#ifndef R600_PIPE_H
#define R600_PIPE_H
+#include "util/u_blitter.h"
#include "util/u_slab.h"
#include "r600.h"
#include "r600_llvm.h"
#include "r600_resource.h"
#include "evergreen_compute.h"
+#define R600_NUM_ATOMS 28
+
#define R600_MAX_CONST_BUFFERS 2
#define R600_MAX_CONST_BUFFER_SIZE 4096
#define R600_BIG_ENDIAN 0
#endif
-enum r600_atom_flags {
- /* When set, atoms are added at the beginning of the dirty list
- * instead of the end. */
- EMIT_EARLY = (1 << 0)
-};
-
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. It's not limited to states only, it can be used for anything
* that wants to write commands into the CS (e.g. cache flushes). */
struct r600_atom {
void (*emit)(struct r600_context *ctx, struct r600_atom *state);
-
+ unsigned id;
unsigned num_dw;
- enum r600_atom_flags flags;
bool dirty;
-
- struct list_head head;
};
/* This is an atom containing GPU commands that never change.
unsigned pkt_flags;
};
-struct r600_surface_sync_cmd {
- struct r600_atom atom;
- unsigned flush_flags; /* CP_COHER_CNTL */
-};
-
struct r600_db_misc_state {
struct r600_atom atom;
bool occlusion_query_enabled;
bool flush_depthstencil_through_cb;
bool copy_depth, copy_stencil;
+ unsigned copy_sample;
+ unsigned log_samples;
};
struct r600_cb_misc_state {
bool dual_src_blend;
};
+struct r600_clip_misc_state {
+ struct r600_atom atom;
+ unsigned pa_cl_clip_cntl; /* from rasterizer */
+ unsigned pa_cl_vs_out_cntl; /* from vertex shader */
+ unsigned clip_plane_enable; /* from rasterizer */
+ unsigned clip_dist_write; /* from vertex shader */
+};
+
struct r600_alphatest_state {
struct r600_atom atom;
unsigned sx_alpha_test_control; /* this comes from dsa state */
bool cb0_export_16bpc; /* from set_framebuffer_state */
};
+struct r600_vgt_state {
+ struct r600_atom atom;
+ uint32_t vgt_multi_prim_ib_reset_en;
+ uint32_t vgt_multi_prim_ib_reset_indx;
+};
+
+struct r600_vgt2_state {
+ struct r600_atom atom;
+ uint32_t vgt_indx_offset;
+};
+
+struct r600_blend_color {
+ struct r600_atom atom;
+ struct pipe_blend_color state;
+};
+
+struct r600_clip_state {
+ struct r600_atom atom;
+ struct pipe_clip_state state;
+};
+
struct r600_cs_shader_state {
struct r600_atom atom;
struct r600_pipe_compute *shader;
};
+struct r600_sample_mask {
+ struct r600_atom atom;
+ uint16_t sample_mask; /* there are only 8 bits on EG, 16 bits on Cayman */
+};
+
+struct r600_stencil_ref
+{
+ ubyte ref_value[2];
+ ubyte valuemask[2];
+ ubyte writemask[2];
+};
+
+struct r600_stencil_ref_state {
+ struct r600_atom atom;
+ struct r600_stencil_ref state;
+ struct pipe_stencil_ref pipe_state;
+};
+
+struct r600_viewport_state {
+ struct r600_atom atom;
+ struct pipe_viewport_state state;
+};
+
enum r600_pipe_state_id {
R600_PIPE_STATE_BLEND = 0,
- R600_PIPE_STATE_BLEND_COLOR,
- R600_PIPE_STATE_CONFIG,
- R600_PIPE_STATE_SEAMLESS_CUBEMAP,
- R600_PIPE_STATE_CLIP,
R600_PIPE_STATE_SCISSOR,
- R600_PIPE_STATE_VIEWPORT,
R600_PIPE_STATE_RASTERIZER,
- R600_PIPE_STATE_VGT,
R600_PIPE_STATE_FRAMEBUFFER,
R600_PIPE_STATE_DSA,
- R600_PIPE_STATE_STENCIL_REF,
- R600_PIPE_STATE_PS_SHADER,
- R600_PIPE_STATE_VS_SHADER,
- R600_PIPE_STATE_CONSTANT,
- R600_PIPE_STATE_SAMPLER,
- R600_PIPE_STATE_RESOURCE,
R600_PIPE_STATE_POLYGON_OFFSET,
R600_PIPE_STATE_FETCH_SHADER,
- R600_PIPE_STATE_SPI,
R600_PIPE_NSTATES
};
float offset_units;
float offset_scale;
bool scissor_enable;
+ bool multisample_enable;
};
struct r600_pipe_blend {
unsigned cb_target_mask;
unsigned cb_color_control;
bool dual_src_blend;
+ bool alpha_to_one;
};
struct r600_pipe_dsa {
};
struct r600_pipe_sampler_state {
- struct r600_pipe_state rstate;
- boolean seamless_cube_map;
+ uint32_t tex_sampler_words[3];
+ uint32_t border_color[4];
+ bool border_color_use;
+ bool seamless_cube_map;
};
/* needed for blitter save */
#define NUM_TEX_UNITS 16
-struct r600_samplerview_state
-{
+struct r600_seamless_cube_map {
+ struct r600_atom atom;
+ bool enabled;
+};
+
+struct r600_samplerview_state {
struct r600_atom atom;
struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
uint32_t enabled_mask;
uint32_t dirty_mask;
- uint32_t depth_texture_mask; /* which textures are depth */
+ uint32_t compressed_depthtex_mask; /* which textures are depth */
+ uint32_t compressed_colortex_mask;
