#ifndef R600_PIPE_H
#define R600_PIPE_H
+#include <pipe/p_state.h>
+#include <pipe/p_screen.h>
+#include <pipe/p_context.h>
+#include <util/u_math.h>
+#include "translate/translate_cache.h"
+#include "r600.h"
+#include "r600_public.h"
+#include "r600_shader.h"
+#include "r600_resource.h"
+
enum r600_pipe_state_id {
R600_PIPE_STATE_BLEND = 0,
R600_PIPE_STATE_BLEND_COLOR,
R600_PIPE_STATE_CONSTANT,
R600_PIPE_STATE_SAMPLER,
R600_PIPE_STATE_RESOURCE,
+ R600_PIPE_STATE_POLYGON_OFFSET,
+ R600_PIPE_STATE_FETCH_SHADER,
R600_PIPE_NSTATES
};
struct r600_screen {
struct pipe_screen screen;
struct radeon *radeon;
+ struct r600_tiling_info *tiling_info;
};
struct r600_pipe_sampler_view {
struct r600_pipe_state rstate;
bool flatshade;
unsigned sprite_coord_enable;
+ float offset_units;
+ float offset_scale;
};
struct r600_pipe_blend {
unsigned cb_target_mask;
};
+struct r600_vertex_element
+{
+ unsigned count;
+ struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
+ enum pipe_format hw_format[PIPE_MAX_ATTRIBS];
+ unsigned hw_format_size[PIPE_MAX_ATTRIBS];
+ boolean incompatible_layout;
+ struct r600_bo *fetch_shader;
+ unsigned fs_size;
+ struct r600_pipe_state rstate;
+ /* if offset is to big for fetch instructio we need to alterate
+ * offset of vertex buffer, record here the offset need to add
+ */
+ unsigned vbuffer_need_offset;
+ unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
+};
+
struct r600_pipe_shader {
struct r600_shader shader;
struct r600_pipe_state rstate;
- struct radeon_ws_bo *bo;
+ struct r600_bo *bo;
+ struct r600_bo *bo_fetch;
+ struct r600_vertex_element vertex_elements;
};
-struct r600_vertex_element
-{
- unsigned count;
- unsigned refcount;
- struct pipe_vertex_element elements[32];
+/* needed for blitter save */
+#define NUM_TEX_UNITS 16
+
+struct r600_textures_info {
+ struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
+ unsigned n_views;
+ void *samplers[NUM_TEX_UNITS];
+ unsigned n_samplers;
+};
+
+/* vertex buffer translation context, used to translate vertex input that
+ * hw doesn't natively support, so far only FLOAT64 is unsupported.
+ */
+struct r600_translate_context {
+ /* Translate cache for incompatible vertex offset/stride/format fallback. */
+ struct translate_cache *translate_cache;
+ /* The vertex buffer slot containing the translated buffer. */
+ unsigned vb_slot;
+ void *saved_velems;
+ void *new_velems;
};
+#define R600_CONSTANT_ARRAY_SIZE 256
+#define R600_RESOURCE_ARRAY_SIZE 160
+
struct r600_pipe_context {
struct pipe_context context;
+ struct blitter_context *blitter;
+ unsigned family;
+ void *custom_dsa_flush;
struct r600_screen *screen;
struct radeon *radeon;
- struct blitter_context *blitter;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
struct r600_context ctx;
struct r600_vertex_element *vertex_elements;
struct pipe_framebuffer_state framebuffer;
struct pipe_index_buffer index_buffer;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- unsigned nvertex_buffer;
+ struct pipe_resource *real_vertex_buffer[PIPE_MAX_ATTRIBS];
+ unsigned nvertex_buffers;
+ unsigned nreal_vertex_buffers; /* with the translated vertex buffer */
unsigned cb_target_mask;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
- unsigned vs_nconst;
- unsigned ps_nconst;
- struct r600_pipe_state vs_const[256];
- struct r600_pipe_state ps_const[256];
- struct r600_pipe_state vs_resource[160];
- struct r600_pipe_state ps_resource[160];
+ unsigned nvs_resource;
+ struct r600_pipe_state *vs_resource;
+ struct r600_pipe_state *ps_resource;
struct r600_pipe_state config;
struct r600_pipe_shader *ps_shader;
struct r600_pipe_shader *vs_shader;
struct r600_pipe_state vs_const_buffer;
struct r600_pipe_state ps_const_buffer;
+ struct r600_pipe_rasterizer *rasterizer;
/* shader information */
unsigned sprite_coord_enable;
bool flatshade;
+ struct u_upload_mgr *upload_vb;
+ unsigned any_user_vbs;
+ struct r600_textures_info ps_samplers;
+ unsigned vb_max_index;
+ struct r600_translate_context tran;
+ struct u_upload_mgr *upload_const;
+ bool blit;
};
struct r600_drawl {
+ struct pipe_draw_info info;
struct pipe_context *ctx;
- unsigned mode;
- unsigned start;
- unsigned count;
unsigned index_size;
+ unsigned index_buffer_offset;
struct pipe_resource *index_buffer;
};
+/* evergreen_state.c */
+void evergreen_init_state_functions(struct r600_pipe_context *rctx);
+void evergreen_init_config(struct r600_pipe_context *rctx);
+void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
+void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
+void evergreen_pipe_add_vertex_attrib(struct r600_pipe_context *rctx,
+ struct r600_pipe_state *rstate,
