swr: fix build with mingw
[mesa.git] / src / gallium / drivers / r600 / r600_pipe.h
index cf8eba38fe223a66acbb55986e1a8cb7a297aed0..e2c34d7807049aaaf7f18a0cbde1e6fb9c263b90 100644 (file)
 #ifndef R600_PIPE_H
 #define R600_PIPE_H
 
-#include "radeon/r600_pipe_common.h"
-#include "radeon/r600_cs.h"
+#include "r600_pipe_common.h"
+#include "r600_cs.h"
 #include "r600_public.h"
+#include "pipe/p_defines.h"
 
 #include "util/u_suballoc.h"
 #include "util/list.h"
 
 #include "tgsi/tgsi_scan.h"
 
-#define R600_NUM_ATOMS 52
+#define R600_NUM_ATOMS 56
+
+#define R600_MAX_IMAGES 8
+/*
+ * ranges reserved for images on evergreen
+ * first set for the immediate buffers,
+ * second for the actual resources for RESQ.
+ */
+#define R600_IMAGE_IMMED_RESOURCE_OFFSET 160
+#define R600_IMAGE_REAL_RESOURCE_OFFSET 168
 
 /* read caches */
 #define R600_CONTEXT_INV_VERTEX_CACHE          (R600_CONTEXT_PRIVATE_FLAG << 0)
 #define R600_CONTEXT_PS_PARTIAL_FLUSH          (R600_CONTEXT_PRIVATE_FLAG << 8)
 #define R600_CONTEXT_WAIT_3D_IDLE              (R600_CONTEXT_PRIVATE_FLAG << 9)
 #define R600_CONTEXT_WAIT_CP_DMA_IDLE          (R600_CONTEXT_PRIVATE_FLAG << 10)
+#define R600_CONTEXT_CS_PARTIAL_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 11)
 
 /* the number of CS dwords for flushing and drawing */
 #define R600_MAX_FLUSH_CS_DWORDS       18
 #define R600_MAX_DRAW_CS_DWORDS                58
 #define R600_MAX_PFP_SYNC_ME_DWORDS    16
 
-#define R600_MAX_USER_CONST_BUFFERS 13
+#define EG_MAX_ATOMIC_BUFFERS 8
+
+#define R600_MAX_USER_CONST_BUFFERS 15
 #define R600_MAX_DRIVER_CONST_BUFFERS 3
 #define R600_MAX_CONST_BUFFERS (R600_MAX_USER_CONST_BUFFERS + R600_MAX_DRIVER_CONST_BUFFERS)
+#define R600_MAX_HW_CONST_BUFFERS 16
 
 /* start driver buffers after user buffers */
 #define R600_BUFFER_INFO_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS)
 #define R600_UCP_SIZE (4*4*8)
+#define R600_CS_BLOCK_GRID_SIZE (8 * 4)
+#define R600_TCS_DEFAULT_LEVELS_SIZE (6 * 4)
 #define R600_BUFFER_INFO_OFFSET (R600_UCP_SIZE)
 
+/*
+ * We only access this buffer through vtx clauses hence it's fine to exist
+ * at index beyond 15.
+ */
 #define R600_LDS_INFO_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 1)
 /*
  * Note GS doesn't use a constant buffer binding, just a resource index,
- * so it's fine to have it exist at index 16.
+ * so it's fine to have it exist at index beyond 15. I.e. it's not actually
+ * a const buffer, just a buffer resource.
  */
 #define R600_GS_RING_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 2)
 /* Currently R600_MAX_CONST_BUFFERS just fits on the hw, which has a limit
@@ -131,7 +152,11 @@ struct r600_cb_misc_state {
        unsigned cb_color_control; /* this comes from blend state */
        unsigned blend_colormask; /* 8*4 bits for 8 RGBA colorbuffers */
        unsigned nr_cbufs;
+       unsigned bound_cbufs_target_mask;
        unsigned nr_ps_color_outputs;
+       unsigned ps_color_export_mask;
+       unsigned image_rat_enabled_mask;
+       unsigned buffer_rat_enabled_mask;
        bool multiwrite;
        bool dual_src_blend;
 };
@@ -141,7 +166,9 @@ struct r600_clip_misc_state {
        unsigned pa_cl_clip_cntl;   /* from rasterizer    */
        unsigned pa_cl_vs_out_cntl; /* from vertex shader */
        unsigned clip_plane_enable; /* from rasterizer    */
+       unsigned cc_dist_mask;      /* from vertex shader */
        unsigned clip_dist_write;   /* from vertex shader */
+       unsigned cull_dist_write;   /* from vertex shader */
        boolean clip_disable;       /* from vertex shader */
        boolean vs_out_viewport;    /* from vertex shader */
 };
@@ -187,6 +214,8 @@ struct r600_framebuffer {
        bool export_16bpc;
        bool cb0_is_integer;
        bool is_msaa_resolve;
+       bool dual_src_blend;
+       bool do_update_surf_dirtiness;
 };
 
 struct r600_sample_mask {
@@ -244,6 +273,7 @@ struct r600_screen {
        struct r600_common_screen       b;
        bool                            has_msaa;
        bool                            has_compressed_msaa_texturing;
+       bool                            has_atomics;
 
        /*for compute global memory binding, we allocate stuff here, instead of
         * buffers.
@@ -277,6 +307,7 @@ struct r600_rasterizer_state {
        bool                            scissor_enable;
        bool                            multisample_enable;
        bool                            clip_halfz;
+       bool                            rasterizer_discard;
 };
 
 struct r600_poly_offset_state {
@@ -312,18 +343,19 @@ struct r600_pipe_shader_selector {
        struct r600_pipe_shader *current;
 
        struct tgsi_token       *tokens;
+        struct nir_shader       *nir;
        struct pipe_stream_output_info  so;
        struct tgsi_shader_info         info;
 
        unsigned        num_shaders;
 
-       /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
-       unsigned        type;
+       enum pipe_shader_type   type;
+        enum pipe_shader_ir ir_type;
 
        /* geometry shader properties */
-       unsigned        gs_output_prim;
-       unsigned        gs_max_out_vertices;
-       unsigned        gs_num_invocations;
+       enum pipe_prim_type     gs_output_prim;
+       unsigned                gs_max_out_vertices;
+       unsigned                gs_num_invocations;
 
        /* TCS/VS */
        uint64_t        lds_patch_outputs_written_mask;
@@ -374,9 +406,11 @@ struct r600_shader_driver_constants_info {
        /* currently 128 bytes for UCP/samplepos + sampler buffer constants */
        uint32_t                        *constants;
        uint32_t                        alloc_size;
-       bool                            vs_ucp_dirty;
        bool                            texture_const_dirty;
+       bool                            vs_ucp_dirty;
        bool                            ps_sample_pos_dirty;
+       bool                            cs_block_grid_size_dirty;
+       bool                            tcs_default_levels_dirty;
 };
 
 struct r600_constbuf_state
@@ -413,6 +447,45 @@ struct r600_shader_state {
        struct r600_pipe_shader *shader;
 };
 
+struct r600_atomic_buffer_state {
+       struct pipe_shader_buffer buffer[EG_MAX_ATOMIC_BUFFERS];
+};
+
+struct r600_image_view {
+       struct pipe_image_view base;
+       uint32_t cb_color_base;
+       uint32_t cb_color_pitch;
+       uint32_t cb_color_slice;
+       uint32_t cb_color_view;
+       uint32_t cb_color_info;
+       uint32_t cb_color_attrib;
+       uint32_t cb_color_dim;
+       uint32_t cb_color_fmask;
+       uint32_t cb_color_fmask_slice;
+       uint32_t immed_resource_words[8];
+       uint32_t resource_words[8];
+       bool skip_mip_address_reloc;
+       uint32_t buf_size;
+};
+
+struct r600_image_state {
+       struct r600_atom atom;
+       uint32_t                        enabled_mask;
+       uint32_t                        dirty_mask;
+       uint32_t                        compressed_depthtex_mask;
+       uint32_t                        compressed_colortex_mask;
+       boolean                         dirty_buffer_constants;
+       struct r600_image_view views[R600_MAX_IMAGES];
+};
+
+/* Used to spill shader temps */
+struct r600_scratch_buffer {
+       struct r600_resource            *buffer;
+       boolean                                 dirty;
+       unsigned                                size;
+       unsigned                                item_size;
+};
+
 struct r600_context {
        struct r600_common_context      b;
        struct r600_screen              *screen;
@@ -467,6 +540,12 @@ struct r600_context {
        struct r600_config_state        config_state;
        struct r600_stencil_ref_state   stencil_ref;
        struct r600_vgt_state           vgt_state;
+       struct r600_atomic_buffer_state atomic_buffer_state;
+       /* only have images on fragment shader */
+       struct r600_image_state         fragment_images;
+       struct r600_image_state         compute_images;
+       struct r600_image_state         fragment_buffers;
+       struct r600_image_state         compute_buffers;
        /* Shaders and shader resources. */
        struct r600_cso_state           vertex_fetch_shader;
        struct r600_shader_state        hw_shader_stages[EG_NUM_HW_STAGES];
@@ -497,34 +576,47 @@ struct r600_context {
        struct r600_rasterizer_state    *rasterizer;
        bool                            alpha_to_one;
        bool                            force_blend_disable;
+       bool                            gs_tri_strip_adj_fix;
        boolean                         dual_src_blend;
        unsigned                        zwritemask;
-       int                                     ps_iter_samples;
+       unsigned                        ps_iter_samples;
 
