winsys/amdgpu: explicitly declare whether buffer_map is permanent or not
[mesa.git] / src / gallium / drivers / r600 / r600_shader.c
index 408939d11056a59f62251a86591bcb34b4656a30..fc826470d69962284bd9a00bfa1acb4bb0c04dfa 100644 (file)
@@ -141,7 +141,9 @@ static int store_shader(struct pipe_context *ctx,
                if (shader->bo == NULL) {
                        return -ENOMEM;
                }
-               ptr = r600_buffer_map_sync_with_rings(&rctx->b, shader->bo, PIPE_TRANSFER_WRITE);
+               ptr = r600_buffer_map_sync_with_rings(
+                       &rctx->b, shader->bo,
+                       PIPE_TRANSFER_WRITE | RADEON_TRANSFER_TEMPORARY);
                if (R600_BIG_ENDIAN) {
                        for (i = 0; i < shader->shader.bc.ndw; ++i) {
                                ptr[i] = util_cpu_to_le32(shader->shader.bc.bytecode[i]);