+ unsigned index,
+ struct r600_resource *rbuffer,
+ unsigned offset, unsigned stride);
+
+/* r600_blit.c */
+void r600_init_blit_functions(struct r600_pipe_context *rctx);
+void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void r600_flush_depth_textures(struct r600_pipe_context *rctx);
+
+/* r600_buffer.c */
+struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ);
+struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
+ void *ptr, unsigned bytes,
+ unsigned bind);
+unsigned r600_buffer_is_referenced_by_cs(struct pipe_context *context,
+ struct pipe_resource *buf,
+ unsigned level, int layer);
+struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
+ struct winsys_handle *whandle);
+void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
+void r600_upload_user_buffers(struct r600_pipe_context *rctx,
+ int min_index, int max_index);
+
+/* r600_query.c */
+void r600_init_query_functions(struct r600_pipe_context *rctx);
+
+/* r600_resource.c */
+void r600_init_context_resource_functions(struct r600_pipe_context *r600);
+
+/* r600_shader.c */
+int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
+void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+int r600_find_vs_semantic_index(struct r600_shader *vs,
+ struct r600_shader *ps, int id);
+
+/* r600_state.c */
+void r600_init_state_functions(struct r600_pipe_context *rctx);
+void r600_spi_update(struct r600_pipe_context *rctx);
+void r600_init_config(struct r600_pipe_context *rctx);
+void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
+void r600_polygon_offset_update(struct r600_pipe_context *rctx);
+void r600_pipe_add_vertex_attrib(struct r600_pipe_context *rctx,
+ struct r600_pipe_state *rstate,
+ unsigned index,
+ struct r600_resource *rbuffer,
+ unsigned offset, unsigned stride);
+
+/* r600_helper.h */
+int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
+
+/* r600_texture.c */
+void r600_init_screen_texture_functions(struct pipe_screen *screen);
+void r600_init_surface_functions(struct r600_pipe_context *r600);
uint32_t r600_translate_texformat(enum pipe_format format,
- const unsigned char *swizzle_view,
+ const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
+unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+ unsigned level, unsigned layer);
-/* r600_state2.c */
-int r600_pipe_shader_update2(struct pipe_context *ctx, struct r600_pipe_shader *shader);
-int r600_pipe_shader_create2(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
+/* r600_translate.c */
+void r600_begin_vertex_translate(struct r600_pipe_context *rctx,
+ int min_index, int max_index);
+void r600_end_vertex_translate(struct r600_pipe_context *rctx);
+void r600_translate_index_buffer(struct r600_pipe_context *r600,
+ struct pipe_resource **index_buffer,
+ unsigned *index_size,
+ unsigned *start, unsigned count);
-/* evergreen_state.c */
-void evergreen_init_state_functions2(struct r600_pipe_context *rctx);
-void evergreen_init_config2(struct r600_pipe_context *rctx);
-void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info);
-void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
-void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+/* r600_state_common.c */
+void r600_set_index_buffer(struct pipe_context *ctx,
+ const struct pipe_index_buffer *ib);
+void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
+ const struct pipe_vertex_buffer *buffers);
+void *r600_create_vertex_elements(struct pipe_context *ctx,
+ unsigned count,
+ const struct pipe_vertex_element *elements);
+void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
+void r600_bind_blend_state(struct pipe_context *ctx, void *state);
+void r600_bind_rs_state(struct pipe_context *ctx, void *state);
+void r600_delete_rs_state(struct pipe_context *ctx, void *state);
+void r600_sampler_view_destroy(struct pipe_context *ctx,
+ struct pipe_sampler_view *state);
+void r600_bind_state(struct pipe_context *ctx, void *state);
+void r600_delete_state(struct pipe_context *ctx, void *state);
+void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
+void *r600_create_shader_state(struct pipe_context *ctx,
+ const struct pipe_shader_state *state);
+void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
+void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
+void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
+void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
+void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
+ struct pipe_resource *buffer);
+void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
+/*
+ * common helpers
+ */
static INLINE u32 S_FIXED(float value, u32 frac_bits)
{
return value * (1 << frac_bits);