if (rctx->framebuffer.state.nr_cbufs) {
rctx->flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
+ rctx->flags |= R600_CONTEXT_FLUSH_AND_INV_CB;
if (rctx->chip_class >= R700 &&
rctx->framebuffer.state.cbufs[0]->texture->nr_samples > 1) {
}
if (rctx->framebuffer.state.zsbuf) {
rctx->flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
+ rctx->flags |= R600_CONTEXT_FLUSH_AND_INV_DB;
rtex = (struct r600_texture*)rctx->framebuffer.state.zsbuf->texture;
if (rctx->chip_class >= R700 && rtex->htile) {