if (shader->bo == NULL) {
return -ENOMEM;
}
- ptr = r600_buffer_map_sync_with_rings(&rctx->b, shader->bo, PIPE_TRANSFER_WRITE);
+ ptr = r600_buffer_map_sync_with_rings(
+ &rctx->b, shader->bo,
+ PIPE_TRANSFER_WRITE | RADEON_TRANSFER_TEMPORARY);
if (R600_BIG_ENDIAN) {
for (i = 0; i < shader->shader.bc.ndw; ++i) {
ptr[i] = util_cpu_to_le32(shader->shader.bc.bytecode[i]);