#include "util/u_blitter.h"
#include "util/u_slab.h"
+#include "util/u_suballoc.h"
#include "r600.h"
#include "r600_llvm.h"
#include "r600_public.h"
-#include "r600_shader.h"
#include "r600_resource.h"
#include "evergreen_compute.h"
-#define R600_NUM_ATOMS 29
+#define R600_NUM_ATOMS 38
+
+#define R600_TRACE_CS 0
+
+#define R600_MAX_USER_CONST_BUFFERS 13
+#define R600_MAX_DRIVER_CONST_BUFFERS 3
+#define R600_MAX_CONST_BUFFERS (R600_MAX_USER_CONST_BUFFERS + R600_MAX_DRIVER_CONST_BUFFERS)
+
+/* start driver buffers after user buffers */
+#define R600_UCP_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS)
+#define R600_TXQ_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 1)
+#define R600_BUFFER_INFO_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 2)
-#define R600_MAX_CONST_BUFFERS 2
#define R600_MAX_CONST_BUFFER_SIZE 4096
#ifdef PIPE_ARCH_BIG_ENDIAN
#define R600_BIG_ENDIAN 0
#endif
+#define R600_MAP_BUFFER_ALIGNMENT 64
+
+struct r600_bytecode;
+struct r600_shader_key;
+
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. It's not limited to states only, it can be used for anything
* that wants to write commands into the CS (e.g. cache flushes). */
/* This is an atom containing GPU commands that never change.
* This is supposed to be copied directly into the CS. */
struct r600_command_buffer {
- struct r600_atom atom;
uint32_t *buf;
+ unsigned num_dw;
unsigned max_num_dw;
unsigned pkt_flags;
};
+struct r600_db_state {
+ struct r600_atom atom;
+ struct r600_surface *rsurf;
+};
+
struct r600_db_misc_state {
- struct r600_atom atom;
- bool occlusion_query_enabled;
- bool flush_depthstencil_through_cb;
- bool copy_depth, copy_stencil;
- unsigned copy_sample;
- unsigned log_samples;
+ struct r600_atom atom;
+ bool occlusion_query_enabled;
+ bool flush_depthstencil_through_cb;
+ bool flush_depthstencil_in_place;
+ bool copy_depth, copy_stencil;
+ unsigned copy_sample;
+ unsigned log_samples;
+ unsigned db_shader_control;
+ bool htile_clear;
};
struct r600_cb_misc_state {
struct r600_atom atom;
uint32_t vgt_multi_prim_ib_reset_en;
uint32_t vgt_multi_prim_ib_reset_indx;
-};
-
-struct r600_vgt2_state {
- struct r600_atom atom;
uint32_t vgt_indx_offset;
};
uint16_t sample_mask; /* there are only 8 bits on EG, 16 bits on Cayman */
};
+struct r600_config_state {
+ struct r600_atom atom;
+ unsigned sq_gpr_resource_mgmt_1;
+};
+
struct r600_stencil_ref
{
ubyte ref_value[2];
struct pipe_viewport_state state;
};
-enum r600_pipe_state_id {
- R600_PIPE_STATE_BLEND = 0,
- R600_PIPE_STATE_SCISSOR,
- R600_PIPE_STATE_RASTERIZER,
- R600_PIPE_STATE_DSA,
- R600_PIPE_STATE_POLYGON_OFFSET,
- R600_PIPE_STATE_FETCH_SHADER,
- R600_PIPE_NSTATES
-};
-
struct compute_memory_pool;
void compute_memory_pool_delete(struct compute_memory_pool* pool);
struct compute_memory_pool* compute_memory_pool_new(
pipe_mutex mutex;
};
+enum r600_msaa_texture_mode {
+ /* If the hw can fetch the first sample only (no decompression available).
+ * This means MSAA texturing is not fully implemented. */
+ MSAA_TEXTURE_SAMPLE_ZERO,
+
+ /* If the hw can fetch decompressed MSAA textures.
+ * Supported families: R600, R700, Evergreen.
+ * Cayman cannot use this, because it cannot do the decompression. */
+ MSAA_TEXTURE_DECOMPRESSED,
+
+ /* If the hw can fetch compressed MSAA textures, which means shaders can
+ * read resolved FMASK. This yields the best performance.
+ * Supported families: Evergreen, Cayman. */
+ MSAA_TEXTURE_COMPRESSED
+};
+
+typedef boolean (*r600g_dma_blit_t)(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
struct r600_screen {
struct pipe_screen screen;
struct radeon_winsys *ws;
enum chip_class chip_class;
struct radeon_info info;
bool has_streamout;
+ bool has_msaa;
+ bool has_cp_dma;
+ enum r600_msaa_texture_mode msaa_texture_support;
+ bool use_hyperz;
struct r600_tiling_info tiling_info;
struct r600_pipe_fences fences;
* XXX: Not sure if this is the best place for global_pool. Also,
* it's not thread safe, so it won't work with multiple contexts. */
struct compute_memory_pool *global_pool;
+#if R600_TRACE_CS
+ struct r600_resource *trace_bo;
+ uint32_t *trace_ptr;
+ unsigned cs_count;
+#endif
+ r600g_dma_blit_t dma_blit;
};
struct r600_pipe_sampler_view {
struct pipe_sampler_view base;
struct r600_resource *tex_resource;
uint32_t tex_resource_words[8];
+ bool skip_mip_address_reloc;
};
-struct r600_pipe_rasterizer {
- struct r600_pipe_state rstate;
+struct r600_rasterizer_state {
+ struct r600_command_buffer buffer;
boolean flatshade;
boolean two_side;
unsigned sprite_coord_enable;
unsigned pa_cl_clip_cntl;
float offset_units;
float offset_scale;
+ bool offset_enable;
bool scissor_enable;
bool multisample_enable;
};
-struct r600_pipe_blend {
- struct r600_pipe_state rstate;
+struct r600_poly_offset_state {
+ struct r600_atom atom;
+ enum pipe_format zs_format;
+ float offset_units;
+ float offset_scale;
+};
+
+struct r600_blend_state {
+ struct r600_command_buffer buffer;
+ struct r600_command_buffer buffer_no_blend;
unsigned cb_target_mask;
unsigned cb_color_control;
+ unsigned cb_color_control_no_blend;
bool dual_src_blend;
bool alpha_to_one;
};
-struct r600_pipe_dsa {
- struct r600_pipe_state rstate;
+struct r600_dsa_state {
+ struct r600_command_buffer buffer;
unsigned alpha_ref;
ubyte valuemask[2];
ubyte writemask[2];
- unsigned sx_alpha_test_control;
-};
-
-struct r600_vertex_element
-{
- unsigned count;
- struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
- struct r600_resource *fetch_shader;
- unsigned fs_size;
- struct r600_pipe_state rstate;
+ unsigned zwritemask;
+ unsigned sx_alpha_test_control;
};
struct r600_pipe_shader;
unsigned nr_ps_max_color_exports;
};
-struct r600_shader_key {
- unsigned color_two_side:1;
- unsigned alpha_to_one:1;
- unsigned dual_src_blend:1;
- unsigned nr_cbufs:4;
-};
-
-struct r600_pipe_shader {
- struct r600_pipe_shader_selector *selector;
- struct r600_pipe_shader *next_variant;
- struct r600_shader shader;
- struct r600_pipe_state rstate;
- struct r600_resource *bo;
- struct r600_resource *bo_fetch;
- struct r600_vertex_element vertex_elements;
- unsigned sprite_coord_enable;
- unsigned flatshade;
- unsigned pa_cl_vs_out_cntl;
- unsigned nr_ps_color_outputs;
- struct r600_shader_key key;
- unsigned db_shader_control;
- unsigned ps_depth_export;
-};
-
struct r600_pipe_sampler_state {
uint32_t tex_sampler_words[3];
- uint32_t border_color[4];
+ union pipe_color_union border_color;
bool border_color_use;
bool seamless_cube_map;
};
uint32_t dirty_mask;
uint32_t compressed_depthtex_mask; /* which textures are depth */
uint32_t compressed_colortex_mask;
+ boolean dirty_txq_constants;
+ boolean dirty_buffer_constants;
};
struct r600_sampler_states {
struct r600_samplerview_state views;
struct r600_sampler_states states;
bool is_array_sampler[NUM_TEX_UNITS];
+
+ /* cube array txq workaround */
+ uint32_t *txq_constants;
+ /* buffer related workarounds */
+ uint32_t *buffer_constants;
};
struct r600_fence {
uint32_t dirty_mask;
};
+/* CSO (constant state object, in other words, immutable state). */
+struct r600_cso_state
+{
+ struct r600_atom atom;
+ void *cso; /* e.g. r600_blend_state */
+ struct r600_command_buffer *cb;
+};
+
+struct r600_scissor_state
+{
+ struct r600_atom atom;
+ struct pipe_scissor_state scissor;
+ bool enable; /* r6xx only */
+};
+
+struct r600_fetch_shader {
+ struct r600_resource *buffer;
+ unsigned offset;
+};
+
+struct r600_streamout {
+ struct r600_atom begin_atom;
+ bool begin_emitted;
+ unsigned num_dw_for_end;
+
+ unsigned enabled_mask;
+ unsigned num_targets;
+ struct r600_so_target *targets[PIPE_MAX_SO_BUFFERS];
+
+ unsigned append_bitmask;
+ bool suspended;
+};
+
+struct r600_ring {
+ struct radeon_winsys_cs *cs;
+ bool flushing;
+ void (*flush)(void *ctx, unsigned flags);
+};
+
+struct r600_rings {
+ struct r600_ring gfx;
+ struct r600_ring dma;
+};
+
struct r600_context {
struct pipe_context context;
+ struct r600_screen *screen;
+ struct radeon_winsys *ws;
+ struct r600_rings rings;
struct blitter_context *blitter;
+ struct u_upload_mgr *uploader;
+ struct u_suballocator *allocator_so_filled_size;
+ struct u_suballocator *allocator_fetch_shader;
+ struct util_slab_mempool pool_transfers;
+
+ /* Hardware info. */
enum radeon_family family;
enum chip_class chip_class;
boolean has_vertex_cache;
boolean keep_tiling_flags;
+ unsigned default_ps_gprs, default_vs_gprs;
unsigned r6xx_num_clause_temp_gprs;
+ unsigned backend_mask;
+ unsigned max_db; /* for OQ */
+
+ /* current unaccounted memory usage */
+ uint64_t vram;
+ uint64_t gtt;
+
+ /* Miscellaneous state objects. */
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_decompress;
+ void *custom_blend_fmask_decompress;
+ /* With rasterizer discard, there doesn't have to be a pixel shader.
+ * In that case, we bind this one: */
+ void *dummy_pixel_shader;
+ /* These dummy CMASK and FMASK buffers are used to get around the R6xx hardware
+ * bug where valid CMASK and FMASK are required to be present to avoid
+ * a hardlock in certain operations but aren't actually used
+ * for anything useful. */
+ struct r600_resource *dummy_fmask;
+ struct r600_resource *dummy_cmask;
- struct r600_screen *screen;
- struct radeon_winsys *ws;
- struct r600_pipe_state *states[R600_PIPE_NSTATES];
- struct r600_vertex_element *vertex_elements;
- unsigned compute_cb_target_mask;
- unsigned db_shader_control;
- unsigned pa_sc_line_stipple;
- /* for saving when using blitter */
- struct pipe_scissor_state scissor;
- struct r600_pipe_shader_selector *ps_shader;
- struct r600_pipe_shader_selector *vs_shader;
- struct r600_pipe_rasterizer *rasterizer;
- struct r600_pipe_state spi;
- struct pipe_query *current_render_cond;
- unsigned current_render_cond_mode;
- /* shader information */
- boolean two_side;
- boolean spi_dirty;
- unsigned sprite_coord_enable;
- boolean flatshade;
- bool alpha_to_one;
- bool multisample_enable;
-
- struct u_upload_mgr *uploader;
- struct util_slab_mempool pool_transfers;
-
- unsigned default_ps_gprs, default_vs_gprs;
-
- /******************************/
- /* States based on r600_atom. */
+ /* State binding slots are here. */
struct r600_atom *atoms[R600_NUM_ATOMS];
/* States for CS initialization. */
struct r600_command_buffer start_cs_cmd; /* invariant state mostly */
struct r600_command_buffer start_compute_cs_cmd;
/* Register states. */
struct r600_alphatest_state alphatest_state;
+ struct r600_cso_state blend_state;
struct r600_blend_color blend_color;
struct r600_cb_misc_state cb_misc_state;
struct r600_clip_misc_state clip_misc_state;
struct r600_clip_state clip_state;
struct r600_db_misc_state db_misc_state;
+ struct r600_db_state db_state;
+ struct r600_cso_state dsa_state;
struct r600_framebuffer framebuffer;
+ struct r600_poly_offset_state poly_offset_state;
+ struct r600_cso_state rasterizer_state;
+ struct r600_sample_mask sample_mask;
+ struct r600_scissor_state scissor;
struct r600_seamless_cube_map seamless_cube_map;
+ struct r600_config_state config_state;
struct r600_stencil_ref_state stencil_ref;
struct r600_vgt_state vgt_state;
- struct r600_vgt2_state vgt2_state;
- struct r600_sample_mask sample_mask;
struct r600_viewport_state viewport;
/* Shaders and shader resources. */
+ struct r600_cso_state vertex_fetch_shader;
struct r600_cs_shader_state cs_shader_state;
struct r600_constbuf_state constbuf_state[PIPE_SHADER_TYPES];
struct r600_textures_info samplers[PIPE_SHADER_TYPES];
struct r600_vertexbuf_state vertex_buffer_state;
/** Vertex buffers for compute shaders */
struct r600_vertexbuf_state cs_vertex_buffer_state;
- /******************************/
+ struct r600_streamout streamout;
- /* current external blend state (from state tracker) */
- struct r600_pipe_blend *blend;
- /* state with disabled blending - used internally with blend_override */
- struct r600_pipe_blend *no_blend;
-
- /* 1 - override current blend state with no_blend, 0 - use external state */
- unsigned blend_override;
+ /* Additional context states. */
+ unsigned flags;
+ unsigned compute_cb_target_mask;
+ struct r600_pipe_shader_selector *ps_shader;
+ struct r600_pipe_shader_selector *vs_shader;
+ struct r600_rasterizer_state *rasterizer;
+ bool alpha_to_one;
+ bool force_blend_disable;
+ boolean dual_src_blend;
+ unsigned zwritemask;
- struct radeon_winsys_cs *cs;
+ /* Index buffer. */
+ struct pipe_index_buffer index_buffer;
- struct r600_range *range;
- unsigned nblocks;
- struct r600_block **blocks;
- struct list_head dirty;
- struct list_head enable_list;
- unsigned pm4_dirty_cdwords;
- unsigned ctx_pm4_ndwords;
+ /* Last draw state (-1 = unset). */
+ int last_primitive_type; /* Last primitive type used in draw_vbo. */
+ int last_start_instance;
+ /* Queries. */
/* The list of active queries. Only one query of each type can be active. */
- int num_occlusion_queries;
-
- /* Manage queries in two separate groups:
- * The timer ones and the others (streamout, occlusion).
- *
- * We do this because we should only suspend non-timer queries for u_blitter,
- * and later if the non-timer queries are suspended, the context flush should
- * only suspend and resume the timer queries. */
- struct list_head active_timer_queries;
- unsigned num_cs_dw_timer_queries_suspend;
- struct list_head active_nontimer_queries;
- unsigned num_cs_dw_nontimer_queries_suspend;
-
- bool timer_queries_suspended;
- bool nontimer_queries_suspended;
- bool streamout_suspended;
-
- unsigned num_cs_dw_streamout_end;
-
- unsigned backend_mask;
- unsigned max_db; /* for OQ */
- unsigned flags;
- boolean predicate_drawing;
-
- unsigned num_so_targets;
- struct r600_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
- boolean streamout_start;
- unsigned streamout_append_bitmask;
-
- /* There is no scissor enable bit on r6xx, so we must use a workaround.
- * This tracks if the scissor is enabled. */
- bool scissor_enable;
-
- /* With rasterizer discard, there doesn't have to be a pixel shader.
- * In that case, we bind this one: */
- void *dummy_pixel_shader;
+ int num_occlusion_queries;
+ /* Keep track of non-timer queries, because they should be suspended
+ * during context flushing.
+ * The timer queries (TIME_ELAPSED) shouldn't be suspended. */
+ struct list_head active_nontimer_queries;
+ unsigned num_cs_dw_nontimer_queries_suspend;
+ /* If queries have been suspended. */
+ bool nontimer_queries_suspended;
+
+ /* Render condition. */
+ struct pipe_query *current_render_cond;
+ unsigned current_render_cond_mode;
+ boolean predicate_drawing;
- boolean dual_src_blend;
+ /* Deprecated state management. */
+ struct r600_range *range;
+ unsigned nblocks;
+ struct r600_block **blocks;
+ struct list_head dirty;
+ struct list_head enable_list;
+ unsigned pm4_dirty_cdwords;
- /* Index buffer. */
- struct pipe_index_buffer index_buffer;
+ struct r600_isa *isa;
+};
- /* Dummy CMASK and FMASK buffers used to get around the R6xx hardware
- * bug where valid CMASK and FMASK are required to be present to avoid
- * a hardlock in certain operations but aren't actually used
- * for anything useful. */
- struct r600_resource *dummy_fmask;
- struct r600_resource *dummy_cmask;
+static INLINE void r600_emit_command_buffer(struct radeon_winsys_cs *cs,
+ struct r600_command_buffer *cb)
+{
+ assert(cs->cdw + cb->num_dw <= RADEON_MAX_CMDBUF_DWORDS);
+ memcpy(cs->buf + cs->cdw, cb->buf, 4 * cb->num_dw);
+ cs->cdw += cb->num_dw;
+}
- /* Last draw state (-1 = unset). */
- int last_primitive_type; /* Last primitive type used in draw_vbo. */
- int last_start_instance;
-};
+#if R600_TRACE_CS
+void r600_trace_emit(struct r600_context *rctx);
+#endif
static INLINE void r600_emit_atom(struct r600_context *rctx, struct r600_atom *atom)
{
atom->emit(rctx, atom);
atom->dirty = false;
+#if R600_TRACE_CS
+ if (rctx->screen->trace_bo) {
+ r600_trace_emit(rctx);
+ }
+#endif
}
-static INLINE void r600_atom_dirty(struct r600_context *rctx, struct r600_atom *state)
+static INLINE void r600_set_cso_state(struct r600_cso_state *state, void *cso)
{
- state->dirty = true;
+ state->cso = cso;
+ state->atom.dirty = cso != NULL;
+}
+
+static INLINE void r600_set_cso_state_with_cb(struct r600_cso_state *state, void *cso,
+ struct r600_command_buffer *cb)
+{
+ state->cb = cb;
+ state->atom.num_dw = cb->num_dw;
+ r600_set_cso_state(state, cso);
}
/* evergreen_state.c */
+struct pipe_sampler_view *
+evergreen_create_sampler_view_custom(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *state,
+ unsigned width0, unsigned height0);
void evergreen_init_common_regs(struct r600_command_buffer *cb,
enum chip_class ctx_chip_class,
enum radeon_family ctx_family,
int ctx_drm_minor);
+void cayman_init_common_regs(struct r600_command_buffer *cb,
+ enum chip_class ctx_chip_class,
+ enum radeon_family ctx_family,
+ int ctx_drm_minor);
void evergreen_init_state_functions(struct r600_context *rctx);
void evergreen_init_atom_start_cs(struct r600_context *rctx);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
-void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
void *evergreen_create_resolve_blend(struct r600_context *rctx);
void *evergreen_create_decompress_blend(struct r600_context *rctx);
-void evergreen_polygon_offset_update(struct r600_context *rctx);
+void *evergreen_create_fmask_decompress_blend(struct r600_context *rctx);
boolean evergreen_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
struct r600_surface *surf);
void evergreen_init_color_surface_rat(struct r600_context *rctx,
struct r600_surface *surf);
-void evergreen_update_dual_export_state(struct r600_context * rctx);
+void evergreen_update_db_shader_control(struct r600_context * rctx);
/* r600_blit.c */
-void r600_copy_buffer(struct pipe_context *ctx, struct
- pipe_resource *dst, unsigned dstx,
+void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
struct pipe_resource *src, const struct pipe_box *src_box);
void r600_init_blit_functions(struct r600_context *rctx);
void r600_blit_decompress_depth(struct pipe_context *ctx,
bool r600_init_resource(struct r600_screen *rscreen,
struct r600_resource *res,
unsigned size, unsigned alignment,
- unsigned bind, unsigned usage);
+ bool use_reusable_pool, unsigned usage);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
unsigned alignment);
/* r600_pipe.c */
-void r600_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
- unsigned flags);
+boolean r600_rings_is_buffer_referenced(struct r600_context *ctx,
+ struct radeon_winsys_cs_handle *buf,
+ enum radeon_bo_usage usage);
+void *r600_buffer_mmap_sync_with_rings(struct r600_context *ctx,
+ struct r600_resource *resource,
+ unsigned usage);
/* r600_query.c */
void r600_init_query_functions(struct r600_context *rctx);
void r600_suspend_nontimer_queries(struct r600_context *ctx);
void r600_resume_nontimer_queries(struct r600_context *ctx);
-void r600_suspend_timer_queries(struct r600_context *ctx);
-void r600_resume_timer_queries(struct r600_context *ctx);
/* r600_resource.c */
void r600_init_context_resource_functions(struct r600_context *r600);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
/* r600_state.c */
-void r600_set_scissor_state(struct r600_context *rctx,
- const struct pipe_scissor_state *state);
+struct pipe_sampler_view *
+r600_create_sampler_view_custom(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *state,
+ unsigned width_first_level, unsigned height_first_level);
void r600_init_state_functions(struct r600_context *rctx);
void r600_init_atom_start_cs(struct r600_context *rctx);
void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
-void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *r600_create_db_flush_dsa(struct r600_context *rctx);
void *r600_create_resolve_blend(struct r600_context *rctx);
void *r700_create_resolve_blend(struct r600_context *rctx);
void *r600_create_decompress_blend(struct r600_context *rctx);
-void r600_polygon_offset_update(struct r600_context *rctx);
-void r600_adjust_gprs(struct r600_context *rctx);
+bool r600_adjust_gprs(struct r600_context *rctx);
boolean r600_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned usage);
-void r600_update_dual_export_state(struct r600_context * rctx);
+void r600_update_db_shader_control(struct r600_context * rctx);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
uint32_t *word4_p, uint32_t *yuv_format_p);
unsigned r600_texture_get_offset(struct r600_texture *rtex,
unsigned level, unsigned layer);
+struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ,
+ unsigned width, unsigned height);
+
+unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
+ const unsigned char *swizzle_view,
+ boolean vtx);
-/* r600_translate.c */
-void r600_translate_index_buffer(struct r600_context *r600,
- struct pipe_index_buffer *ib,
- unsigned count);
+/* r600_hw_context.c */
+void r600_emit_streamout_begin(struct r600_context *ctx, struct r600_atom *atom);
+void r600_emit_streamout_end(struct r600_context *ctx);
/* r600_state_common.c */
void r600_init_common_state_functions(struct r600_context *rctx);
+void r600_emit_cso_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_alphatest_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_blend_color(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_vgt_state(struct r600_context *rctx, struct r600_atom *atom);
-void r600_emit_vgt2_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_clip_misc_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_stencil_ref(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_viewport_state(struct r600_context *rctx, struct r600_atom *atom);
struct r600_samplerview_state *state);
void r600_sampler_states_dirty(struct r600_context *rctx,
struct r600_sampler_states *state);
-void r600_set_max_scissor(struct r600_context *rctx);
void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state);
+void r600_streamout_buffers_dirty(struct r600_context *rctx);
void r600_draw_rectangle(struct blitter_context *blitter,
int x1, int y1, int x2, int y2, float depth,
enum blitter_attrib_type type, const union pipe_color_union *attrib);
unsigned r600_tex_filter(unsigned filter);
unsigned r600_tex_mipfilter(unsigned filter);
unsigned r600_tex_compare(unsigned compare);
+bool sampler_state_needs_border_color(const struct pipe_sampler_state *state);
/*
* Helpers for building command buffers
static INLINE void r600_store_value(struct r600_command_buffer *cb, unsigned value)
{
- cb->buf[cb->atom.num_dw++] = value;
+ cb->buf[cb->num_dw++] = value;
}
static INLINE void r600_store_config_reg_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg < R600_CONTEXT_REG_OFFSET);
- assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
- cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_CONFIG_REG, num, 0);
- cb->buf[cb->atom.num_dw++] = (reg - R600_CONFIG_REG_OFFSET) >> 2;
+ assert(cb->num_dw+2+num <= cb->max_num_dw);
+ cb->buf[cb->num_dw++] = PKT3(PKT3_SET_CONFIG_REG, num, 0);
+ cb->buf[cb->num_dw++] = (reg - R600_CONFIG_REG_OFFSET) >> 2;
}
/**
static INLINE void r600_store_context_reg_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_CONTEXT_REG_OFFSET && reg < R600_CTL_CONST_OFFSET);
- assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
- cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_CONTEXT_REG, num, 0) | cb->pkt_flags;
- cb->buf[cb->atom.num_dw++] = (reg - R600_CONTEXT_REG_OFFSET) >> 2;
+ assert(cb->num_dw+2+num <= cb->max_num_dw);
+ cb->buf[cb->num_dw++] = PKT3(PKT3_SET_CONTEXT_REG, num, 0) | cb->pkt_flags;
+ cb->buf[cb->num_dw++] = (reg - R600_CONTEXT_REG_OFFSET) >> 2;
}
/**
static INLINE void r600_store_ctl_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_CTL_CONST_OFFSET);
- assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
- cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_CTL_CONST, num, 0) | cb->pkt_flags;
- cb->buf[cb->atom.num_dw++] = (reg - R600_CTL_CONST_OFFSET) >> 2;
+ assert(cb->num_dw+2+num <= cb->max_num_dw);
+ cb->buf[cb->num_dw++] = PKT3(PKT3_SET_CTL_CONST, num, 0) | cb->pkt_flags;
+ cb->buf[cb->num_dw++] = (reg - R600_CTL_CONST_OFFSET) >> 2;
}
static INLINE void r600_store_loop_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_LOOP_CONST_OFFSET);
- assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
- cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_LOOP_CONST, num, 0);
- cb->buf[cb->atom.num_dw++] = (reg - R600_LOOP_CONST_OFFSET) >> 2;
+ assert(cb->num_dw+2+num <= cb->max_num_dw);
+ cb->buf[cb->num_dw++] = PKT3(PKT3_SET_LOOP_CONST, num, 0);
+ cb->buf[cb->num_dw++] = (reg - R600_LOOP_CONST_OFFSET) >> 2;
}
/**
static INLINE void eg_store_loop_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= EG_LOOP_CONST_OFFSET);
- assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
- cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_LOOP_CONST, num, 0) | cb->pkt_flags;
- cb->buf[cb->atom.num_dw++] = (reg - EG_LOOP_CONST_OFFSET) >> 2;
+ assert(cb->num_dw+2+num <= cb->max_num_dw);
+ cb->buf[cb->num_dw++] = PKT3(PKT3_SET_LOOP_CONST, num, 0) | cb->pkt_flags;
+ cb->buf[cb->num_dw++] = (reg - EG_LOOP_CONST_OFFSET) >> 2;
}
static INLINE void r600_store_config_reg(struct r600_command_buffer *cb, unsigned reg, unsigned value)
r600_store_value(cb, value);
}
-void r600_init_command_buffer(struct r600_context *rctx, struct r600_command_buffer *cb, unsigned id, unsigned num_dw);
+void r600_init_command_buffer(struct r600_command_buffer *cb, unsigned num_dw);
void r600_release_command_buffer(struct r600_command_buffer *cb);
/*
* Helpers for emitting state into a command stream directly.
*/
-
-static INLINE unsigned r600_context_bo_reloc(struct r600_context *ctx, struct r600_resource *rbo,
+static INLINE unsigned r600_context_bo_reloc(struct r600_context *ctx,
+ struct r600_ring *ring,
+ struct r600_resource *rbo,
enum radeon_bo_usage usage)
{
assert(usage);
- return ctx->ws->cs_add_reloc(ctx->cs, rbo->cs_buf, usage, rbo->domains) * 4;
+ /* make sure that all previous ring use are flushed so everything
+ * look serialized from driver pov
+ */
+ if (!ring->flushing) {
+ if (ring == &ctx->rings.gfx) {
+ if (ctx->rings.dma.cs) {
+ /* flush dma ring */
+ ctx->rings.dma.flush(ctx, RADEON_FLUSH_ASYNC);
+ }
+ } else {
+ /* flush gfx ring */
+ ctx->rings.gfx.flush(ctx, RADEON_FLUSH_ASYNC);
+ }
+ }
+ return ctx->ws->cs_add_reloc(ring->cs, rbo->cs_buf, usage, rbo->domains) * 4;
}
static INLINE void r600_write_value(struct radeon_winsys_cs *cs, unsigned value)
return rscreen->ws->buffer_get_virtual_address(rresource->cs_buf);
}
+static INLINE void r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct r600_resource *rr = (struct r600_resource *)r;
+
+ if (r == NULL) {
+ return;
+ }
+
+ /*
+ * The idea is to compute a gross estimate of memory requirement of
+ * each draw call. After each draw call, memory will be precisely
+ * accounted. So the uncertainty is only on the current draw call.
+ * In practice this gave very good estimate (+/- 10% of the target
+ * memory limit).
+ */
+ if (rr->domains & RADEON_DOMAIN_GTT) {
+ rctx->gtt += rr->buf->size;
+ }
+ if (rr->domains & RADEON_DOMAIN_VRAM) {
+ rctx->vram += rr->buf->size;
+ }
+}
+
#endif