/* Workaround for a missing scissor enable on r600. */
if (rctx->b.chip_class == R600 &&
- rs->scissor_enable != rctx->scissor.enable) {
- rctx->scissor.enable = rs->scissor_enable;
- rctx->scissor.atom.dirty = true;
+ rs->scissor_enable != rctx->scissor[0].enable) {
+ rctx->scissor[0].enable = rs->scissor_enable;
+ rctx->scissor[0].atom.dirty = true;
}
/* Re-emit PA_SC_LINE_STIPPLE. */
const struct pipe_viewport_state *state)
{
struct r600_context *rctx = (struct r600_context *)ctx;
+ int i;
- rctx->viewport.state = *state;
- rctx->viewport.atom.dirty = true;
+ for (i = start_slot; i < start_slot + num_viewports; i++) {
+ rctx->viewport[i].state = state[i - start_slot];
+ rctx->viewport[i].atom.dirty = true;
+ }
}
void r600_emit_viewport_state(struct r600_context *rctx, struct r600_atom *atom)
{
struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
- struct pipe_viewport_state *state = &rctx->viewport.state;
+ struct r600_viewport_state *rstate = (struct r600_viewport_state *)atom;
+ struct pipe_viewport_state *state = &rstate->state;
+ int offset = rstate->idx * 6 * 4;
- r600_write_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE_0, 6);
+ r600_write_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE_0 + offset, 6);
radeon_emit(cs, fui(state->scale[0])); /* R_02843C_PA_CL_VPORT_XSCALE_0 */
radeon_emit(cs, fui(state->translate[0])); /* R_028440_PA_CL_VPORT_XOFFSET_0 */
radeon_emit(cs, fui(state->scale[1])); /* R_028444_PA_CL_VPORT_YSCALE_0 */
/* Dual-source blending only makes sense with nr_cbufs == 1. */
if (key.nr_cbufs == 1 && rctx->dual_src_blend)
key.nr_cbufs = 2;
+ } else if (sel->type == PIPE_SHADER_VERTEX) {
+ key.vs_as_es = (rctx->gs_shader != NULL);
}
return key;
}
return r600_create_shader_state(ctx, state, PIPE_SHADER_VERTEX);
}
+static void *r600_create_gs_state(struct pipe_context *ctx,
+ const struct pipe_shader_state *state)
+{
+ return r600_create_shader_state(ctx, state, PIPE_SHADER_GEOMETRY);
+}
+
static void r600_bind_ps_state(struct pipe_context *ctx, void *state)
{
struct r600_context *rctx = (struct r600_context *)ctx;
rctx->b.streamout.stride_in_dw = rctx->vs_shader->so.stride;
}
+static void r600_bind_gs_state(struct pipe_context *ctx, void *state)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+
+ rctx->gs_shader = (struct r600_pipe_shader_selector *)state;
+
+ if (!state)
+ return;
+ rctx->b.streamout.stride_in_dw = rctx->gs_shader->so.stride;
+}
+
static void r600_delete_shader_selector(struct pipe_context *ctx,
struct r600_pipe_shader_selector *sel)
{
r600_delete_shader_selector(ctx, sel);
}
+
+static void r600_delete_gs_state(struct pipe_context *ctx, void *state)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct r600_pipe_shader_selector *sel = (struct r600_pipe_shader_selector *)state;
+
+ if (rctx->gs_shader == sel) {
+ rctx->gs_shader = NULL;
+ }
+
+ r600_delete_shader_selector(ctx, sel);
+}
+
+
void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state)
{
if (state->dirty_mask) {
}
for (i = 0; i < size / 4; ++i) {
- tmpPtr[i] = util_bswap32(((uint32_t *)ptr)[i]);
+ tmpPtr[i] = util_cpu_to_le32(((uint32_t *)ptr)[i]);
}
u_upload_data(rctx->b.uploader, 0, size, tmpPtr, &cb->buffer_offset, &cb->buffer);
pipe_resource_reference(&cb.buffer, NULL);
}
+static void update_shader_atom(struct pipe_context *ctx,
+ struct r600_shader_state *state,
+ struct r600_pipe_shader *shader)
+{
+ state->shader = shader;
+ if (shader) {
+ state->atom.num_dw = shader->command_buffer.num_dw;
+ state->atom.dirty = true;
+ r600_context_add_resource_size(ctx, (struct pipe_resource *)shader->bo);
+ } else {
+ state->atom.num_dw = 0;
+ state->atom.dirty = false;
+ }
+}
+
+static void update_gs_block_state(struct r600_context *rctx, unsigned enable)
+{
+ if (rctx->shader_stages.geom_enable != enable) {
