R600_PIPE_STATE_BLEND = 0,
R600_PIPE_STATE_BLEND_COLOR,
R600_PIPE_STATE_CONFIG,
+ R600_PIPE_STATE_SEAMLESS_CUBEMAP,
R600_PIPE_STATE_CLIP,
R600_PIPE_STATE_SCISSOR,
R600_PIPE_STATE_VIEWPORT,
struct r600_pipe_rasterizer {
struct r600_pipe_state rstate;
+ boolean clamp_vertex_color;
+ boolean clamp_fragment_color;
boolean flatshade;
unsigned sprite_coord_enable;
float offset_units;
struct r600_bo *bo;
struct r600_bo *bo_fetch;
struct r600_vertex_element vertex_elements;
+ struct tgsi_token *tokens;
+};
+
+struct r600_pipe_sampler_state {
+ struct r600_pipe_state rstate;
+ boolean seamless_cube_map;
};
/* needed for blitter save */
struct r600_pipe_context {
struct pipe_context context;
struct blitter_context *blitter;
- unsigned family;
+ enum radeon_family family;
+ enum chip_class chip_class;
void *custom_dsa_flush;
struct r600_screen *screen;
struct radeon *radeon;
struct pipe_query *saved_render_cond;
unsigned saved_render_cond_mode;
/* shader information */
+ boolean clamp_vertex_color;
+ boolean clamp_fragment_color;
+ boolean spi_dirty;
unsigned sprite_coord_enable;
boolean flatshade;
boolean export_16bpc;
unsigned alpha_ref;
boolean alpha_ref_dirty;
+ unsigned nr_cbufs;
struct r600_textures_info ps_samplers;
struct r600_pipe_fences fences;
void evergreen_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
struct r600_resource *rbuffer,
unsigned offset, unsigned stride);
+boolean evergreen_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned usage);
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
void r600_init_context_resource_functions(struct r600_pipe_context *r600);
/* r600_shader.c */
-int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
+int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_find_vs_semantic_index(struct r600_shader *vs,
struct r600_shader *ps, int id);
struct r600_resource *rbuffer,
unsigned offset, unsigned stride);
void r600_adjust_gprs(struct r600_pipe_context *rctx);
+boolean r600_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned usage);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);