#ifndef R600_RESOURCE_H
#define R600_RESOURCE_H
-#include "util/u_transfer.h"
-#include "util/u_vbuf_mgr.h"
+#include "r600.h"
/* flag to indicate a resource is to be used as a transfer so should not be tiled */
-#define R600_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
+#define R600_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
+#define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
-/* Texture transfer. */
struct r600_transfer {
- /* Base class. */
struct pipe_transfer transfer;
- /* Buffer transfer. */
- struct pipe_transfer *buffer_transfer;
+ struct r600_resource *staging;
unsigned offset;
- struct pipe_resource *staging_texture;
};
-/* This gets further specialized into either buffer or texture
- * structures. Use the vtbl struct to choose between the two
- * underlying implementations.
- */
-struct r600_resource {
- struct u_vbuf_resource b;
- struct r600_bo *bo;
- u32 size;
- unsigned bo_size;
+struct compute_memory_item;
+
+struct r600_resource_global {
+ struct r600_resource base;
+ struct compute_memory_item *chunk;
};
struct r600_resource_texture {
struct r600_resource resource;
+
+ /* If this resource is a depth-stencil buffer on evergreen, this contains
+ * the depth part of the format. There is a separate stencil resource
+ * for the stencil buffer below. */
+ enum pipe_format real_format;
+
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS]; /* transfer */
- unsigned pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
unsigned array_mode[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_override;
unsigned size;
unsigned tile_type;
- unsigned depth;
- unsigned dirty_db;
+ bool is_depth;
+ bool is_rat;
+ unsigned dirty_db_mask; /* each bit says if that miplevel is dirty */
struct r600_resource_texture *flushed_depth_texture;
boolean is_flushing_texture;
-
- /* on some cards we have to use integer 64/128-bit types
- for s3tc blits, do this until gallium grows int formats */
- boolean force_int_type;
+ struct radeon_surface surface;
};
#define R600_TEX_IS_TILED(tex, level) ((tex)->array_mode[level] != V_038000_ARRAY_LINEAR_GENERAL && (tex)->array_mode[level] != V_038000_ARRAY_LINEAR_ALIGNED)
-#define R600_BUFFER_MAGIC 0xabcd1600
-
-/* XXX this could be removed */
-struct r600_resource_buffer {
- struct r600_resource r;
- uint32_t magic;
-};
-
struct r600_surface {
struct pipe_surface base;
- unsigned aligned_height;
+
+ bool color_initialized;
+ bool depth_initialized;
+
+ /* Misc. color flags. */
+ bool alphatest_bypass;
+ bool export_16bpc;
+
+ /* Color registers. */
+ unsigned cb_color_info;
+ unsigned cb_color_base;
+ unsigned cb_color_view;
+ unsigned cb_color_size; /* R600 only */
+ unsigned cb_color_frag; /* R600 only */
+ unsigned cb_color_tile; /* R600 only */
+ unsigned cb_color_dim; /* EG only */
+ unsigned cb_color_pitch; /* EG only */
+ unsigned cb_color_slice; /* EG only */
+ unsigned cb_color_attrib; /* EG only */
+
+ /* DB registers. */
+ unsigned db_depth_info; /* DB_Z_INFO (EG) or DB_DEPTH_INFO (r600) */
+ unsigned db_depth_base; /* DB_Z_READ/WRITE_BASE (EG) or DB_DEPTH_BASE (r600) */
+ unsigned db_depth_view;
+ unsigned db_depth_size;
+ unsigned db_depth_slice; /* EG only */
+ unsigned db_stencil_base; /* EG only */
+ unsigned db_stencil_info; /* EG only */
+ unsigned db_prefetch_limit; /* R600 only */
};
+void r600_resource_destroy(struct pipe_screen *screen, struct pipe_resource *res);
void r600_init_screen_resource_functions(struct pipe_screen *screen);
/* r600_texture */
const struct pipe_resource *base,
struct winsys_handle *whandle);
-/* r600_buffer */
-static INLINE struct r600_resource_buffer *r600_buffer(struct pipe_resource *buffer)
+static INLINE struct r600_resource *r600_resource(struct pipe_resource *r)
{
- if (buffer) {
- assert(((struct r600_resource_buffer *)buffer)->magic == R600_BUFFER_MAGIC);
- return (struct r600_resource_buffer *)buffer;
- }
- return NULL;
+ return (struct r600_resource*)r;
}
-int r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture, boolean just_create);
+bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct r600_resource_texture **staging);
/* r600_texture.c texture transfer functions. */
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
void r600_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer* transfer);
-struct r600_pipe_context;
-
-void r600_upload_const_buffer(struct r600_pipe_context *rctx, struct r600_resource_buffer **rbuffer, uint32_t *offset);
-
#endif