FREE(rctx);
}
-static struct pipe_context *r600_create_context(struct pipe_screen *screen, void *priv)
+static struct pipe_context *r600_create_context(struct pipe_screen *screen,
+ void *priv, unsigned flags)
{
struct r600_context *rctx = CALLOC_STRUCT(r600_context);
struct r600_screen* rscreen = (struct r600_screen *)screen;
rctx->b.b.screen = screen;
rctx->b.b.priv = priv;
rctx->b.b.destroy = r600_destroy_context;
+ rctx->b.set_atom_dirty = (void *)r600_set_atom_dirty;
if (!r600_common_context_init(&rctx->b, &rscreen->b))
goto fail;
goto fail;
}
- rctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX,
- r600_context_gfx_flush, rctx,
- rscreen->b.trace_bo ?
- rscreen->b.trace_bo->cs_buf : NULL);
- rctx->b.rings.gfx.flush = r600_context_gfx_flush;
+ rctx->b.gfx.cs = ws->cs_create(rctx->b.ctx, RING_GFX,
+ r600_context_gfx_flush, rctx,
+ rscreen->b.trace_bo ?
+ rscreen->b.trace_bo->cs_buf : NULL);
+ rctx->b.gfx.flush = r600_context_gfx_flush;
rctx->allocator_fetch_shader = u_suballocator_create(&rctx->b.b, 64 * 1024, 256,
0, PIPE_USAGE_DEFAULT, FALSE);
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ case PIPE_CAP_TGSI_TXQS:
return 1;
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ return rscreen->b.info.drm_major == 2 && rscreen->b.info.drm_minor >= 43;
+
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ return !R600_BIG_ENDIAN && rscreen->b.info.has_userptr;
+
case PIPE_CAP_COMPUTE:
return rscreen->b.chip_class > R700;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
if (family >= CHIP_CEDAR)
- return 330;
+ return 410;
/* pre-evergreen geom shaders need newer kernel */
if (rscreen->b.info.drm_minor >= 37)
return 330;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
return family >= CHIP_CEDAR ? 1 : 0;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return family >= CHIP_CEDAR ? 4 : 0;
+ case PIPE_CAP_DRAW_INDIRECT:
+ /* kernel command checker support is also required */
+ return family >= CHIP_CEDAR && rscreen->b.info.drm_minor >= 41;
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_DRAW_INDIRECT:
- case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ case PIPE_CAP_VERTEXID_NOBASE:
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ case PIPE_CAP_SHAREABLE_SHADERS:
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+ case PIPE_CAP_CLEAR_TEXTURE:
return 0;
/* Stream output. */
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 16384;
case PIPE_CAP_MAX_VERTEX_STREAMS:
- return 1;
+ return family >= CHIP_CEDAR ? 4 : 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2047;
return 8;
case PIPE_CAP_MAX_VIEWPORTS:
- return 16;
+ return R600_MAX_VIEWPORTS;
/* Timer queries, present when the clock frequency is non zero. */
case PIPE_CAP_QUERY_TIME_ELAPSED:
return rscreen->b.info.vram_size >> 20;
case PIPE_CAP_UMA:
return 0;
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ return rscreen->b.chip_class >= R700;
}
return 0;
}
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
+ case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
if (shader == PIPE_SHADER_COMPUTE) {
+#if HAVE_LLVM < 0x0306
return PIPE_SHADER_IR_LLVM;
+#else
+ return PIPE_SHADER_IR_NATIVE;
+#endif
} else {
return PIPE_SHADER_IR_TGSI;
}
case PIPE_SHADER_CAP_DOUBLES:
+ if (rscreen->b.family == CHIP_CYPRESS ||
+ rscreen->b.family == CHIP_CAYMAN || rscreen->b.family == CHIP_ARUBA)
+ return 1;
+ return 0;
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
return 0;
+ case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+ /* due to a bug in the shader compiler, some loops hang
+ * if they are not unrolled, see:
+ * https://bugs.freedesktop.org/show_bug.cgi?id=86720
+ */
+ return 255;
}
return 0;
}
rscreen->global_pool = compute_memory_pool_new(rscreen);
/* Create the auxiliary context. This must be done last. */
- rscreen->b.aux_context = rscreen->b.b.context_create(&rscreen->b.b, NULL);
+ rscreen->b.aux_context = rscreen->b.b.context_create(&rscreen->b.b, NULL, 0);
#if 0 /* This is for testing whether aux_context and buffer clearing work correctly. */
struct pipe_resource templ = {};