R600_PIPE_STATE_CONSTANT,
R600_PIPE_STATE_SAMPLER,
R600_PIPE_STATE_RESOURCE,
+ R600_PIPE_STATE_POLYGON_OFFSET,
+ R600_PIPE_STATE_FETCH_SHADER,
R600_PIPE_NSTATES
};
struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
enum pipe_format hw_format[PIPE_MAX_ATTRIBS];
unsigned hw_format_size[PIPE_MAX_ATTRIBS];
- boolean incompatible_layout;
+ boolean incompatible_layout;
+ struct r600_bo *fetch_shader;
+ unsigned fs_size;
+ struct r600_pipe_state rstate;
+ /* if offset is to big for fetch instructio we need to alterate
+ * offset of vertex buffer, record here the offset need to add
+ */
+ unsigned vbuffer_need_offset;
+ unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
};
struct r600_pipe_shader {
#define NUM_TEX_UNITS 16
struct r600_textures_info {
- struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
- unsigned n_views;
+ struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
+ unsigned n_views;
void *samplers[NUM_TEX_UNITS];
- unsigned n_samplers;
+ unsigned n_samplers;
};
+/* vertex buffer translation context, used to translate vertex input that
+ * hw doesn't natively support, so far only FLOAT64 is unsupported.
+ */
struct r600_translate_context {
/* Translate cache for incompatible vertex offset/stride/format fallback. */
- struct translate_cache *translate_cache;
-
+ struct translate_cache *translate_cache;
/* The vertex buffer slot containing the translated buffer. */
- unsigned vb_slot;
- /* Saved and new vertex element state. */
- void *saved_velems, *new_velems;
+ unsigned vb_slot;
+ void *saved_velems;
+ void *new_velems;
};
#define R600_CONSTANT_ARRAY_SIZE 256
struct r600_pipe_context {
struct pipe_context context;
struct blitter_context *blitter;
- struct pipe_framebuffer_state *pframebuffer;
unsigned family;
void *custom_dsa_flush;
struct r600_screen *screen;
struct pipe_framebuffer_state framebuffer;
struct pipe_index_buffer index_buffer;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- unsigned nvertex_buffer;
+ struct pipe_resource *real_vertex_buffer[PIPE_MAX_ATTRIBS];
+ unsigned nvertex_buffers;
+ unsigned nreal_vertex_buffers; /* with the translated vertex buffer */
unsigned cb_target_mask;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
+ unsigned nvs_resource;
struct r600_pipe_state *vs_resource;
struct r600_pipe_state *ps_resource;
struct r600_pipe_state config;
unsigned sprite_coord_enable;
bool flatshade;
struct u_upload_mgr *upload_vb;
- struct u_upload_mgr *upload_ib;
unsigned any_user_vbs;
- struct r600_textures_info ps_samplers;
-
- unsigned vb_max_index;
- struct r600_translate_context tran;
-
+ struct r600_textures_info ps_samplers;
+ unsigned vb_max_index;
+ struct r600_translate_context tran;
+ struct u_upload_mgr *upload_const;
+ bool blit;
};
struct r600_drawl {
+ struct pipe_draw_info info;
struct pipe_context *ctx;
- unsigned mode;
- unsigned min_index;
- unsigned max_index;
- unsigned index_bias;
- unsigned start;
- unsigned count;
unsigned index_size;
unsigned index_buffer_offset;
struct pipe_resource *index_buffer;
/* evergreen_state.c */
void evergreen_init_state_functions(struct r600_pipe_context *rctx);
void evergreen_init_config(struct r600_pipe_context *rctx);
-void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
+void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
+void evergreen_pipe_add_vertex_attrib(struct r600_pipe_context *rctx,
+ struct r600_pipe_state *rstate,
+ unsigned index,
+ struct r600_resource *rbuffer,
+ unsigned offset, unsigned stride);
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
-int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void r600_flush_depth_textures(struct r600_pipe_context *rctx);
/* r600_buffer.c */
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
unsigned bind);
unsigned r600_buffer_is_referenced_by_cs(struct pipe_context *context,
struct pipe_resource *buf,
- unsigned face, unsigned level);
+ unsigned level, int layer);
struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle);
-int r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
-int r600_upload_user_buffers(struct r600_pipe_context *rctx);
+void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
+void r600_upload_user_buffers(struct r600_pipe_context *rctx,
+ int min_index, int max_index);
/* r600_query.c */
void r600_init_query_functions(struct r600_pipe_context *rctx);
void r600_init_context_resource_functions(struct r600_pipe_context *r600);
/* r600_shader.c */
-int r600_pipe_shader_update(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_find_vs_semantic_index(struct r600_shader *vs,
/* r600_state.c */
void r600_init_state_functions(struct r600_pipe_context *rctx);
-void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
+void r600_spi_update(struct r600_pipe_context *rctx);
void r600_init_config(struct r600_pipe_context *rctx);
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
+void r600_polygon_offset_update(struct r600_pipe_context *rctx);
+void r600_pipe_add_vertex_attrib(struct r600_pipe_context *rctx,
+ struct r600_pipe_state *rstate,
+ unsigned index,
+ struct r600_resource *rbuffer,
+ unsigned offset, unsigned stride);
+
/* r600_helper.h */
int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
+void r600_init_surface_functions(struct r600_pipe_context *r600);
uint32_t r600_translate_texformat(enum pipe_format format,
- const unsigned char *swizzle_view,
+ const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
+unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+ unsigned level, unsigned layer);
/* r600_translate.c */
-void r600_begin_vertex_translate(struct r600_pipe_context *rctx);
+void r600_begin_vertex_translate(struct r600_pipe_context *rctx,
+ int min_index, int max_index);
void r600_end_vertex_translate(struct r600_pipe_context *rctx);
void r600_translate_index_buffer(struct r600_pipe_context *r600,
struct pipe_resource **index_buffer,
void r600_bind_state(struct pipe_context *ctx, void *state);
void r600_delete_state(struct pipe_context *ctx, void *state);
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
-
void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state);
void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
+void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
+ struct pipe_resource *buffer);
+void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
+
/*
* common helpers
*/