struct r600_pipe_state *rstate = &shader->rstate;
struct r600_shader *rshader = &shader->shader;
unsigned spi_vs_out_id[10];
- unsigned i, tmp;
+ unsigned i, tmp, nparams;
/* clear previous register */
rstate->nregs = 0;
spi_vs_out_id[i], 0xFFFFFFFF, NULL);
}
+ /* Certain attributes (position, psize, etc.) don't count as params.
+ * VS is required to export at least one param and r600_shader_from_tgsi()
+ * takes care of adding a dummy export.
+ */
+ nparams = rshader->noutput - rshader->npos;
+ if (nparams < 1)
+ nparams = 1;
+
r600_pipe_state_add_reg(rstate,
R_0286C4_SPI_VS_OUT_CONFIG,
- S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 1),
+ S_0286C4_VS_EXPORT_COUNT(nparams - 1),
0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate,
R_028868_SQ_PGM_RESOURCES_VS,