#include "r600_formats.h"
#include "r600_opcodes.h"
#include "r600_shader.h"
+#include "r600_dump.h"
#include "r600d.h"
+#include "sfn/sfn_nir.h"
#include "sb/sb_public.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_scan.h"
#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_from_mesa.h"
+#include "nir/tgsi_to_nir.h"
+#include "nir/nir_to_tgsi_info.h"
+#include "compiler/nir/nir.h"
#include "util/u_bitcast.h"
#include "util/u_memory.h"
#include "util/u_math.h"
return 0;
}
+extern const struct nir_shader_compiler_options r600_nir_options;
+static int nshader = 0;
int r600_pipe_shader_create(struct pipe_context *ctx,
struct r600_pipe_shader *shader,
union r600_shader_key key)
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_pipe_shader_selector *sel = shader->selector;
int r;
- bool dump = r600_can_dump_shader(&rctx->screen->b,
- tgsi_get_processor_type(sel->tokens));
- unsigned use_sb = !(rctx->screen->b.debug_flags & DBG_NO_SB);
+ struct r600_screen *rscreen = (struct r600_screen *)ctx->screen;
+
+ int processor = sel->ir_type == PIPE_SHADER_IR_TGSI ?
+ tgsi_get_processor_type(sel->tokens):
+ pipe_shader_type_from_mesa(sel->nir->info.stage);
+
+ bool dump = r600_can_dump_shader(&rctx->screen->b, processor);
+ unsigned use_sb = !(rctx->screen->b.debug_flags & DBG_NO_SB) &&
+ !(rscreen->b.debug_flags & DBG_NIR);
unsigned sb_disasm;
unsigned export_shader;
-
+
shader->shader.bc.isa = rctx->isa;
-
+
+ if (!(rscreen->b.debug_flags & DBG_NIR)) {
+ assert(sel->ir_type == PIPE_SHADER_IR_TGSI);
+ r = r600_shader_from_tgsi(rctx, shader, key);
+ if (r) {
+ R600_ERR("translation from TGSI failed !\n");
+ goto error;
+ }
+ } else {
+ if (sel->ir_type == PIPE_SHADER_IR_TGSI)
+ sel->nir = tgsi_to_nir_noscreen(sel->tokens, &r600_nir_options);
+ nir_tgsi_scan_shader(sel->nir, &sel->info, true);
+ r = r600_shader_from_nir(rctx, shader, &key);
+ if (r) {
+ fprintf(stderr, "--Failed shader--------------------------------------------------\n");
+
+ if (sel->ir_type == PIPE_SHADER_IR_TGSI) {
+ fprintf(stderr, "--TGSI--------------------------------------------------------\n");
+ tgsi_dump(sel->tokens, 0);
+ }
+
+ if (rscreen->b.debug_flags & DBG_NIR) {
+ fprintf(stderr, "--NIR --------------------------------------------------------\n");
+ nir_print_shader(sel->nir, stderr);
+ }
+
+ R600_ERR("translation from NIR failed !\n");
+ goto error;
+ }
+ }
+
if (dump) {
- fprintf(stderr, "--------------------------------------------------------------\n");
- tgsi_dump(sel->tokens, 0);
-
+ if (sel->ir_type == PIPE_SHADER_IR_TGSI) {
+ fprintf(stderr, "--TGSI--------------------------------------------------------\n");
+ tgsi_dump(sel->tokens, 0);
+ }
+
if (sel->so.num_outputs) {
r600_dump_streamout(&sel->so);
}
}
- r = r600_shader_from_tgsi(rctx, shader, key);
- if (r) {
- R600_ERR("translation from TGSI failed !\n");
- goto error;
- }
+
if (shader->shader.processor_type == PIPE_SHADER_VERTEX) {
/* only disable for vertex shaders in tess paths */
if (key.vs.as_ls)
r600_bytecode_disasm(&shader->shader.bc);
fprintf(stderr, "______________________________________________________________\n");
} else if ((dump && sb_disasm) || use_sb) {
- r = r600_sb_bytecode_process(rctx, &shader->shader.bc, &shader->shader,
+ r = r600_sb_bytecode_process(rctx, &shader->shader.bc, &shader->shader,
dump, use_sb);
if (r) {
R600_ERR("r600_sb_bytecode_process failed !\n");
}
}
+ if (dump) {
+ FILE *f;
+ char fname[1024];
+ snprintf(fname, 1024, "shader_from_%s_%d.cpp",
+ (sel->ir_type == PIPE_SHADER_IR_TGSI ?
