{ "noinvalrange", DBG_NO_DISCARD_RANGE, "Disable handling of INVALIDATE_RANGE map flags" },
/* shader backend */
- { "sb", DBG_SB, "Enable optimization of graphics shaders" },
- { "sbcl", DBG_SB_CS, "Enable optimization of compute shaders" },
+ { "nosb", DBG_NO_SB, "Disable sb backend for graphics shaders" },
+ { "sbcl", DBG_SB_CS, "Enable sb backend for compute shaders" },
{ "sbdry", DBG_SB_DRY_RUN, "Don't use optimized bytecode (just print the dumps)" },
{ "sbstat", DBG_SB_STAT, "Print optimization statistics for shaders" },
{ "sbdump", DBG_SB_DUMP, "Print IR dumps after some optimization passes" },