radeonsi: remove redundant si_shader_info::images_declared
[mesa.git] / src / gallium / drivers / r600 / r600_shader.h
index d989ce436497e64311310b8ed9eaee3a495019fa..4e4942c1ba4b449709b652ec38ff79d517b7d9c3 100644 (file)
 
 #include "r600_asm.h"
 
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Valid shader configurations:
+ *
+ * API shaders       VS | TCS | TES | GS |pass| PS
+ * are compiled as:     |     |     |    |thru|
+ *                      |     |     |    |    |
+ * Only VS & PS:     VS | --  | --  | -- | -- | PS
+ * With GS:          ES | --  | --  | GS | VS | PS
+ * With Tessel.:     LS | HS  | VS  | -- | -- | PS
+ * With both:        LS | HS  | ES  | GS | VS | PS
+ */
+
 struct r600_shader_io {
        unsigned                name;
        unsigned                gpr;
        unsigned                done;
-       int                     sid;
+       unsigned                sid;
        int                     spi_sid;
        unsigned                interpolate;
        unsigned                ij_index;
-       boolean                 centroid;
+       unsigned                interpolate_location; //  TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
        unsigned                lds_pos; /* for evergreen */
        unsigned                back_color_input;
        unsigned                write_mask;
+       int                     ring_offset;
+       unsigned                uses_interpolate_at_centroid;
+};
+
+struct r600_shader_atomic {
+       unsigned start, end;
+       unsigned buffer_id;
+       unsigned hw_idx;
+       unsigned array_id;
 };
 
 struct r600_shader {
@@ -44,36 +69,94 @@ struct r600_shader {
        struct r600_bytecode            bc;
        unsigned                ninput;
        unsigned                noutput;
+       unsigned                nhwatomic;
        unsigned                nlds;
-       struct r600_shader_io   input[40];
-       struct r600_shader_io   output[40];
+       unsigned                nsys_inputs;
+       struct r600_shader_io   input[PIPE_MAX_SHADER_INPUTS];
+       struct r600_shader_io   output[PIPE_MAX_SHADER_OUTPUTS];
+       struct r600_shader_atomic atomics[8];
+       unsigned                nhwatomic_ranges;
        boolean                 uses_kill;
        boolean                 fs_write_all;
        boolean                 two_side;
+       boolean                 needs_scratch_space;
        /* Number of color outputs in the TGSI shader,
         * sometimes it could be higher than nr_cbufs (bug?).
         * Also with writes_all property on eg+ it will be set to max CB number */
        unsigned                nr_ps_max_color_exports;
        /* Real number of ps color exports compiled in the bytecode */
        unsigned                nr_ps_color_exports;
+       unsigned                ps_color_export_mask;
+       unsigned                ps_export_highest;
        /* bit n is set if the shader writes gl_ClipDistance[n] */
+       unsigned                cc_dist_mask;
        unsigned                clip_dist_write;
+       unsigned                cull_dist_write;
+       boolean                 vs_position_window_space;
        /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
        boolean                 vs_out_misc_write;
        boolean                 vs_out_point_size;
+       boolean                 vs_out_layer;
+       boolean                 vs_out_viewport;
+       boolean                 vs_out_edgeflag;
        boolean                 has_txq_cube_array_z_comp;
        boolean                 uses_tex_buffers;
+       boolean                 gs_prim_id_input;
+       boolean                 gs_tri_strip_adj_fix;
+       uint8_t                 ps_conservative_z;
+
+       /* Size in bytes of a data item in the ring(s) (single vertex data).
+          Stages with only one ring items 123 will be set to 0. */
+       unsigned                ring_item_sizes[4];
 
        unsigned                indirect_files;
        unsigned                max_arrays;
        unsigned                num_arrays;
+       unsigned                vs_as_es;
+       unsigned                vs_as_ls;
+       unsigned                vs_as_gs_a;
+       unsigned                tes_as_es;
+       unsigned                tcs_prim_mode;
+       unsigned                ps_prim_id_input;
        struct r600_shader_array * arrays;
+
+       boolean                 uses_doubles;
+       boolean                 uses_atomics;
+       boolean                 uses_images;
+       boolean                 uses_helper_invocation;
+       uint8_t                 atomic_base;
+       uint8_t                 rat_base;
+       uint8_t                 image_size_const_offset;
 };
 
-struct r600_shader_key {
-       unsigned color_two_side:1;
-       unsigned alpha_to_one:1;
-       unsigned nr_cbufs:4;
+union r600_shader_key {
+       struct {
+               unsigned        nr_cbufs:4;
+               unsigned        first_atomic_counter:4;
+               unsigned        image_size_const_offset:5;
+               unsigned        color_two_side:1;
+               unsigned        alpha_to_one:1;
+               unsigned        apply_sample_id_mask:1;
+       } ps;
+       struct {
+               unsigned        prim_id_out:8;
+               unsigned        first_atomic_counter:4;
+               unsigned        as_es:1; /* export shader */
+               unsigned        as_ls:1; /* local shader */
+               unsigned        as_gs_a:1;
+       } vs;
+       struct {
+               unsigned        first_atomic_counter:4;
+               unsigned        as_es:1;
+       } tes;
+       struct {
+               unsigned        first_atomic_counter:4;
+               unsigned        prim_mode:3;
+       } tcs;
+       struct {
+               unsigned        first_atomic_counter:4;
+               unsigned        tri_strip_adj_fix:1;
+       } gs;
 };
 
 struct r600_shader_array {
@@ -85,6 +168,8 @@ struct r600_shader_array {
 struct r600_pipe_shader {
        struct r600_pipe_shader_selector *selector;
        struct r600_pipe_shader *next_variant;
+       /* for GS - corresponding copy shader (installed as VS) */
+       struct r600_pipe_shader *gs_copy_shader;
        struct r600_shader      shader;
        struct r600_command_buffer command_buffer; /* register writes */
        struct r600_resource    *bo;
@@ -92,9 +177,28 @@ struct r600_pipe_shader {
        unsigned                flatshade;
        unsigned                pa_cl_vs_out_cntl;
        unsigned                nr_ps_color_outputs;
-       struct r600_shader_key  key;
+       unsigned                ps_color_export_mask;
+       
+       union r600_shader_key   key;
        unsigned                db_shader_control;
        unsigned                ps_depth_export;
+       unsigned                enabled_stream_buffers_mask;
+       unsigned                scratch_space_needed; /* size of scratch space (if > 0) counted in vec4 */
 };
 
+/* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and
+ TGSI_INTERPOLATE_LOC_CENTER/SAMPLE/COUNT. Other input values return -1. */
+int eg_get_interpolator_index(unsigned interpolate, unsigned location);
+
+int r600_get_lds_unique_index(unsigned semantic_name, unsigned index);
+
+int generate_gs_copy_shader(struct r600_context *rctx,
+                            struct r600_pipe_shader *gs,
+                            struct pipe_stream_output_info *so);
+
+#ifdef __cplusplus
+}  // extern "C"
+#endif
+
+
 #endif