#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include <util/u_math.h>
+#include "util/u_slab.h"
+#include "util/u_vbuf_mgr.h"
#include "r600.h"
#include "r600_public.h"
#include "r600_shader.h"
#include "r600_resource.h"
+#define R600_MAX_CONST_BUFFERS 1
+#define R600_MAX_CONST_BUFFER_SIZE 4096
+
+#ifdef PIPE_ARCH_BIG_ENDIAN
+#define R600_BIG_ENDIAN 1
+#else
+#define R600_BIG_ENDIAN 0
+#endif
+
enum r600_pipe_state_id {
R600_PIPE_STATE_BLEND = 0,
R600_PIPE_STATE_BLEND_COLOR,
R600_PIPE_STATE_CONFIG,
+ R600_PIPE_STATE_SEAMLESS_CUBEMAP,
R600_PIPE_STATE_CLIP,
R600_PIPE_STATE_SCISSOR,
R600_PIPE_STATE_VIEWPORT,
R600_PIPE_STATE_CONSTANT,
R600_PIPE_STATE_SAMPLER,
R600_PIPE_STATE_RESOURCE,
+ R600_PIPE_STATE_POLYGON_OFFSET,
+ R600_PIPE_STATE_FETCH_SHADER,
+ R600_PIPE_STATE_SPI,
R600_PIPE_NSTATES
};
struct pipe_screen screen;
struct radeon *radeon;
struct r600_tiling_info *tiling_info;
+ struct util_slab_mempool pool_buffers;
+ unsigned num_contexts;
+
+ /* for thread-safe write accessing to num_contexts */
+ pipe_mutex mutex_num_contexts;
};
struct r600_pipe_sampler_view {
struct pipe_sampler_view base;
- struct r600_pipe_state state;
+ struct r600_pipe_resource_state state;
};
struct r600_pipe_rasterizer {
struct r600_pipe_state rstate;
- bool flatshade;
+ boolean clamp_vertex_color;
+ boolean clamp_fragment_color;
+ boolean flatshade;
unsigned sprite_coord_enable;
float offset_units;
float offset_scale;
unsigned cb_target_mask;
};
+struct r600_pipe_dsa {
+ struct r600_pipe_state rstate;
+ unsigned alpha_ref;
+};
+
struct r600_vertex_element
{
unsigned count;
- unsigned refcount;
- struct pipe_vertex_element elements[32];
+ struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
+ struct u_vbuf_mgr_elements *vmgr_elements;
+ struct r600_bo *fetch_shader;
+ unsigned fs_size;
+ struct r600_pipe_state rstate;
+ /* if offset is to big for fetch instructio we need to alterate
+ * offset of vertex buffer, record here the offset need to add
+ */
+ unsigned vbuffer_need_offset;
+ unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
};
struct r600_pipe_shader {
struct r600_shader shader;
struct r600_pipe_state rstate;
struct r600_bo *bo;
+ struct r600_bo *bo_fetch;
struct r600_vertex_element vertex_elements;
+ struct tgsi_token *tokens;
+};
+
+struct r600_pipe_sampler_state {
+ struct r600_pipe_state rstate;
+ boolean seamless_cube_map;
};
/* needed for blitter save */
#define NUM_TEX_UNITS 16
struct r600_textures_info {
- struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
- unsigned n_views;
+ struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
+ unsigned n_views;
void *samplers[NUM_TEX_UNITS];
- unsigned n_samplers;
+ unsigned n_samplers;
+};
+
+struct r600_fence {
+ struct pipe_reference reference;
+ struct r600_pipe_context *ctx;
+ unsigned index; /* in the shared bo */
+ struct list_head head;
+};
+
+#define FENCE_BLOCK_SIZE 16
+
+struct r600_fence_block {
+ struct r600_fence fences[FENCE_BLOCK_SIZE];
+ struct list_head head;
+};
+
+struct r600_pipe_fences {
+ struct r600_bo *bo;
+ unsigned *data;
+ unsigned next_index;
+ /* linked list of preallocated blocks */
+ struct list_head blocks;
+ /* linked list of freed fences */
+ struct list_head pool;
};
#define R600_CONSTANT_ARRAY_SIZE 256
struct r600_pipe_context {
struct pipe_context context;
struct blitter_context *blitter;
- struct pipe_framebuffer_state *pframebuffer;
- unsigned family;
+ enum radeon_family family;
+ enum chip_class chip_class;
void *custom_dsa_flush;
struct r600_screen *screen;
struct radeon *radeon;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
struct r600_context ctx;
struct r600_vertex_element *vertex_elements;
+ struct r600_pipe_resource_state fs_resource[PIPE_MAX_ATTRIBS];
struct pipe_framebuffer_state framebuffer;
struct pipe_index_buffer index_buffer;
- struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- unsigned nvertex_buffer;
unsigned cb_target_mask;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
- struct r600_pipe_state *vs_resource;
- struct r600_pipe_state *ps_resource;
struct r600_pipe_state config;
struct r600_pipe_shader *ps_shader;
struct r600_pipe_shader *vs_shader;
struct r600_pipe_state vs_const_buffer;
+ struct r600_pipe_resource_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
struct r600_pipe_state ps_const_buffer;
+ struct r600_pipe_resource_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
struct r600_pipe_rasterizer *rasterizer;
+ struct r600_pipe_state vgt;
+ struct r600_pipe_state spi;
+ struct pipe_query *current_render_cond;
+ unsigned current_render_cond_mode;
+ struct pipe_query *saved_render_cond;
+ unsigned saved_render_cond_mode;
/* shader information */
+ boolean clamp_vertex_color;
+ boolean clamp_fragment_color;
+ boolean spi_dirty;
unsigned sprite_coord_enable;
- bool flatshade;
- struct u_upload_mgr *upload_vb;
- struct u_upload_mgr *upload_ib;
- unsigned any_user_vbs;
- struct r600_textures_info ps_samplers;
+ boolean flatshade;
+ boolean export_16bpc;
+ unsigned alpha_ref;
+ boolean alpha_ref_dirty;
+ unsigned nr_cbufs;
+ struct r600_textures_info ps_samplers;
+ struct r600_pipe_fences fences;
+
+ struct u_vbuf_mgr *vbuf_mgr;
+ struct util_slab_mempool pool_transfers;
+ boolean blit;
+ boolean have_depth_texture, have_depth_fb;
+
