nv30/shader: SSG, LIT only requires one source register
[mesa.git] / src / gallium / drivers / r600 / r600_resource.c
index f3ab3613c84033d6a72e083f06a99976c4013b9e..de339e035123ba7cfbbb10413c0e36351ccec6ce 100644 (file)
@@ -53,12 +53,12 @@ void r600_init_screen_resource_functions(struct pipe_screen *screen)
        screen->user_buffer_create = r600_user_buffer_create;
 }
 
-void r600_init_context_resource_functions(struct r600_pipe_context *r600)
+void r600_init_context_resource_functions(struct r600_context *r600)
 {
        r600->context.get_transfer = u_get_transfer_vtbl;
        r600->context.transfer_map = u_transfer_map_vtbl;
-       r600->context.transfer_flush_region = u_transfer_flush_region_vtbl;
+       r600->context.transfer_flush_region = u_default_transfer_flush_region;
        r600->context.transfer_unmap = u_transfer_unmap_vtbl;
        r600->context.transfer_destroy = u_transfer_destroy_vtbl;
-       r600->context.transfer_inline_write = u_transfer_inline_write_vtbl;
+       r600->context.transfer_inline_write = u_default_transfer_inline_write;
 }