static void *r600_create_fs_state(struct pipe_context *ctx,
const struct pipe_shader_state *shader)
{
- return r600_pipe_shader_create(ctx, C_PROGRAM_TYPE_FS, shader->tokens);
+ return r600_pipe_shader_create(ctx, shader->tokens);
}
static void r600_bind_fs_state(struct pipe_context *ctx, void *state)
static void *r600_create_vs_state(struct pipe_context *ctx,
const struct pipe_shader_state *shader)
{
- return r600_pipe_shader_create(ctx, C_PROGRAM_TYPE_VS, shader->tokens);
+ return r600_pipe_shader_create(ctx, shader->tokens);
}
static void r600_bind_vs_state(struct pipe_context *ctx, void *state)