        /* The list of all texture buffer objects in this context.
         * This list is walked when a buffer is invalidated/reallocated and
         * the GPU addresses are updated. */
        struct list_head                texture_buffers;
 
-       /* Index buffer. */
-       struct pipe_index_buffer        index_buffer;
-
        /* Last draw state (-1 = unset). */
-       int                             last_primitive_type; /* Last primitive type used in draw_vbo. */
-       int                             last_start_instance;
+       enum pipe_prim_type             last_primitive_type; /* Last primitive type used in draw_vbo. */
+       enum pipe_prim_type             current_rast_prim; /* primitive type after TES, GS */
+       enum pipe_prim_type             last_rast_prim;
+       unsigned                        last_start_instance;
 
        void                            *sb_context;
        struct r600_isa         *isa;
        float sample_positions[4 * 16];
        float tess_state[8];
-       bool tess_state_dirty;
+       uint32_t cs_block_grid_sizes[8]; /* 3 for grid + 1 pad, 3 for block  + 1 pad*/
        struct r600_pipe_shader_selector *last_ls;
        struct r600_pipe_shader_selector *last_tcs;
        unsigned last_num_tcs_input_cp;
        unsigned lds_alloc;
+
+       struct r600_scratch_buffer scratch_buffers[MAX2(R600_NUM_HW_STAGES, EG_NUM_HW_STAGES)];
+
+       /* Debug state. */
+       bool                    is_debug;
+       struct radeon_saved_cs  last_gfx;
+       struct r600_resource    *last_trace_buf;
+       struct r600_resource    *trace_buf;
+       unsigned                trace_id;
+
+       bool cmd_buf_is_compute;
+       struct pipe_resource *append_fence;
+       uint32_t append_fence_id;
 };
 
-static inline void r600_emit_command_buffer(struct radeon_winsys_cs *cs,
+static inline void r600_emit_command_buffer(struct radeon_cmdbuf *cs,
                                            struct r600_command_buffer *cb)
 {
        assert(cs->current.cdw + cb->num_dw <= cs->current.max_dw);
@@ -610,23 +702,31 @@ void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
 void *evergreen_create_resolve_blend(struct r600_context *rctx);
 void *evergreen_create_decompress_blend(struct r600_context *rctx);
 void *evergreen_create_fastclear_blend(struct r600_context *rctx);
-boolean evergreen_is_format_supported(struct pipe_screen *screen,
-                                     enum pipe_format format,
-                                     enum pipe_texture_target target,
-                                     unsigned sample_count,
-                                     unsigned usage);
+bool evergreen_is_format_supported(struct pipe_screen *screen,
+                                  enum pipe_format format,
+                                  enum pipe_texture_target target,
+                                  unsigned sample_count,
+                                  unsigned storage_sample_count,
+                                  unsigned usage);
 void evergreen_init_color_surface(struct r600_context *rctx,
                                  struct r600_surface *surf);
 void evergreen_init_color_surface_rat(struct r600_context *rctx,
                                        struct r600_surface *surf);
 void evergreen_update_db_shader_control(struct r600_context * rctx);
 bool evergreen_adjust_gprs(struct r600_context *rctx);
+void evergreen_setup_scratch_buffers(struct r600_context *rctx);
+uint32_t evergreen_construct_rat_mask(struct r600_context *rctx, struct r600_cb_misc_state *a,
+                                     unsigned nr_cbufs);
 /* r600_blit.c */
 void r600_init_blit_functions(struct r600_context *rctx);
 void r600_decompress_depth_textures(struct r600_context *rctx,
                                    struct r600_samplerview_state *textures);
+void r600_decompress_depth_images(struct r600_context *rctx,
+                                 struct r600_image_state *images);
 void r600_decompress_color_textures(struct r600_context *rctx,
                                    struct r600_samplerview_state *textures);
+void r600_decompress_color_images(struct r600_context *rctx,
+                                 struct r600_image_state *images);
 void r600_resource_copy_region(struct pipe_context *ctx,
                               struct pipe_resource *dst,
                               unsigned dst_level,
@@ -659,19 +759,21 @@ void *r600_create_resolve_blend(struct r600_context *rctx);
 void *r700_create_resolve_blend(struct r600_context *rctx);
 void *r600_create_decompress_blend(struct r600_context *rctx);
 bool r600_adjust_gprs(struct r600_context *rctx);
-boolean r600_is_format_supported(struct pipe_screen *screen,
-                                enum pipe_format format,
-                                enum pipe_texture_target target,
-                                unsigned sample_count,
-                                unsigned usage);
+bool r600_is_format_supported(struct pipe_screen *screen,
+                             enum pipe_format format,
+                             enum pipe_texture_target target,
+                             unsigned sample_count,
+                             unsigned storage_sample_count,
+                             unsigned usage);
 void r600_update_db_shader_control(struct r600_context * rctx);
+void r600_setup_scratch_buffers(struct r600_context *rctx);
 
 /* r600_hw_context.c */
 void r600_context_gfx_flush(void *context, unsigned flags,
                            struct pipe_fence_handle **fence);
 void r600_begin_new_cs(struct r600_context *ctx);
 void r600_flush_emit(struct r600_context *ctx);
-void r600_need_cs_space(struct r600_context *ctx, unsigned num_dw, boolean count_draw_in);
+void r600_need_cs_space(struct r600_context *ctx, unsigned num_dw, boolean count_draw_in, unsigned num_atomics);
 void r600_emit_pfp_sync_me(struct r600_context *rctx);
 void r600_cp_dma_copy_buffer(struct r600_context *rctx,
                             struct pipe_resource *dst, uint64_t dst_offset,
@@ -704,10 +806,10 @@ uint32_t evergreen_get_ls_hs_config(struct r600_context *rctx,
                                    const struct pipe_draw_info *info,
                                    unsigned num_patches);
 void evergreen_set_ls_hs_config(struct r600_context *rctx,
-                               struct radeon_winsys_cs *cs,
+                               struct radeon_cmdbuf *cs,
                                uint32_t ls_hs_config);
 void evergreen_set_lds_alloc(struct r600_context *rctx,
-                            struct radeon_winsys_cs *cs,
+                            struct radeon_cmdbuf *cs,
                             uint32_t lds_alloc);
 
 /* r600_state_common.c */
@@ -730,16 +832,15 @@ void r600_sampler_states_dirty(struct r600_context *rctx,
                               struct r600_sampler_states *state);
 void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state);
 void r600_set_sample_locations_constant_buffer(struct r600_context *rctx);
+void r600_setup_scratch_area_for_shader(struct r600_context *rctx,
+       struct r600_pipe_shader *shader, struct r600_scratch_buffer *scratch,
+       unsigned ring_base_reg, unsigned item_size_reg, unsigned ring_size_reg);
 uint32_t r600_translate_stencil_op(int s_op);
 uint32_t r600_translate_fill(uint32_t func);
 unsigned r600_tex_wrap(unsigned wrap);
 unsigned r600_tex_mipfilter(unsigned filter);
 unsigned r600_tex_compare(unsigned compare);
 bool sampler_state_needs_border_color(const struct pipe_sampler_state *state);
-struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
-                                               struct pipe_resource *texture,
-                                               const struct pipe_surface *templ,
-                                               unsigned width, unsigned height);
 unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
                                   const unsigned char *swizzle_view,
                                   boolean vtx);
@@ -881,14 +982,14 @@ static inline void eg_store_loop_const(struct r600_command_buffer *cb, unsigned
 void r600_init_command_buffer(struct r600_command_buffer *cb, unsigned num_dw);
 void r600_release_command_buffer(struct r600_command_buffer *cb);
 
