nv30/shader: SSG, LIT only requires one source register
[mesa.git] / src / gallium / drivers / r600 / r600_resource.c
index 0689d91a2995abaff1f1ac2883b59cba98791251..de339e035123ba7cfbbb10413c0e36351ccec6ce 100644 (file)
@@ -62,14 +62,3 @@ void r600_init_context_resource_functions(struct r600_context *r600)
        r600->context.transfer_destroy = u_transfer_destroy_vtbl;
        r600->context.transfer_inline_write = u_default_transfer_inline_write;
 }
-
-uint64_t r600_resource_va(struct pipe_screen *screen, struct pipe_resource *resource)
-{
-       struct r600_screen *rscreen = (struct r600_screen*)screen;
-       struct r600_resource *rresource = (struct r600_resource*)resource;
-
-       if (rresource->buf) {
-               return rscreen->ws->buffer_get_virtual_address(rresource->buf);
-       }
-       return 0;
-}