if (shader->processor_type != TGSI_PROCESSOR_VERTEX)
return 0;
- if (!memcmp(&rshader->vertex_elements, rctx->vertex_elements, sizeof(struct r600_vertex_element))) {
+ /* doing a full memcmp fell over the refcount */
+ if ((rshader->vertex_elements.count == rctx->vertex_elements->count) &&
+ (!memcmp(&rshader->vertex_elements.elements, &rctx->vertex_elements->elements, 32 * sizeof(struct pipe_vertex_element)))) {
return 0;
}
rshader->vertex_elements = *rctx->vertex_elements;