+ (rscreen->b.debug_flags & DBG_NIR ? "tgsi-nir" : "tgsi")
+ : "nir"), nshader);
+ f = fopen(fname, "w");
+ print_shader_info(f, nshader++, &shader->shader);
+ print_shader_info(stderr, nshader++, &shader->shader);
+ print_pipe_info(stderr, &sel->info);
+ if (sel->ir_type == PIPE_SHADER_IR_TGSI) {
+ fprintf(f, "/****TGSI**********************************\n");
+ tgsi_dump_to_file(sel->tokens, 0, f);
+ }
+
+ if (rscreen->b.debug_flags & DBG_NIR){
+ fprintf(f, "/****NIR **********************************\n");
+ nir_print_shader(sel->nir, f);
+ }
+ fprintf(f, "******************************************/\n");
+ fclose(f);
+ }
+
if (shader->gs_copy_shader) {
if (dump) {
// dump copy shader
void r600_pipe_shader_destroy(struct pipe_context *ctx UNUSED, struct r600_pipe_shader *shader)
{
r600_resource_reference(&shader->bo, NULL);
- r600_bytecode_clear(&shader->shader.bc);
+ if (shader->shader.bc.cf.next)
+ r600_bytecode_clear(&shader->shader.bc);
r600_release_command_buffer(&shader->command_buffer);
}
};
/* we need this to get a common lds index for vs/tcs/tes input/outputs */
-int r600_get_lds_unique_index(unsigned semantic_name, unsigned index)
+int r600_get_lds_unique_index(unsigned semantic_name, unsigned index, bool texcoord_semantics)
{
switch (semantic_name) {
case TGSI_SEMANTIC_POSITION:
return 2 + index;
case TGSI_SEMANTIC_GENERIC:
if (index <= 63-4)
- return 4 + index - 9;
+ return 4 + index - (texcoord_semantics ? 0 : 9);
else
/* same explanation as in the default statement,
* the only user hitting this is st/nine.
break;
else if (d->Semantic.Name == TGSI_SEMANTIC_TESSINNER ||
d->Semantic.Name == TGSI_SEMANTIC_TESSOUTER) {
- int param = r600_get_lds_unique_index(d->Semantic.Name, 0);
+ int param = r600_get_lds_unique_index(d->Semantic.Name, 0, false);
int dreg = d->Semantic.Name == TGSI_SEMANTIC_TESSINNER ? 3 : 2;
unsigned temp_reg = r600_get_temp(ctx);
return r;
param = r600_get_lds_unique_index(name[first],
- index[first]);
+ index[first], false);
} else {
param = r600_get_lds_unique_index(name[reg.Register.Index],
- index[reg.Register.Index]);
+ index[reg.Register.Index], false);
}
/* add to base_addr - passed in temp_reg.x */
r600_bytecode_add_alu(ctx->bc, &alu);
}
-static int generate_gs_copy_shader(struct r600_context *rctx,
- struct r600_pipe_shader *gs,
- struct pipe_stream_output_info *so)
+int generate_gs_copy_shader(struct r600_context *rctx,
+ struct r600_pipe_shader *gs,
+ struct pipe_stream_output_info *so)
{
struct r600_shader_ctx ctx = {};
struct r600_shader *gs_shader = &gs->shader;
for (i = 0; i < ctx->shader->noutput; i++) {
struct r600_bytecode_alu alu;
- int param = r600_get_lds_unique_index(ctx->shader->output[i].name, ctx->shader->output[i].sid);
+ int param = r600_get_lds_unique_index(ctx->shader->output[i].name,
+ ctx->shader->output[i].sid, false);
if (param) {
r = single_alu_op2(ctx, ALU_OP2_ADD_INT,
int dreg = ctx->shader->output[output_idx].gpr;
int r;
- param = r600_get_lds_unique_index(name, 0);
+ param = r600_get_lds_unique_index(name, 0, false);
r = get_lds_offset0(ctx, 1, temp_reg, true);
if (r)
return r;
}
else {
location = TGSI_INTERPOLATE_LOC_CENTROID;
+ ctx->shader->input[input].uses_interpolate_at_centroid = 1;
}
k = eg_get_interpolator_index(ctx->shader->input[input].interpolate, location);