if (property->u[0].Data == 1)
shader->fs_write_all = TRUE;
break;
+ case TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION:
+ if (property->u[0].Data == 1)
+ shader->vs_position_window_space = TRUE;
+ break;
case TGSI_PROPERTY_VS_PROHIBIT_UCPS:
/* we don't need this one */
break;