#define R600_RESOURCE_H
#include "util/u_transfer.h"
+#include "util/u_vbuf_mgr.h"
-struct r600_context;
-struct r600_screen;
+/* flag to indicate a resource is to be used as a transfer so should not be tiled */
+#define R600_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
+
+/* Texture transfer. */
+struct r600_transfer {
+ /* Base class. */
+ struct pipe_transfer transfer;
+ /* Buffer transfer. */
+ struct pipe_transfer *buffer_transfer;
+ unsigned offset;
+ struct pipe_resource *staging_texture;
+};
/* This gets further specialized into either buffer or texture
* structures. Use the vtbl struct to choose between the two
* underlying implementations.
*/
struct r600_resource {
- struct u_resource base;
- struct radeon_bo *bo;
- u32 domain;
- u32 flink;
- struct pb_buffer *pb;
+ struct u_vbuf_resource b;
+ struct r600_bo *bo;
+ u32 size;
+ unsigned bo_size;
};
struct r600_resource_texture {
struct r600_resource resource;
- unsigned long offset[PIPE_MAX_TEXTURE_LEVELS];
- unsigned long pitch[PIPE_MAX_TEXTURE_LEVELS];
- unsigned long layer_size[PIPE_MAX_TEXTURE_LEVELS];
- unsigned long pitch_override;
- unsigned long bpt;
- unsigned long size;
- unsigned tilled;
- unsigned array_mode;
+
+ /* If this resource is a depth-stencil buffer on evergreen, this contains
+ * the depth part of the format. There is a separate stencil resource
+ * for the stencil buffer below. */
+ enum pipe_format real_format;
+
+ unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS]; /* transfer */
+ unsigned pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
+ unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned array_mode[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned pitch_override;
+ unsigned size;
unsigned tile_type;
+ unsigned depth;
+ unsigned dirty_db;
+ struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
+ struct r600_resource_texture *flushed_depth_texture;
+ boolean is_flushing_texture;
+
+ /* on some cards we have to use integer 64/128-bit types
+ for s3tc blits, do this until gallium grows int formats */
+ boolean force_int_type;
};
-void r600_init_context_resource_functions(struct r600_context *r600);
-void r600_init_screen_resource_functions(struct r600_screen *r600screen);
+#define R600_TEX_IS_TILED(tex, level) ((tex)->array_mode[level] != V_038000_ARRAY_LINEAR_GENERAL && (tex)->array_mode[level] != V_038000_ARRAY_LINEAR_ALIGNED)
+
+struct r600_surface {
+ struct pipe_surface base;
+ unsigned aligned_height;
+};
-/* r600_buffer */
-u32 r600_domain_from_usage(unsigned usage);
+void r600_init_screen_resource_functions(struct pipe_screen *screen);
/* r600_texture */
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
const struct pipe_resource *base,
struct winsys_handle *whandle);
+static INLINE struct r600_resource *r600_resource(struct pipe_resource *r)
+{
+ return (struct r600_resource*)r;
+}
+
+int r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture, boolean just_create);
+
+/* r600_texture.c texture transfer functions. */
+struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box);
+void r600_texture_transfer_destroy(struct pipe_context *ctx,
+ struct pipe_transfer *trans);
+void* r600_texture_transfer_map(struct pipe_context *ctx,
+ struct pipe_transfer* transfer);
+void r600_texture_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer* transfer);
+
+struct r600_pipe_context;
+
+void r600_upload_const_buffer(struct r600_pipe_context *rctx, struct r600_resource **rbuffer, uint32_t *offset);
+
#endif