#define R600_RESOURCE_H
#include "util/u_transfer.h"
+#include "util/u_vbuf_mgr.h"
/* flag to indicate a resource is to be used as a transfer so should not be tiled */
#define R600_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
struct pipe_resource *staging_texture;
};
-/* This gets further specialized into either buffer or texture
- * structures. Use the vtbl struct to choose between the two
- * underlying implementations.
- */
-struct r600_resource {
- struct u_resource base;
- struct r600_bo *bo;
- u32 size;
- unsigned bo_size;
-};
-
struct r600_resource_texture {
struct r600_resource resource;
+
+ /* If this resource is a depth-stencil buffer on evergreen, this contains
+ * the depth part of the format. There is a separate stencil resource
+ * for the stencil buffer below. */
+ enum pipe_format real_format;
+
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
- unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS];
- unsigned pitch_in_pixels[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS]; /* transfer */
+ unsigned pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
unsigned array_mode[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_override;
unsigned size;
- unsigned tiled;
unsigned tile_type;
unsigned depth;
- unsigned dirty;
+ unsigned dirty_db;
+ struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
struct r600_resource_texture *flushed_depth_texture;
+ boolean is_flushing_texture;
};
-#define R600_BUFFER_MAGIC 0xabcd1600
-
-struct r600_resource_buffer {
- struct r600_resource r;
- uint32_t magic;
- void *user_buffer;
- bool uploaded;
-};
+#define R600_TEX_IS_TILED(tex, level) ((tex)->array_mode[level] != V_038000_ARRAY_LINEAR_GENERAL && (tex)->array_mode[level] != V_038000_ARRAY_LINEAR_ALIGNED)
struct r600_surface {
struct pipe_surface base;
const struct pipe_resource *base,
struct winsys_handle *whandle);
-/* r600_buffer */
-static INLINE struct r600_resource_buffer *r600_buffer(struct pipe_resource *buffer)
+static INLINE struct r600_resource *r600_resource(struct pipe_resource *r)
{
- if (buffer) {
- assert(((struct r600_resource_buffer *)buffer)->magic == R600_BUFFER_MAGIC);
- return (struct r600_resource_buffer *)buffer;
- }
- return NULL;
+ return (struct r600_resource*)r;
}
-static INLINE boolean r600_buffer_is_user_buffer(struct pipe_resource *buffer)
-{
- if (r600_buffer(buffer)->uploaded)
- return FALSE;
- return r600_buffer(buffer)->user_buffer ? TRUE : FALSE;
-}
-
-int r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture);
-int (*r600_blit_uncompress_depth_ptr)(struct pipe_context *ctx, struct r600_resource_texture *texture);
+int r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture, boolean just_create);
/* r600_texture.c texture transfer functions. */
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
struct pipe_transfer* transfer);
struct r600_pipe_context;
-struct r600_upload *r600_upload_create(struct r600_pipe_context *rctx,
- unsigned default_size,
- unsigned alignment);
-void r600_upload_flush(struct r600_upload *upload);
-void r600_upload_destroy(struct r600_upload *upload);
-int r600_upload_buffer(struct r600_upload *upload, unsigned offset,
- unsigned size, struct r600_resource_buffer *in_buffer,
- unsigned *out_offset, unsigned *out_size,
- struct r600_bo **out_buffer);
+
+void r600_upload_const_buffer(struct r600_pipe_context *rctx, struct r600_resource **rbuffer, uint32_t *offset);
#endif