util: remove LIST_IS_EMPTY macro
[mesa.git] / src / gallium / drivers / r600 / r600_shader.h
index da96688e544598cca67cbe6664922db90f79cfc5..b7046b39d4c32a677fccbbd8513badd2cd0d697d 100644 (file)
@@ -54,6 +54,7 @@ struct r600_shader_io {
        unsigned                back_color_input;
        unsigned                write_mask;
        int                     ring_offset;
+       unsigned                uses_interpolate_at_centroid;
 };
 
 struct r600_shader_atomic {
@@ -78,12 +79,15 @@ struct r600_shader {
        boolean                 uses_kill;
        boolean                 fs_write_all;
        boolean                 two_side;
+       boolean                 needs_scratch_space;
        /* Number of color outputs in the TGSI shader,
         * sometimes it could be higher than nr_cbufs (bug?).
         * Also with writes_all property on eg+ it will be set to max CB number */
        unsigned                nr_ps_max_color_exports;
        /* Real number of ps color exports compiled in the bytecode */
        unsigned                nr_ps_color_exports;
+       unsigned                ps_color_export_mask;
+       unsigned                ps_export_highest;
        /* bit n is set if the shader writes gl_ClipDistance[n] */
        unsigned                cc_dist_mask;
        unsigned                clip_dist_write;
@@ -172,10 +176,13 @@ struct r600_pipe_shader {
        unsigned                flatshade;
        unsigned                pa_cl_vs_out_cntl;
        unsigned                nr_ps_color_outputs;
+       unsigned                ps_color_export_mask;
+       
        union r600_shader_key   key;
        unsigned                db_shader_control;
        unsigned                ps_depth_export;
        unsigned                enabled_stream_buffers_mask;
+       unsigned                scratch_space_needed; /* size of scratch space (if > 0) counted in vec4 */
 };
 
 /* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and