+};
+
+struct r600_sampler_states {
+ struct r600_atom atom;
+ struct r600_pipe_sampler_state *states[NUM_TEX_UNITS];
+ uint32_t enabled_mask;
+ uint32_t dirty_mask;
+ uint32_t has_bordercolor_mask; /* which states contain the border color */
};
struct r600_textures_info {
struct r600_samplerview_state views;
-
- struct r600_pipe_sampler_state *samplers[NUM_TEX_UNITS];
- unsigned n_samplers;
- bool samplers_dirty;
+ struct r600_sampler_states states;
bool is_array_sampler[NUM_TEX_UNITS];
};
struct r600_fence {
struct pipe_reference reference;
unsigned index; /* in the shared bo */
- struct r600_resource *sleep_bo;
+ struct r600_resource *sleep_bo;
struct list_head head;
};
#define R600_CONSTANT_ARRAY_SIZE 256
#define R600_RESOURCE_ARRAY_SIZE 160
-struct r600_stencil_ref
-{
- ubyte ref_value[2];
- ubyte valuemask[2];
- ubyte writemask[2];
-};
-
struct r600_constbuf_state
{
struct r600_atom atom;
boolean has_vertex_cache;
unsigned r6xx_num_clause_temp_gprs;
void *custom_dsa_flush;
+ void *custom_blend_resolve;
+ void *custom_blend_decompress;
+
struct r600_screen *screen;
struct radeon_winsys *ws;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
struct r600_vertex_element *vertex_elements;
struct pipe_framebuffer_state framebuffer;
+ unsigned compressed_cb_mask;
unsigned compute_cb_target_mask;
unsigned db_shader_control;
unsigned pa_sc_line_stipple;
- unsigned pa_cl_clip_cntl;
/* for saving when using blitter */
- struct pipe_stencil_ref stencil_ref;
- struct pipe_viewport_state viewport;
- struct pipe_clip_state clip;
struct r600_pipe_shader_selector *ps_shader;
struct r600_pipe_shader_selector *vs_shader;
struct r600_pipe_rasterizer *rasterizer;
- struct r600_pipe_state vgt;
struct r600_pipe_state spi;
struct pipe_query *current_render_cond;
unsigned current_render_cond_mode;
boolean flatshade;
boolean export_16bpc;
unsigned nr_cbufs;
+ bool alpha_to_one;
+ bool multisample_enable;
+ bool cb0_is_integer;
struct u_upload_mgr *uploader;
struct util_slab_mempool pool_transfers;
unsigned default_ps_gprs, default_vs_gprs;
+ /******************************/
/* States based on r600_atom. */
- struct list_head dirty_states;
+ struct r600_atom *atoms[R600_NUM_ATOMS];
+ /* States for CS initialization. */
struct r600_command_buffer start_cs_cmd; /* invariant state mostly */
/** Compute specific registers initializations. The start_cs_cmd atom
* must be emitted before start_compute_cs_cmd. */
- struct r600_command_buffer start_compute_cs_cmd;
- struct r600_surface_sync_cmd surface_sync_cmd;
- struct r600_atom r6xx_flush_and_inv_cmd;
+ struct r600_command_buffer start_compute_cs_cmd;
+ /* Register states. */
struct r600_alphatest_state alphatest_state;
+ struct r600_blend_color blend_color;
struct r600_cb_misc_state cb_misc_state;
+ struct r600_clip_misc_state clip_misc_state;
+ struct r600_clip_state clip_state;
struct r600_db_misc_state db_misc_state;
+ struct r600_seamless_cube_map seamless_cube_map;
+ struct r600_stencil_ref_state stencil_ref;
+ struct r600_vgt_state vgt_state;
+ struct r600_vgt2_state vgt2_state;
+ struct r600_sample_mask sample_mask;
+ struct r600_viewport_state viewport;
+ /* Shaders and shader resources. */
+ struct r600_cs_shader_state cs_shader_state;
+ struct r600_constbuf_state constbuf_state[PIPE_SHADER_TYPES];
+ struct r600_textures_info samplers[PIPE_SHADER_TYPES];
/** Vertex buffers for fetch shaders */
struct r600_vertexbuf_state vertex_buffer_state;
/** Vertex buffers for compute shaders */
struct r600_vertexbuf_state cs_vertex_buffer_state;
- struct r600_constbuf_state vs_constbuf_state;
- struct r600_constbuf_state ps_constbuf_state;
- struct r600_textures_info vs_samplers;
- struct r600_textures_info ps_samplers;
- struct r600_cs_shader_state cs_shader_state;
+ /******************************/
+
+ /* current external blend state (from state tracker) */
+ struct r600_pipe_blend *blend;
+ /* state with disabled blending - used internally with blend_override */
+ struct r600_pipe_blend *no_blend;
+
+ /* 1 - override current blend state with no_blend, 0 - use external state */
+ unsigned blend_override;
struct radeon_winsys_cs *cs;
struct list_head active_nontimer_queries;
unsigned num_cs_dw_nontimer_queries_suspend;
+ bool timer_queries_suspended;
+ bool nontimer_queries_suspended;
+ bool streamout_suspended;
+
unsigned num_cs_dw_streamout_end;
unsigned backend_mask;
/* Index buffer. */
struct pipe_index_buffer index_buffer;
+
+ /* Dummy CMASK and FMASK buffers used to get around the R6xx hardware
+ * bug where valid CMASK and FMASK are required to be present to avoid
+ * a hardlock in certain operations but aren't actually used
+ * for anything useful. */
+ struct r600_resource *dummy_fmask;
+ struct r600_resource *dummy_cmask;
+
+ /* Last draw state (-1 = unset). */
+ int last_primitive_type; /* Last primitive type used in draw_vbo. */
+ int last_start_instance;
};
static INLINE void r600_emit_atom(struct r600_context *rctx, struct r600_atom *atom)
{
atom->emit(rctx, atom);
atom->dirty = false;
- if (atom->head.next && atom->head.prev)
- LIST_DELINIT(&atom->head);
}
static INLINE void r600_atom_dirty(struct r600_context *rctx, struct r600_atom *state)
{
- if (!state->dirty) {
- if (state->flags & EMIT_EARLY) {
- LIST_ADD(&state->head, &rctx->dirty_states);
- } else {
- LIST_ADDTAIL(&state->head, &rctx->dirty_states);
- }
- state->dirty = true;
- }
+ state->dirty = true;
}
/* evergreen_state.c */
+void evergreen_init_common_regs(struct r600_command_buffer *cb,
+ enum chip_class ctx_chip_class,
+ enum radeon_family ctx_family,
+ int ctx_drm_minor);
+
void evergreen_init_state_functions(struct r600_context *rctx);
void evergreen_init_atom_start_cs(struct r600_context *rctx);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
+void *evergreen_create_resolve_blend(struct r600_context *rctx);
+void *evergreen_create_decompress_blend(struct r600_context *rctx);
void evergreen_polygon_offset_update(struct r600_context *rctx);
boolean evergreen_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned usage);
-void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
- const struct pipe_framebuffer_state *state, int cb);
-
-
+void evergreen_init_color_surface(struct r600_context *rctx,
+ struct r600_surface *surf);
void evergreen_update_dual_export_state(struct r600_context * rctx);
/* r600_blit.c */
pipe_resource *dst, unsigned dstx,
struct pipe_resource *src, const struct pipe_box *src_box);
void r600_init_blit_functions(struct r600_context *rctx);
-void r600_blit_uncompress_depth(struct pipe_context *ctx,
- struct r600_resource_texture *texture,
- struct r600_resource_texture *staging,
+void r600_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer);
-void r600_flush_depth_textures(struct r600_context *rctx,
- struct r600_samplerview_state *textures);
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample);
+void r600_decompress_depth_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures);
+void r600_decompress_color_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures);
+
/* r600_buffer.c */
bool r600_init_resource(struct r600_screen *rscreen,
struct r600_resource *res,
unsigned size, unsigned alignment,
unsigned bind, unsigned usage);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
- const struct pipe_resource *templ);
+ const struct pipe_resource *templ,
+ unsigned alignment);
/* r600_pipe.c */
void r600_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
/* r600_state.c */
void r600_set_scissor_state(struct r600_context *rctx,
const struct pipe_scissor_state *state);
-void r600_update_sampler_states(struct r600_context *rctx);
void r600_init_state_functions(struct r600_context *rctx);
void r600_init_atom_start_cs(struct r600_context *rctx);
void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *r600_create_db_flush_dsa(struct r600_context *rctx);
+void *r600_create_resolve_blend(struct r600_context *rctx);
+void *r700_create_resolve_blend(struct r600_context *rctx);
+void *r600_create_decompress_blend(struct r600_context *rctx);
void r600_polygon_offset_update(struct r600_context *rctx);
void r600_adjust_gprs(struct r600_context *rctx);
boolean r600_is_format_supported(struct pipe_screen *screen,
uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
-unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+unsigned r600_texture_get_offset(struct r600_texture *rtex,
unsigned level, unsigned layer);
/* r600_translate.c */
unsigned count);
/* r600_state_common.c */
