struct radeon_state *state;
unsigned i, tmp;
- rpshader->rstate = radeon_state_decref(rpshader->rstate);
- state = radeon_state_shader(rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_VS);
- if (state == NULL)
- return -ENOMEM;
+ state = &rpshader->rstate[0];
+ radeon_state_fini(&rpshader->rstate[0]);
+ radeon_state_init(state, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_VS);
for (i = 0; i < 10; i++) {
state->states[R600_VS_SHADER__SPI_VS_OUT_ID_0 + i] = 0;
}
state->states[R600_VS_SHADER__SPI_VS_OUT_CONFIG] = S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2);
state->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = S_028868_NUM_GPRS(rshader->bc.ngpr) |
S_028868_STACK_SIZE(rshader->bc.nstack);
- rpshader->rstate = state;
- rpshader->rstate->bo[0] = radeon_bo_incref(rscreen->rw, rpshader->bo);
- rpshader->rstate->bo[1] = radeon_bo_incref(rscreen->rw, rpshader->bo);
- rpshader->rstate->nbo = 2;
- rpshader->rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rpshader->rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
+ state->bo[0] = radeon_bo_incref(rscreen->rw, rpshader->bo);
+ state->bo[1] = radeon_bo_incref(rscreen->rw, rpshader->bo);
+ state->nbo = 2;
+ state->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ state->placement[2] = RADEON_GEM_DOMAIN_GTT;
return radeon_state_pm4(state);
}
unsigned i, tmp, exports_ps, num_cout;
boolean have_pos = FALSE;
+ state = &rpshader->rstate[0];
rasterizer = &rctx->rasterizer->state.rasterizer;
- rpshader->rstate = radeon_state_decref(rpshader->rstate);
- state = radeon_state_shader(rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_PS);
- if (state == NULL)
- return -ENOMEM;
+ radeon_state_fini(state);
+ radeon_state_init(state, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_PS);
for (i = 0; i < rshader->ninput; i++) {
tmp = S_028644_SEMANTIC(i);
tmp |= S_028644_SEL_CENTROID(1);
state->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = S_028868_NUM_GPRS(rshader->bc.ngpr) |
S_028868_STACK_SIZE(rshader->bc.nstack);
state->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = exports_ps;
- rpshader->rstate = state;
- rpshader->rstate->bo[0] = radeon_bo_incref(rscreen->rw, rpshader->bo);
- rpshader->rstate->nbo = 1;
- rpshader->rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ state->bo[0] = radeon_bo_incref(rscreen->rw, rpshader->bo);
+ state->nbo = 1;
+ state->placement[0] = RADEON_GEM_DOMAIN_GTT;
return radeon_state_pm4(state);
}
}
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D || inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D)
- tex.coord_type_w = 2;
+ tex.src_sel_w = 2;
r = r600_bc_add_tex(ctx->bc, &tex);
if (r)