#include "pipe/p_shader_tokens.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
+#include "util/u_screen.h"
#include "util/u_simple_shaders.h"
#include "util/u_upload_mgr.h"
#include "util/u_math.h"
}
util_unreference_framebuffer_state(&rctx->framebuffer.state);
+ if (rctx->gs_rings.gsvs_ring.buffer)
+ pipe_resource_reference(&rctx->gs_rings.gsvs_ring.buffer, NULL);
+
+ if (rctx->gs_rings.esgs_ring.buffer)
+ pipe_resource_reference(&rctx->gs_rings.esgs_ring.buffer, NULL);
+
for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh)
for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; ++i)
rctx->b.b.set_constant_buffer(context, sh, i, NULL);
goto fail;
rctx->screen = rscreen;
- LIST_INITHEAD(&rctx->texture_buffers);
+ list_inithead(&rctx->texture_buffers);
r600_init_blit_functions(rctx);
}
rctx->b.gfx.cs = ws->cs_create(rctx->b.ctx, RING_GFX,
- r600_context_gfx_flush, rctx);
+ r600_context_gfx_flush, rctx, false);
rctx->b.gfx.flush = r600_context_gfx_flush;
rctx->allocator_fetch_shader =
return NULL;
}
+static bool is_nir_enabled(struct r600_common_screen *screen) {
+ return (screen->debug_flags & DBG_NIR &&
+ screen->family >= CHIP_CEDAR &&
+ screen->family < CHIP_CAYMAN);
+}
+
/*
* pipe_screen
*/
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
return 1;
+ case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
+ /* Optimal number for good TexSubImage performance on Polaris10. */
+ return 64 * 1024 * 1024;
+
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- return rscreen->b.info.drm_major == 2 && rscreen->b.info.drm_minor >= 43;
+ return rscreen->b.info.drm_minor >= 43;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return !R600_BIG_ENDIAN && rscreen->b.info.has_userptr;
return rscreen->b.chip_class > R700;
case PIPE_CAP_TGSI_TEXCOORD:
- return 0;
+ return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 0;
return 330;
return 140;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
+ return 140;
+
/* Supported except the original R600. */
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
return 8;
- /* Unsupported features. */
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
- case PIPE_CAP_VERTEX_COLOR_CLAMPED:
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_VERTEXID_NOBASE:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_STRING_MARKER:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_TGSI_VOTE:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_NATIVE_FENCE_FD:
+ case PIPE_CAP_MAX_GS_INVOCATIONS:
+ return 32;
+
+ /* shader buffer objects */
+ case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
+ return 1 << 27;
+ case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
+ return 8;
+
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_INT64:
- case PIPE_CAP_INT64_DIVMOD:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- case PIPE_CAP_TGSI_BALLOT:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_QUERY_SO_OVERFLOW:
- case PIPE_CAP_MEMOBJ:
- case PIPE_CAP_LOAD_CONSTBUF:
- case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
- case PIPE_CAP_TILE_RASTER_ORDER:
- case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
- case PIPE_CAP_CONTEXT_PRIORITY_MASK:
- case PIPE_CAP_FENCE_SIGNAL:
- case PIPE_CAP_CONSTBUF0_FLAGS:
- case PIPE_CAP_PACKED_UNIFORMS:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
- case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
return 0;
case PIPE_CAP_DOUBLES:
return family >= CHIP_CEDAR ? 4 : 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
- return 2047;
+ /* Should be 2047, but 2048 is a requirement for GL 4.4 */
+ return 2048;
/* Texturing. */
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
+ if (family >= CHIP_CEDAR)
+ return 16384;
+ else
+ return 8192;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
if (family >= CHIP_CEDAR)
return 15;
case PIPE_CAP_MAX_VIEWPORTS:
return R600_MAX_VIEWPORTS;
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
return 8;
/* Timer queries, present when the clock frequency is non zero. */
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
+ case PIPE_CAP_MAX_VARYINGS:
+ return 32;
+
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
case PIPE_CAP_ENDIANNESS:
return rscreen->b.info.pci_dev;
case PIPE_CAP_PCI_FUNCTION:
return rscreen->b.info.pci_func;
+
+ case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
+ if (rscreen->b.family >= CHIP_CEDAR && rscreen->has_atomics)
+ return 8;
+ return 0;
+ case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
+ if (rscreen->b.family >= CHIP_CEDAR && rscreen->has_atomics)
+ return EG_MAX_ATOMIC_BUFFERS;
+ return 0;
+
+ default:
+ return u_pipe_screen_get_param_defaults(pscreen, param);
}
- return 0;
}
static int r600_get_shader_param(struct pipe_screen* pscreen,
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
- case PIPE_SHADER_COMPUTE:
break;
case PIPE_SHADER_GEOMETRY:
if (rscreen->b.family >= CHIP_CEDAR)
if (rscreen->b.info.drm_minor >= 37)
break;
return 0;
+ /* With NIR we currently disable TES, TCS and COMP shaders */
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
if (rscreen->b.family >= CHIP_CEDAR)
break;
+ /* fallthrough */
+ case PIPE_SHADER_COMPUTE:
+ if (!is_nir_enabled(&rscreen->b))
+ break;
+ /* fallthrough */
default:
return 0;
}
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
if (shader == PIPE_SHADER_COMPUTE) {
uint64_t max_const_buffer_size;
- pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
- PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
- &max_const_buffer_size);
+ enum pipe_shader_ir ir_type = is_nir_enabled(&rscreen->b) ?
+ PIPE_SHADER_IR_NIR: PIPE_SHADER_IR_TGSI;
+ pscreen->get_compute_param(pscreen, ir_type,
+ PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
+ &max_const_buffer_size);
return MIN2(max_const_buffer_size, INT_MAX);
} else {
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
+ case PIPE_SHADER_CAP_FP16_DERIVATIVES:
+ case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
- case PIPE_SHADER_CAP_PREFERRED_IR:
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ if (is_nir_enabled(&rscreen->b))
+ return PIPE_SHADER_IR_NIR;
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS: {
int ir = 0;
if (shader == PIPE_SHADER_COMPUTE)
ir = 1 << PIPE_SHADER_IR_NATIVE;
- if (rscreen->b.family >= CHIP_CEDAR)
+ if (rscreen->b.family >= CHIP_CEDAR) {
ir |= 1 << PIPE_SHADER_IR_TGSI;
+ if (is_nir_enabled(&rscreen->b))
+ ir |= 1 << PIPE_SHADER_IR_NIR;
+ }
return ir;
}
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: