goto fail;
rctx->screen = rscreen;
- LIST_INITHEAD(&rctx->texture_buffers);
+ list_inithead(&rctx->texture_buffers);
r600_init_blit_functions(rctx);
return NULL;
}
+static bool is_nir_enabled(struct r600_common_screen *screen) {
+ return (screen->debug_flags & DBG_NIR &&
+ screen->family >= CHIP_CEDAR &&
+ screen->family < CHIP_CAYMAN);
+}
+
/*
* pipe_screen
*/
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_CONDITIONAL_RENDER:
return 64 * 1024 * 1024;
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- return rscreen->b.info.drm_major == 2 && rscreen->b.info.drm_minor >= 43;
+ return rscreen->b.info.drm_minor >= 43;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return !R600_BIG_ENDIAN && rscreen->b.info.has_userptr;
return rscreen->b.chip_class > R700;
case PIPE_CAP_TGSI_TEXCOORD:
- return 0;
+ return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 0;
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
return 8;
- /* Unsupported features. */
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
- case PIPE_CAP_VERTEX_COLOR_CLAMPED:
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_VERTEXID_NOBASE:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_STRING_MARKER:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_TGSI_VOTE:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_INT64:
- case PIPE_CAP_INT64_DIVMOD:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- case PIPE_CAP_TGSI_BALLOT:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_QUERY_SO_OVERFLOW:
- case PIPE_CAP_MEMOBJ:
- case PIPE_CAP_LOAD_CONSTBUF:
- case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
- case PIPE_CAP_TILE_RASTER_ORDER:
- case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
- case PIPE_CAP_CONTEXT_PRIORITY_MASK:
- case PIPE_CAP_FENCE_SIGNAL:
- case PIPE_CAP_CONSTBUF0_FLAGS:
- case PIPE_CAP_PACKED_UNIFORMS:
- case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
- case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
- case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
return 0;
case PIPE_CAP_DOUBLES:
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
- case PIPE_SHADER_COMPUTE:
break;
case PIPE_SHADER_GEOMETRY:
if (rscreen->b.family >= CHIP_CEDAR)
if (rscreen->b.info.drm_minor >= 37)
break;
return 0;
+ /* With NIR we currently disable TES, TCS and COMP shaders */
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
if (rscreen->b.family >= CHIP_CEDAR)
break;
+ /* fallthrough */
+ case PIPE_SHADER_COMPUTE:
+ if (!is_nir_enabled(&rscreen->b))
+ break;
+ /* fallthrough */
default:
return 0;
}
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
if (shader == PIPE_SHADER_COMPUTE) {
uint64_t max_const_buffer_size;
- pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
- PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
- &max_const_buffer_size);
+ enum pipe_shader_ir ir_type = is_nir_enabled(&rscreen->b) ?
+ PIPE_SHADER_IR_NIR: PIPE_SHADER_IR_TGSI;
+ pscreen->get_compute_param(pscreen, ir_type,
+ PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
+ &max_const_buffer_size);
return MIN2(max_const_buffer_size, INT_MAX);
} else {
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
+ case PIPE_SHADER_CAP_FP16_DERIVATIVES:
+ case PIPE_SHADER_CAP_INT16:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
- case PIPE_SHADER_CAP_PREFERRED_IR:
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ if (is_nir_enabled(&rscreen->b))
+ return PIPE_SHADER_IR_NIR;
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS: {
int ir = 0;
if (shader == PIPE_SHADER_COMPUTE)
ir = 1 << PIPE_SHADER_IR_NATIVE;
- if (rscreen->b.family >= CHIP_CEDAR)
+ if (rscreen->b.family >= CHIP_CEDAR) {
ir |= 1 << PIPE_SHADER_IR_TGSI;
+ if (is_nir_enabled(&rscreen->b))
+ ir |= 1 << PIPE_SHADER_IR_NIR;
+ }
return ir;
}
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
return EG_MAX_ATOMIC_BUFFERS;
}
return 0;
- case PIPE_SHADER_CAP_SCALAR_ISA:
- return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
/* due to a bug in the shader compiler, some loops hang
* if they are not unrolled, see: