#include <errno.h>
#include "pipe/p_shader_tokens.h"
-#include "util/u_blitter.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
if (!rctx->isa || r600_isa_init(rctx, rctx->isa))
goto fail;
+ if (rscreen->b.debug_flags & DBG_FORCE_DMA)
+ rctx->b.b.resource_copy_region = rctx->b.dma_copy;
+
rctx->blitter = util_blitter_create(&rctx->b.b);
if (rctx->blitter == NULL)
goto fail;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_CLIP_HALFZ:
return 1;
case PIPE_CAP_COMPUTE:
/* Supported on Evergreen. */
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CUBE_MAP_ARRAY:
- case PIPE_CAP_TGSI_VS_LAYER:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
return family >= CHIP_CEDAR ? 1 : 0;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return family >= CHIP_CEDAR ? 4 : 0;
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_TEXTURE_QUERY_LOD:
- case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_DRAW_INDIRECT:
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ case PIPE_CAP_VERTEXID_NOBASE:
return 0;
/* Stream output. */
return 1024;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 16384;
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
+ return 1;
+
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2047;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0x1002;
+ case PIPE_CAP_DEVICE_ID:
+ return rscreen->b.info.pci_id;
+ case PIPE_CAP_ACCELERATED:
+ return 1;
+ case PIPE_CAP_VIDEO_MEMORY:
+ return rscreen->b.info.vram_size >> 20;
+ case PIPE_CAP_UMA:
+ return 0;
}
return 0;
}
return 32;
case PIPE_SHADER_CAP_MAX_INPUTS:
return shader == PIPE_SHADER_VERTEX ? 16 : 32;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
- case PIPE_SHADER_CAP_MAX_ADDRS:
- /* XXX Isn't this equal to TEMPS? */
- return 1; /* Max native address registers */
- case PIPE_SHADER_CAP_MAX_CONSTS:
- return R600_MAX_CONST_BUFFER_SIZE;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ if (shader == PIPE_SHADER_COMPUTE) {
+ uint64_t max_const_buffer_size;
+ pscreen->get_compute_param(pscreen,
+ PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
+ &max_const_buffer_size);
+ return max_const_buffer_size;
+
+ } else {
+ return R600_MAX_CONST_BUFFER_SIZE;
+ }
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return R600_MAX_USER_CONST_BUFFERS;
case PIPE_SHADER_CAP_MAX_PREDS:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
- return 0;
+ return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
if (shader == PIPE_SHADER_COMPUTE) {
+#if HAVE_LLVM < 0x0306
return PIPE_SHADER_IR_LLVM;
+#else
+ return PIPE_SHADER_IR_NATIVE;
+#endif
} else {
return PIPE_SHADER_IR_TGSI;
}
+ case PIPE_SHADER_CAP_DOUBLES:
+ return 0;
}
return 0;
}
rscreen->b.debug_flags |= DBG_COMPUTE;
if (debug_get_bool_option("R600_DUMP_SHADERS", FALSE))
rscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
- if (debug_get_bool_option("R600_HYPERZ", FALSE))
- rscreen->b.debug_flags |= DBG_HYPERZ;
+ if (!debug_get_bool_option("R600_HYPERZ", TRUE))
+ rscreen->b.debug_flags |= DBG_NO_HYPERZ;
if (debug_get_bool_option("R600_LLVM", FALSE))
rscreen->b.debug_flags |= DBG_LLVM;