#define R600_MAX_CONST_BUFFERS 1
#define R600_MAX_CONST_BUFFER_SIZE 4096
+#ifdef PIPE_ARCH_BIG_ENDIAN
+#define R600_BIG_ENDIAN 1
+#else
+#define R600_BIG_ENDIAN 0
+#endif
+
enum r600_pipe_state_id {
R600_PIPE_STATE_BLEND = 0,
R600_PIPE_STATE_BLEND_COLOR,
R600_PIPE_STATE_CONFIG,
+ R600_PIPE_STATE_SEAMLESS_CUBEMAP,
R600_PIPE_STATE_CLIP,
R600_PIPE_STATE_SCISSOR,
R600_PIPE_STATE_VIEWPORT,
R600_PIPE_STATE_RESOURCE,
R600_PIPE_STATE_POLYGON_OFFSET,
R600_PIPE_STATE_FETCH_SHADER,
+ R600_PIPE_STATE_SPI,
R600_PIPE_NSTATES
};
struct r600_pipe_sampler_view {
struct pipe_sampler_view base;
- struct r600_pipe_state state;
+ struct r600_pipe_resource_state state;
};
struct r600_pipe_rasterizer {
struct r600_pipe_state rstate;
- bool flatshade;
+ boolean clamp_vertex_color;
+ boolean clamp_fragment_color;
+ boolean flatshade;
unsigned sprite_coord_enable;
float offset_units;
float offset_scale;
unsigned cb_target_mask;
};
+struct r600_pipe_dsa {
+ struct r600_pipe_state rstate;
+ unsigned alpha_ref;
+};
+
struct r600_vertex_element
{
unsigned count;
struct r600_bo *bo;
struct r600_bo *bo_fetch;
struct r600_vertex_element vertex_elements;
+ struct tgsi_token *tokens;
+};
+
+struct r600_pipe_sampler_state {
+ struct r600_pipe_state rstate;
+ boolean seamless_cube_map;
};
/* needed for blitter save */
struct r600_pipe_context {
struct pipe_context context;
struct blitter_context *blitter;
- unsigned family;
+ enum radeon_family family;
+ enum chip_class chip_class;
void *custom_dsa_flush;
struct r600_screen *screen;
struct radeon *radeon;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
struct r600_context ctx;
struct r600_vertex_element *vertex_elements;
- struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS];
+ struct r600_pipe_resource_state fs_resource[PIPE_MAX_ATTRIBS];
struct pipe_framebuffer_state framebuffer;
struct pipe_index_buffer index_buffer;
unsigned cb_target_mask;
struct r600_pipe_shader *ps_shader;
struct r600_pipe_shader *vs_shader;
struct r600_pipe_state vs_const_buffer;
- struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
+ struct r600_pipe_resource_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
struct r600_pipe_state ps_const_buffer;
- struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
+ struct r600_pipe_resource_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
struct r600_pipe_rasterizer *rasterizer;
+ struct r600_pipe_state vgt;
+ struct r600_pipe_state spi;
+ struct pipe_query *current_render_cond;
+ unsigned current_render_cond_mode;
+ struct pipe_query *saved_render_cond;
+ unsigned saved_render_cond_mode;
/* shader information */
+ boolean clamp_vertex_color;
+ boolean clamp_fragment_color;
+ boolean spi_dirty;
unsigned sprite_coord_enable;
- bool flatshade;
+ boolean flatshade;
+ boolean export_16bpc;
+ unsigned alpha_ref;
+ boolean alpha_ref_dirty;
+ unsigned nr_cbufs;
struct r600_textures_info ps_samplers;
struct r600_pipe_fences fences;
struct u_vbuf_mgr *vbuf_mgr;
struct util_slab_mempool pool_transfers;
- bool blit;
+ boolean blit;
+ boolean have_depth_texture, have_depth_fb;
+ unsigned default_ps_gprs, default_vs_gprs;
};
struct r600_drawl {
void evergreen_init_config(struct r600_pipe_context *rctx);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
-void evergreen_fetch_shader(struct r600_vertex_element *ve);
+void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
-void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
- struct r600_pipe_state *rstate,
+void evergreen_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
+ struct r600_pipe_resource_state *rstate);
+void evergreen_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
struct r600_resource *rbuffer,
unsigned offset, unsigned stride);
+boolean evergreen_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned usage);
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
void r600_init_context_resource_functions(struct r600_pipe_context *r600);
/* r600_shader.c */
-int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
+int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_find_vs_semantic_index(struct r600_shader *vs,
struct r600_shader *ps, int id);
void r600_init_config(struct r600_pipe_context *rctx);
void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
-void r600_fetch_shader(struct r600_vertex_element *ve);
+void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
void r600_polygon_offset_update(struct r600_pipe_context *rctx);
-void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
- struct r600_pipe_state *rstate,
+void r600_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
+ struct r600_pipe_resource_state *rstate);
+void r600_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
struct r600_resource *rbuffer,
unsigned offset, unsigned stride);
-
-/* r600_helper.h */
-int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
+void r600_adjust_gprs(struct r600_pipe_context *rctx);
+boolean r600_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned usage);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
const struct pipe_vertex_element *elements);
void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
void r600_bind_blend_state(struct pipe_context *ctx, void *state);
+void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
void r600_bind_rs_state(struct pipe_context *ctx, void *state);
void r600_delete_rs_state(struct pipe_context *ctx, void *state);
void r600_sampler_view_destroy(struct pipe_context *ctx,
struct pipe_sampler_view *state);
-void r600_bind_state(struct pipe_context *ctx, void *state);
void r600_delete_state(struct pipe_context *ctx, void *state);
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
void *r600_create_shader_state(struct pipe_context *ctx,
}
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
+static inline unsigned r600_tex_aniso_filter(unsigned filter)
+{
+ if (filter <= 1) return 0;
+ if (filter <= 2) return 1;
+ if (filter <= 4) return 2;
+ if (filter <= 8) return 3;
+ /* else */ return 4;
+}
+
#endif