r600g: build fetch shader from vertex elements
[mesa.git] / src / gallium / drivers / r600 / r600_pipe.c
index fa0b635636b88fdb4e0a2cbbb293e1ec6cadc212..ea57fba8e470833b020da2af33415f5c32b0b61d 100644 (file)
@@ -90,6 +90,8 @@ static void r600_destroy_context(struct pipe_context *context)
        u_upload_destroy(rctx->upload_vb);
        u_upload_destroy(rctx->upload_ib);
 
+       r600_end_vertex_translate(rctx);
+
        if (rctx->tran.translate_cache)
                translate_cache_destroy(rctx->tran.translate_cache);