-static inline void radeon_compute_set_context_reg_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
+static inline void radeon_compute_set_context_reg_seq(struct radeon_cmdbuf *cs, unsigned reg, unsigned num)
 {
        radeon_set_context_reg_seq(cs, reg, num);
        /* Set the compute bit on the packet header */
        cs->current.buf[cs->current.cdw - 2] |= RADEON_CP_PACKET3_COMPUTE_MODE;
 }
 
-static inline void radeon_set_ctl_const_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
+static inline void radeon_set_ctl_const_seq(struct radeon_cmdbuf *cs, unsigned reg, unsigned num)
 {
        assert(reg >= R600_CTL_CONST_OFFSET);
        assert(cs->current.cdw + 2 + num <= cs->current.max_dw);
@@ -896,13 +997,13 @@ static inline void radeon_set_ctl_const_seq(struct radeon_winsys_cs *cs, unsigne
        radeon_emit(cs, (reg - R600_CTL_CONST_OFFSET) >> 2);
 }
 
-static inline void radeon_compute_set_context_reg(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
+static inline void radeon_compute_set_context_reg(struct radeon_cmdbuf *cs, unsigned reg, unsigned value)
 {
        radeon_compute_set_context_reg_seq(cs, reg, 1);
        radeon_emit(cs, value);
 }
 
-static inline void radeon_set_context_reg_flag(struct radeon_winsys_cs *cs, unsigned reg, unsigned value, unsigned flag)
+static inline void radeon_set_context_reg_flag(struct radeon_cmdbuf *cs, unsigned reg, unsigned value, unsigned flag)
 {
        if (flag & RADEON_CP_PACKET3_COMPUTE_MODE) {
                radeon_compute_set_context_reg(cs, reg, value);
@@ -911,7 +1012,7 @@ static inline void radeon_set_context_reg_flag(struct radeon_winsys_cs *cs, unsi
        }
 }
 
-static inline void radeon_set_ctl_const(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
+static inline void radeon_set_ctl_const(struct radeon_cmdbuf *cs, unsigned reg, unsigned value)
 {
        radeon_set_ctl_const_seq(cs, reg, 1);
        radeon_emit(cs, value);
@@ -920,10 +1021,6 @@ static inline void radeon_set_ctl_const(struct radeon_winsys_cs *cs, unsigned re
 /*
  * common helpers
  */
-static inline uint32_t S_FIXED(float value, uint32_t frac_bits)
-{
-       return value * (1 << frac_bits);
-}
 
 /* 12.4 fixed-point */
 static inline unsigned r600_pack_float_12p4(float x)
@@ -954,4 +1051,37 @@ static inline unsigned r600_get_flush_flags(enum r600_coherency coher)
 #define     V_028A6C_OUTPRIM_TYPE_TRISTRIP             2
 
 unsigned r600_conv_prim_to_gs_out(unsigned mode);
+
+void eg_trace_emit(struct r600_context *rctx);
+void eg_dump_debug_state(struct pipe_context *ctx, FILE *f,
+                        unsigned flags);
+
+struct r600_pipe_shader_selector *r600_create_shader_state_tokens(struct pipe_context *ctx,
+                                                                 const void *tokens,
+                                                                 enum pipe_shader_ir,
+                                                                 unsigned pipe_shader_type);
+int r600_shader_select(struct pipe_context *ctx,
+                      struct r600_pipe_shader_selector* sel,
+                      bool *dirty);
+
+void r600_delete_shader_selector(struct pipe_context *ctx,
+                                struct r600_pipe_shader_selector *sel);
+
+struct r600_shader_atomic;
+void evergreen_emit_atomic_buffer_setup_count(struct r600_context *rctx,
+                                             struct r600_pipe_shader *cs_shader,
+                                             struct r600_shader_atomic *combined_atomics,
+                                             uint8_t *atomic_used_mask_p);
+void evergreen_emit_atomic_buffer_setup(struct r600_context *rctx,
+                                       bool is_compute,
+                                       struct r600_shader_atomic *combined_atomics,
+                                       uint8_t atomic_used_mask);
+void evergreen_emit_atomic_buffer_save(struct r600_context *rctx,
+                                      bool is_compute,
+                                      struct r600_shader_atomic *combined_atomics,
+                                      uint8_t *atomic_used_mask_p);
+void r600_update_compressed_resource_state(struct r600_context *rctx, bool compute_only);
+
+void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type);
+void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_only);
 #endif