case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
+ case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
/* due to a bug in the shader compiler, some loops hang