#include "r600_asm.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Valid shader configurations:
+ *
+ * API shaders VS | TCS | TES | GS |pass| PS
+ * are compiled as: | | | |thru|
+ * | | | | |
+ * Only VS & PS: VS | -- | -- | -- | -- | PS
+ * With GS: ES | -- | -- | GS | VS | PS
+ * With Tessel.: LS | HS | VS | -- | -- | PS
+ * With both: LS | HS | ES | GS | VS | PS
+ */
+
struct r600_shader_io {
unsigned name;
unsigned gpr;
unsigned done;
- int sid;
+ unsigned sid;
int spi_sid;
unsigned interpolate;
- boolean centroid;
+ unsigned ij_index;
+ unsigned interpolate_location; // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
unsigned lds_pos; /* for evergreen */
+ unsigned back_color_input;
unsigned write_mask;
+ int ring_offset;
+ unsigned uses_interpolate_at_centroid;
+};
+
+struct r600_shader_atomic {
+ unsigned start, end;
+ unsigned buffer_id;
+ unsigned hw_idx;
+ unsigned array_id;
};
struct r600_shader {
struct r600_bytecode bc;
unsigned ninput;
unsigned noutput;
+ unsigned nhwatomic;
unsigned nlds;
- struct r600_shader_io input[32];
- struct r600_shader_io output[32];
+ unsigned nsys_inputs;
+ struct r600_shader_io input[PIPE_MAX_SHADER_INPUTS];
+ struct r600_shader_io output[PIPE_MAX_SHADER_OUTPUTS];
+ struct r600_shader_atomic atomics[8];
+ unsigned nhwatomic_ranges;
boolean uses_kill;
boolean fs_write_all;
- boolean vs_prohibit_ucps;
boolean two_side;
- unsigned nr_cbufs;
+ boolean needs_scratch_space;
+ /* Number of color outputs in the TGSI shader,
+ * sometimes it could be higher than nr_cbufs (bug?).
+ * Also with writes_all property on eg+ it will be set to max CB number */
+ unsigned nr_ps_max_color_exports;
+ /* Real number of ps color exports compiled in the bytecode */
+ unsigned nr_ps_color_exports;
+ unsigned ps_color_export_mask;
+ unsigned ps_export_highest;
/* bit n is set if the shader writes gl_ClipDistance[n] */
+ unsigned cc_dist_mask;
unsigned clip_dist_write;
+ unsigned cull_dist_write;
+ boolean vs_position_window_space;
/* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
boolean vs_out_misc_write;
+ boolean vs_out_point_size;
+ boolean vs_out_layer;
+ boolean vs_out_viewport;
+ boolean vs_out_edgeflag;
+ boolean has_txq_cube_array_z_comp;
+ boolean uses_tex_buffers;
+ boolean gs_prim_id_input;
+ boolean gs_tri_strip_adj_fix;
+ uint8_t ps_conservative_z;
+
+ /* Size in bytes of a data item in the ring(s) (single vertex data).
+ Stages with only one ring items 123 will be set to 0. */
+ unsigned ring_item_sizes[4];
+
+ unsigned indirect_files;
+ unsigned max_arrays;
+ unsigned num_arrays;
+ unsigned vs_as_es;
+ unsigned vs_as_ls;
+ unsigned vs_as_gs_a;
+ unsigned tes_as_es;
+ unsigned tcs_prim_mode;
+ unsigned ps_prim_id_input;
+ struct r600_shader_array * arrays;
+
+ boolean uses_doubles;
+ boolean uses_atomics;
+ boolean uses_images;
+ boolean uses_helper_invocation;
+ uint8_t atomic_base;
+ uint8_t rat_base;
+ uint8_t image_size_const_offset;
};
+union r600_shader_key {
+ struct {
+ unsigned nr_cbufs:4;
+ unsigned first_atomic_counter:4;
+ unsigned image_size_const_offset:5;
+ unsigned color_two_side:1;
+ unsigned alpha_to_one:1;
+ unsigned apply_sample_id_mask:1;
+ } ps;
+ struct {
+ unsigned prim_id_out:8;
+ unsigned first_atomic_counter:4;
+ unsigned as_es:1; /* export shader */
+ unsigned as_ls:1; /* local shader */
+ unsigned as_gs_a:1;
+ } vs;
+ struct {
+ unsigned first_atomic_counter:4;
+ unsigned as_es:1;
+ } tes;
+ struct {
+ unsigned first_atomic_counter:4;
+ unsigned prim_mode:3;
+ } tcs;
+ struct {
+ unsigned first_atomic_counter:4;
+ unsigned tri_strip_adj_fix:1;
+ } gs;
+};
+
+struct r600_shader_array {
+ unsigned gpr_start;
+ unsigned gpr_count;
+ unsigned comp_mask;
+};
+
+struct r600_pipe_shader {
+ struct r600_pipe_shader_selector *selector;
+ struct r600_pipe_shader *next_variant;
+ /* for GS - corresponding copy shader (installed as VS) */
+ struct r600_pipe_shader *gs_copy_shader;
+ struct r600_shader shader;
+ struct r600_command_buffer command_buffer; /* register writes */
+ struct r600_resource *bo;
+ unsigned sprite_coord_enable;
+ unsigned flatshade;
+ unsigned pa_cl_vs_out_cntl;
+ unsigned nr_ps_color_outputs;
+ unsigned ps_color_export_mask;
+
+ union r600_shader_key key;
+ unsigned db_shader_control;
+ unsigned ps_depth_export;
+ unsigned enabled_stream_buffers_mask;
+ unsigned scratch_space_needed; /* size of scratch space (if > 0) counted in vec4 */
+};
+
+/* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and
+ TGSI_INTERPOLATE_LOC_CENTER/SAMPLE/COUNT. Other input values return -1. */
+int eg_get_interpolator_index(unsigned interpolate, unsigned location);
+
+int r600_get_lds_unique_index(unsigned semantic_name, unsigned index);
+
+int generate_gs_copy_shader(struct r600_context *rctx,
+ struct r600_pipe_shader *gs,
+ struct pipe_stream_output_info *so);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+
#endif