format == PIPE_FORMAT_R11G11B10_FLOAT)
return FALSE;
+ /* MSAA integer colorbuffers hang. */
+ if (util_format_is_pure_integer(format))
+ return FALSE;
+
switch (sample_count) {
case 2:
case 4:
default:
return FALSE;
}
-
- /* require render-target support for multisample resources */
- if (util_format_is_depth_or_stencil(format)) {
- usage |= PIPE_BIND_DEPTH_STENCIL;
- } else if (util_format_is_pure_integer(format)) {
- return FALSE; /* no integer textures */
- } else {
- usage |= PIPE_BIND_RENDER_TARGET;
- }
}
if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
r600_init_atom(rctx, &rctx->samplers[PIPE_SHADER_FRAGMENT].views.atom, id++, r600_emit_ps_sampler_views, 0);
r600_init_atom(rctx, &rctx->vertex_buffer_state.atom, id++, r600_emit_vertex_buffers, 0);
+ r600_init_atom(rctx, &rctx->vgt_state.atom, id++, r600_emit_vgt_state, 6);
+ r600_init_atom(rctx, &rctx->vgt2_state.atom, id++, r600_emit_vgt2_state, 3);
+
r600_init_atom(rctx, &rctx->seamless_cube_map.atom, id++, r600_emit_seamless_cube_map, 3);
r600_init_atom(rctx, &rctx->sample_mask.atom, id++, r600_emit_sample_mask, 3);
rctx->sample_mask.sample_mask = ~0;
r600_init_atom(rctx, &rctx->alphatest_state.atom, id++, r600_emit_alphatest_state, 6);
r600_init_atom(rctx, &rctx->blend_color.atom, id++, r600_emit_blend_color, 6);
r600_init_atom(rctx, &rctx->cb_misc_state.atom, id++, r600_emit_cb_misc_state, 7);
+ r600_init_atom(rctx, &rctx->clip_misc_state.atom, id++, r600_emit_clip_misc_state, 6);
r600_init_atom(rctx, &rctx->clip_state.atom, id++, r600_emit_clip_state, 26);
r600_init_atom(rctx, &rctx->db_misc_state.atom, id++, r600_emit_db_misc_state, 4);
r600_init_atom(rctx, &rctx->stencil_ref.atom, id++, r600_emit_stencil_ref, 4);