+ rctx->shader_stages.geom_enable = enable;
+ rctx->shader_stages.atom.dirty = true;
+ }
+
+ if (rctx->gs_rings.enable != enable) {
+ rctx->gs_rings.enable = enable;
+ rctx->gs_rings.atom.dirty = true;
+
+ if (enable && !rctx->gs_rings.esgs_ring.buffer) {
+ unsigned size = 0x1C000;
+ rctx->gs_rings.esgs_ring.buffer =
+ pipe_buffer_create(rctx->b.b.screen, PIPE_BIND_CUSTOM,
+ PIPE_USAGE_DEFAULT, size);
+ rctx->gs_rings.esgs_ring.buffer_size = size;
+
+ size = 0x4000000;
+
+ rctx->gs_rings.gsvs_ring.buffer =
+ pipe_buffer_create(rctx->b.b.screen, PIPE_BIND_CUSTOM,
+ PIPE_USAGE_DEFAULT, size);
+ rctx->gs_rings.gsvs_ring.buffer_size = size;
+ }
+
+ if (enable) {
+ r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_GEOMETRY,
+ R600_GS_RING_CONST_BUFFER, &rctx->gs_rings.esgs_ring);
+ r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_VERTEX,
+ R600_GS_RING_CONST_BUFFER, &rctx->gs_rings.gsvs_ring);
+ } else {
+ r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_GEOMETRY,
+ R600_GS_RING_CONST_BUFFER, NULL);
+ r600_set_constant_buffer(&rctx->b.b, PIPE_SHADER_VERTEX,
+ R600_GS_RING_CONST_BUFFER, NULL);
+ }
+ }
+}
+
static bool r600_update_derived_state(struct r600_context *rctx)
{
struct pipe_context * ctx = (struct pipe_context*)rctx;
- bool ps_dirty = false, vs_dirty = false;
+ bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
bool blend_disable;
if (!rctx->blitter->running) {
}
}
- if (unlikely(rctx->vertex_shader.shader != rctx->vs_shader)) {
+ update_gs_block_state(rctx, rctx->gs_shader != NULL);
+
+ if (rctx->gs_shader) {
+ r600_shader_select(ctx, rctx->gs_shader, &gs_dirty);
+ if (unlikely(!rctx->gs_shader->current))
+ return false;
+
+ if (!rctx->shader_stages.geom_enable) {
+ rctx->shader_stages.geom_enable = true;
+ rctx->shader_stages.atom.dirty = true;
+ }
+
+ /* gs_shader provides GS and VS (copy shader) */
+ if (unlikely(rctx->geometry_shader.shader != rctx->gs_shader->current)) {
+ update_shader_atom(ctx, &rctx->geometry_shader, rctx->gs_shader->current);
+ update_shader_atom(ctx, &rctx->vertex_shader, rctx->gs_shader->current->gs_copy_shader);
+ /* Update clip misc state. */
+ if (rctx->gs_shader->current->gs_copy_shader->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
+ rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write) {
+ rctx->clip_misc_state.pa_cl_vs_out_cntl = rctx->gs_shader->current->gs_copy_shader->pa_cl_vs_out_cntl;
+ rctx->clip_misc_state.clip_dist_write = rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write;
+ rctx->clip_misc_state.atom.dirty = true;
+ }
+ }
+
r600_shader_select(ctx, rctx->vs_shader, &vs_dirty);
+ if (unlikely(!rctx->vs_shader->current))
+ return false;
+
+ /* vs_shader is used as ES */
+ if (unlikely(vs_dirty || rctx->export_shader.shader != rctx->vs_shader->current)) {
+ update_shader_atom(ctx, &rctx->export_shader, rctx->vs_shader->current);
+ }
+ } else {
+ if (unlikely(rctx->geometry_shader.shader)) {
+ update_shader_atom(ctx, &rctx->geometry_shader, NULL);
+ update_shader_atom(ctx, &rctx->export_shader, NULL);
+ rctx->shader_stages.geom_enable = false;
+ rctx->shader_stages.atom.dirty = true;
+ }
+ r600_shader_select(ctx, rctx->vs_shader, &vs_dirty);
if (unlikely(!rctx->vs_shader->current))
return false;
- rctx->vertex_shader.shader = rctx->vs_shader;
- rctx->vertex_shader.atom.dirty = true;
- r600_context_add_resource_size(ctx, (struct pipe_resource *)rctx->vs_shader->current->bo);
+ if (unlikely(vs_dirty || rctx->vertex_shader.shader != rctx->vs_shader->current)) {
+ update_shader_atom(ctx, &rctx->vertex_shader, rctx->vs_shader->current);
- /* Update clip misc state. */
- if (rctx->vs_shader->current->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
- rctx->vs_shader->current->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write) {
