)context;
- unsigned sh;
+ unsigned sh, i;
r600_isa_destroy(rctx->isa);
}
util_unreference_framebuffer_state(&rctx->framebuffer.state);
+ if (rctx->gs_rings.gsvs_ring.buffer)
+ pipe_resource_reference(&rctx->gs_rings.gsvs_ring.buffer, NULL);
+
+ if (rctx->gs_rings.esgs_ring.buffer)
+ pipe_resource_reference(&rctx->gs_rings.esgs_ring.buffer, NULL);
+
+ for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh)
+ for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; ++i)
+ rctx->b.b.set_constant_buffer(context, sh, i, NULL);
+
if (rctx->blitter) {
util_blitter_destroy(rctx->blitter);
}
}
rctx->b.gfx.cs = ws->cs_create(rctx->b.ctx, RING_GFX,
- r600_context_gfx_flush, rctx);
+ r600_context_gfx_flush, rctx, false);
rctx->b.gfx.flush = r600_context_gfx_flush;
rctx->allocator_fetch_shader =
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
return 1;
+ case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
+ /* Optimal number for good TexSubImage performance on Polaris10. */
+ return 64 * 1024 * 1024;
+
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
return rscreen->b.info.drm_major == 2 && rscreen->b.info.drm_minor >= 43;
return 330;
return 140;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
+ return 140;
+
/* Supported except the original R600. */
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
return 8;
+ case PIPE_CAP_MAX_GS_INVOCATIONS:
+ return 32;
+
+ /* shader buffer objects */
+ case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
+ return 1 << 27;
+ case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
+ return 8;
+
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
case PIPE_CAP_FENCE_SIGNAL:
+ case PIPE_CAP_CONSTBUF0_FLAGS:
+ case PIPE_CAP_PACKED_UNIFORMS:
+ case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
+ case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
+ case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
+ case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
+ case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
+ case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
+ case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
return 0;
case PIPE_CAP_DOUBLES:
return family >= CHIP_CEDAR ? 4 : 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
- return 2047;
+ /* Should be 2047, but 2048 is a requirement for GL 4.4 */
+ return 2048;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_VIEWPORTS:
return R600_MAX_VIEWPORTS;
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
return 8;
/* Timer queries, present when the clock frequency is non zero. */
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
+ case PIPE_CAP_MAX_VARYINGS:
+ return 32;
+
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
case PIPE_CAP_ENDIANNESS:
return rscreen->b.info.pci_dev;
case PIPE_CAP_PCI_FUNCTION:
return rscreen->b.info.pci_func;
+
+ case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
+ if (rscreen->b.family >= CHIP_CEDAR && rscreen->has_atomics)
+ return 8;
+ return 0;
+ case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
+ if (rscreen->b.family >= CHIP_CEDAR && rscreen->has_atomics)
+ return EG_MAX_ATOMIC_BUFFERS;
+ return 0;
+
+ default:
+ return u_pipe_screen_get_param_defaults(pscreen, param);
}
- return 0;
}
static int r600_get_shader_param(struct pipe_screen* pscreen,
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
- if (shader == PIPE_SHADER_COMPUTE) {
- return PIPE_SHADER_IR_NATIVE;
- } else {
- return PIPE_SHADER_IR_TGSI;
- }
- case PIPE_SHADER_CAP_SUPPORTED_IRS:
+ return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_SUPPORTED_IRS: {
+ int ir = 0;
+ if (shader == PIPE_SHADER_COMPUTE)
+ ir = 1 << PIPE_SHADER_IR_NATIVE;
if (rscreen->b.family >= CHIP_CEDAR)
- return (1 << PIPE_SHADER_IR_TGSI);
- return 0;
+ ir |= 1 << PIPE_SHADER_IR_TGSI;
+ return ir;
+ }
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
if (rscreen->b.family == CHIP_ARUBA ||
rscreen->b.family == CHIP_CAYMAN ||
return EG_MAX_ATOMIC_BUFFERS;
}
return 0;
+ case PIPE_SHADER_CAP_SCALAR_ISA:
+ return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
/* due to a bug in the shader compiler, some loops hang
* if they are not unrolled, see: