void evergreen_update_db_shader_control(struct r600_context * rctx);
/* r600_blit.c */
-void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
- struct pipe_resource *src, const struct pipe_box *src_box);
void r600_init_blit_functions(struct r600_context *rctx);
void r600_decompress_depth_textures(struct r600_context *rctx,
struct r600_samplerview_state *textures);