- rctx->clip_misc_state.pa_cl_vs_out_cntl = rctx->vs_shader->current->pa_cl_vs_out_cntl;
- rctx->clip_misc_state.clip_dist_write = rctx->vs_shader->current->shader.clip_dist_write;
- rctx->clip_misc_state.atom.dirty = true;
+ /* Update clip misc state. */
+ if (rctx->vs_shader->current->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
+ rctx->vs_shader->current->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write) {
+ rctx->clip_misc_state.pa_cl_vs_out_cntl = rctx->vs_shader->current->pa_cl_vs_out_cntl;
+ rctx->clip_misc_state.clip_dist_write = rctx->vs_shader->current->shader.clip_dist_write;
+ rctx->clip_misc_state.atom.dirty = true;
+ }
}
}
if (unlikely(!rctx->ps_shader->current))
return false;
- if (unlikely(ps_dirty || rctx->pixel_shader.shader != rctx->ps_shader)) {
+ if (unlikely(ps_dirty || rctx->pixel_shader.shader != rctx->ps_shader->current)) {
if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
r600_update_db_shader_control(rctx);
}
- if (!ps_dirty && rctx->ps_shader && rctx->rasterizer &&
+ if (unlikely(!ps_dirty && rctx->ps_shader && rctx->rasterizer &&
((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
- (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade))) {
+ (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
if (rctx->b.chip_class >= EVERGREEN)
evergreen_update_ps_state(ctx, rctx->ps_shader->current);
r600_update_ps_state(ctx, rctx->ps_shader->current);
}
- rctx->pixel_shader.shader = rctx->ps_shader;
- rctx->pixel_shader.atom.num_dw = rctx->ps_shader->current->command_buffer.num_dw;
- rctx->pixel_shader.atom.dirty = true;
- r600_context_add_resource_size(ctx,
- (struct pipe_resource *)rctx->ps_shader->current->bo);
+ update_shader_atom(ctx, &rctx->pixel_shader, rctx->ps_shader->current);
}
/* on R600 we stuff masks + txq info into one constant buffer */
r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
+ if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
+ r600_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
} else {
if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers)
eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
+ if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
+ eg_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
}
r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_FRAGMENT);
if (rctx->vs_shader && rctx->vs_shader->current->shader.has_txq_cube_array_z_comp)
r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_VERTEX);
+ if (rctx->gs_shader && rctx->gs_shader->current->shader.has_txq_cube_array_z_comp)
+ r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_GEOMETRY);
if (rctx->b.chip_class < EVERGREEN && rctx->ps_shader && rctx->vs_shader) {
if (!r600_adjust_gprs(rctx)) {
rctx->blend_state.cso,
blend_disable);
}
- return true;
-}
-static unsigned r600_conv_prim_to_gs_out(unsigned mode)
-{
- static const int prim_conv[] = {
- V_028A6C_OUTPRIM_TYPE_POINTLIST,
- V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- V_028A6C_OUTPRIM_TYPE_TRISTRIP
- };
- assert(mode < Elements(prim_conv));
-
- return prim_conv[mode];
+ return true;
}
void r600_emit_clip_misc_state(struct r600_context *rctx, struct r600_atom *atom)
r600_write_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
S_028A0C_AUTO_RESET_CNTL(ls_mask) |
(rctx->rasterizer ? rctx->rasterizer->pa_sc_line_stipple : 0));
- r600_write_context_reg(cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE,
- r600_conv_prim_to_gs_out(info.mode));
r600_write_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE,
r600_conv_pipe_prim(info.mode));
void r600_emit_shader(struct r600_context *rctx, struct r600_atom *a)
{
+
struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
- struct r600_pipe_shader *shader = ((struct r600_shader_state*)a)->shader->current;
