}
void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
- struct pipe_resource *buffer)
+ struct pipe_constant_buffer *input)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_constbuf_state *state;
- struct r600_constant_buffer *cb;
+ struct pipe_constant_buffer *cb;
uint8_t *ptr;
switch (shader) {
/* Note that the state tracker can unbind constant buffers by
* passing NULL here.
*/
- if (unlikely(!buffer)) {
+ if (unlikely(!input)) {
state->enabled_mask &= ~(1 << index);
state->dirty_mask &= ~(1 << index);
pipe_resource_reference(&state->cb[index].buffer, NULL);
}
cb = &state->cb[index];
- cb->buffer_size = buffer->width0;
+ cb->buffer_size = input->buffer_size;
- ptr = buffer->user_ptr;
+ ptr = input->buffer->user_ptr;
if (ptr) {
/* Upload the user buffer. */
if (R600_BIG_ENDIAN) {
uint32_t *tmpPtr;
- unsigned i, size = buffer->width0;
+ unsigned i, size = input->buffer_size;
if (!(tmpPtr = malloc(size))) {
R600_ERR("Failed to allocate BE swap buffer.\n");
u_upload_data(rctx->uploader, 0, size, tmpPtr, &cb->buffer_offset, &cb->buffer);
free(tmpPtr);
} else {
- u_upload_data(rctx->uploader, 0, buffer->width0, ptr, &cb->buffer_offset, &cb->buffer);
+ u_upload_data(rctx->uploader, 0, input->buffer_size, ptr, &cb->buffer_offset, &cb->buffer);
}
} else {
/* Setup the hw buffer. */
- cb->buffer_offset = 0;
- pipe_resource_reference(&cb->buffer, buffer);
+ cb->buffer_offset = input->buffer_offset;
+ pipe_resource_reference(&cb->buffer, input->buffer);
}
state->enabled_mask |= 1 << index;
t->filled_size = (struct r600_resource*)
pipe_buffer_create(ctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_STATIC, 4);
- ptr = rctx->ws->buffer_map(t->filled_size->buf, rctx->cs, PIPE_TRANSFER_WRITE);
+ ptr = rctx->ws->buffer_map(t->filled_size->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
memset(ptr, 0, t->filled_size->buf->size);
- rctx->ws->buffer_unmap(t->filled_size->buf);
+ rctx->ws->buffer_unmap(t->filled_size->cs_buf);
return &t->b;
}