+ unsigned default_ps_gprs, default_vs_gprs;
};
struct r600_drawl {
+ struct pipe_draw_info info;
struct pipe_context *ctx;
- unsigned mode;
- unsigned min_index;
- unsigned max_index;
- unsigned index_bias;
- unsigned start;
- unsigned count;
unsigned index_size;
unsigned index_buffer_offset;
struct pipe_resource *index_buffer;
/* evergreen_state.c */
void evergreen_init_state_functions(struct r600_pipe_context *rctx);
void evergreen_init_config(struct r600_pipe_context *rctx);
-void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
+void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
+void evergreen_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
+ struct r600_pipe_resource_state *rstate);
+void evergreen_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
+ struct r600_resource *rbuffer,
+ unsigned offset, unsigned stride);
+boolean evergreen_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned usage);
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
-int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void r600_flush_depth_textures(struct r600_pipe_context *rctx);
/* r600_buffer.c */
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
void *ptr, unsigned bytes,
unsigned bind);
-unsigned r600_buffer_is_referenced_by_cs(struct pipe_context *context,
- struct pipe_resource *buf,
- unsigned face, unsigned level);
struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle);
-int r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
-int r600_upload_user_buffers(struct r600_pipe_context *rctx);
+void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
/* r600_query.c */
void r600_init_query_functions(struct r600_pipe_context *rctx);
void r600_init_context_resource_functions(struct r600_pipe_context *r600);
/* r600_shader.c */
-int r600_pipe_shader_update(struct pipe_context *ctx, struct r600_pipe_shader *shader);
-int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
+int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_find_vs_semantic_index(struct r600_shader *vs,
struct r600_shader *ps, int id);
/* r600_state.c */
void r600_init_state_functions(struct r600_pipe_context *rctx);
-void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
void r600_init_config(struct r600_pipe_context *rctx);
-void r600_translate_index_buffer(struct r600_pipe_context *r600,
- struct pipe_resource **index_buffer,
- unsigned *index_size,
- unsigned *start, unsigned count);
+void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
-/* r600_helper.h */
-int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
+void r600_polygon_offset_update(struct r600_pipe_context *rctx);
+void r600_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
+ struct r600_pipe_resource_state *rstate);
+void r600_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
+ struct r600_resource *rbuffer,
+ unsigned offset, unsigned stride);
+void r600_adjust_gprs(struct r600_pipe_context *rctx);
+boolean r600_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned usage);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
-uint32_t r600_translate_texformat(enum pipe_format format,
- const unsigned char *swizzle_view,
+void r600_init_surface_functions(struct r600_pipe_context *r600);
+uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
+ const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
+unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+ unsigned level, unsigned layer);
+
+/* r600_translate.c */
+void r600_translate_index_buffer(struct r600_pipe_context *r600,
+ struct pipe_resource **index_buffer,
+ unsigned *index_size,
+ unsigned *start, unsigned count);
+
+/* r600_state_common.c */
+void r600_set_index_buffer(struct pipe_context *ctx,
+ const struct pipe_index_buffer *ib);
+void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
+ const struct pipe_vertex_buffer *buffers);
+void *r600_create_vertex_elements(struct pipe_context *ctx,
+ unsigned count,
+ const struct pipe_vertex_element *elements);
+void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
+void r600_bind_blend_state(struct pipe_context *ctx, void *state);
+void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
+void r600_bind_rs_state(struct pipe_context *ctx, void *state);
+void r600_delete_rs_state(struct pipe_context *ctx, void *state);
+void r600_sampler_view_destroy(struct pipe_context *ctx,
+ struct pipe_sampler_view *state);
+void r600_delete_state(struct pipe_context *ctx, void *state);
+void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
+void *r600_create_shader_state(struct pipe_context *ctx,
+ const struct pipe_shader_state *state);
+void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
+void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
+void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
+void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
+void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
+ struct pipe_resource *buffer);
+void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
/*
* common helpers
}
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
+static inline unsigned r600_tex_aniso_filter(unsigned filter)
+{
+ if (filter <= 1) return 0;
+ if (filter <= 2) return 1;
+ if (filter <= 4) return 2;
+ if (filter <= 8) return 3;
+ /* else */ return 4;
+}
+
#endif