-void r600_init_atom(struct r600_atom *atom,
+void r600_init_common_state_functions(struct r600_context *rctx);
+void r600_emit_alphatest_state(struct r600_context *rctx, struct r600_atom *atom);
+void r600_emit_blend_color(struct r600_context *rctx, struct r600_atom *atom);
+void r600_emit_vgt_state(struct r600_context *rctx, struct r600_atom *atom);
+void r600_emit_vgt2_state(struct r600_context *rctx, struct r600_atom *atom);
+void r600_emit_clip_misc_state(struct r600_context *rctx, struct r600_atom *atom);
+void r600_emit_stencil_ref(struct r600_context *rctx, struct r600_atom *atom);
+void r600_emit_viewport_state(struct r600_context *rctx, struct r600_atom *atom);
+void r600_init_atom(struct r600_context *rctx, struct r600_atom *atom, unsigned id,
void (*emit)(struct r600_context *ctx, struct r600_atom *state),
- unsigned num_dw, enum r600_atom_flags flags);
-void r600_init_common_atoms(struct r600_context *rctx);
-unsigned r600_get_cb_flush_flags(struct r600_context *rctx);
-void r600_texture_barrier(struct pipe_context *ctx);
-void r600_set_index_buffer(struct pipe_context *ctx,
- const struct pipe_index_buffer *ib);
+ unsigned num_dw);
void r600_vertex_buffers_dirty(struct r600_context *rctx);
-void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
- const struct pipe_vertex_buffer *input);
void r600_sampler_views_dirty(struct r600_context *rctx,
struct r600_samplerview_state *state);
-void r600_set_sampler_views(struct r600_context *rctx,
- struct r600_textures_info *dst,
- unsigned count,
- struct pipe_sampler_view **views);
-void *r600_create_vertex_elements(struct pipe_context *ctx,
- unsigned count,
- const struct pipe_vertex_element *elements);
-void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
-void r600_bind_blend_state(struct pipe_context *ctx, void *state);
-void r600_set_blend_color(struct pipe_context *ctx,
- const struct pipe_blend_color *state);
-void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
+void r600_sampler_states_dirty(struct r600_context *rctx,
+ struct r600_sampler_states *state);
void r600_set_max_scissor(struct r600_context *rctx);
-void r600_bind_rs_state(struct pipe_context *ctx, void *state);
-void r600_delete_rs_state(struct pipe_context *ctx, void *state);
-void r600_sampler_view_destroy(struct pipe_context *ctx,
- struct pipe_sampler_view *state);
-void r600_delete_state(struct pipe_context *ctx, void *state);
-void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
-void *r600_create_shader_state_ps(struct pipe_context *ctx,
- const struct pipe_shader_state *state);
-void *r600_create_shader_state_vs(struct pipe_context *ctx,
- const struct pipe_shader_state *state);
-void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
-void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
-void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
-void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state);
-void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
- struct pipe_constant_buffer *cb);
-struct pipe_stream_output_target *
-r600_create_so_target(struct pipe_context *ctx,
- struct pipe_resource *buffer,
- unsigned buffer_offset,
- unsigned buffer_size);
-void r600_so_target_destroy(struct pipe_context *ctx,
- struct pipe_stream_output_target *target);
-void r600_set_so_targets(struct pipe_context *ctx,
- unsigned num_targets,
- struct pipe_stream_output_target **targets,
- unsigned append_bitmask);
-void r600_set_pipe_stencil_ref(struct pipe_context *ctx,
- const struct pipe_stencil_ref *state);
-void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
+void r600_draw_rectangle(struct blitter_context *blitter,
+ unsigned x1, unsigned y1, unsigned x2, unsigned y2, float depth,
+ enum blitter_attrib_type type, const union pipe_color_union *attrib);
uint32_t r600_translate_stencil_op(int s_op);
uint32_t r600_translate_fill(uint32_t func);
unsigned r600_tex_wrap(unsigned wrap);
r600_store_value(cb, value);
}
-void r600_init_command_buffer(struct r600_command_buffer *cb, unsigned num_dw, enum r600_atom_flags flags);
+void r600_init_command_buffer(struct r600_context *rctx, struct r600_command_buffer *cb, unsigned id, unsigned num_dw);
void r600_release_command_buffer(struct r600_command_buffer *cb);
/*