+ struct r600_pipe_shader *shader = ((struct r600_shader_state*)a)->shader;
- r600_emit_command_buffer(cs, &shader->command_buffer);
+ if (!shader)
+ return;
+ r600_emit_command_buffer(cs, &shader->command_buffer);
radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
radeon_emit(cs, r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx, shader->bo, RADEON_USAGE_READ));
}
-struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_surface *templ,
- unsigned width, unsigned height)
-{
- struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
-
- assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
- assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
- assert(templ->u.tex.first_layer == templ->u.tex.last_layer);
- if (surface == NULL)
- return NULL;
- pipe_reference_init(&surface->base.reference, 1);
- pipe_resource_reference(&surface->base.texture, texture);
- surface->base.context = pipe;
- surface->base.format = templ->format;
- surface->base.width = width;
- surface->base.height = height;
- surface->base.u = templ->u;
- return &surface->base;
-}
-
-static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
- struct pipe_resource *tex,
- const struct pipe_surface *templ)
-{
- unsigned level = templ->u.tex.level;
-
- return r600_create_surface_custom(pipe, tex, templ,
- u_minify(tex->width0, level),
- u_minify(tex->height0, level));
-}
-
-static void r600_surface_destroy(struct pipe_context *pipe,
- struct pipe_surface *surface)
-{
- struct r600_surface *surf = (struct r600_surface*)surface;
- pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_fmask, NULL);
- pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_cmask, NULL);
- pipe_resource_reference(&surface->texture, NULL);
- FREE(surface);
-}
-
unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
const unsigned char *swizzle_view,
boolean vtx)
pb_reference(&rbuffer->buf, NULL);
/* Create a new one in the same pipe_resource. */
- r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0, alignment,
- TRUE, rbuffer->b.b.usage);
+ r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0,
+ alignment, TRUE);
/* We changed the buffer, now we need to bind it where the old one was bound. */
/* Vertex buffers. */
{
rctx->b.b.create_fs_state = r600_create_ps_state;
rctx->b.b.create_vs_state = r600_create_vs_state;
+ rctx->b.b.create_gs_state = r600_create_gs_state;
rctx->b.b.create_vertex_elements_state = r600_create_vertex_fetch_shader;
rctx->b.b.bind_blend_state = r600_bind_blend_state;
rctx->b.b.bind_depth_stencil_alpha_state = r600_bind_dsa_state;
rctx->b.b.bind_rasterizer_state = r600_bind_rs_state;
rctx->b.b.bind_vertex_elements_state = r600_bind_vertex_elements;
rctx->b.b.bind_vs_state = r600_bind_vs_state;
+ rctx->b.b.bind_gs_state = r600_bind_gs_state;
rctx->b.b.delete_blend_state = r600_delete_blend_state;
rctx->b.b.delete_depth_stencil_alpha_state = r600_delete_dsa_state;
rctx->b.b.delete_fs_state = r600_delete_ps_state;
rctx->b.b.delete_sampler_state = r600_delete_sampler_state;
rctx->b.b.delete_vertex_elements_state = r600_delete_vertex_elements;
rctx->b.b.delete_vs_state = r600_delete_vs_state;
+ rctx->b.b.delete_gs_state = r600_delete_gs_state;
rctx->b.b.set_blend_color = r600_set_blend_color;
rctx->b.b.set_clip_state = r600_set_clip_state;
rctx->b.b.set_constant_buffer = r600_set_constant_buffer;
rctx->b.b.sampler_view_destroy = r600_sampler_view_destroy;
rctx->b.b.texture_barrier = r600_texture_barrier;
rctx->b.b.set_stream_output_targets = r600_set_streamout_targets;
- rctx->b.b.create_surface = r600_create_surface;
- rctx->b.b.surface_destroy = r600_surface_destroy;
rctx->b.b.draw_vbo = r600_draw_vbo;
rctx->b.invalidate_buffer = r600_invalidate_buffer;
rctx->b.set_occlusion_query_state = r600_set_occlusion_query_state;