update_shader_atom(ctx, &rctx->vertex_shader, rctx->gs_shader->current->gs_copy_shader);
/* Update clip misc state. */
if (rctx->gs_shader->current->gs_copy_shader->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
- rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write) {
+ rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write ||
+ rctx->clip_misc_state.clip_disable != rctx->gs_shader->current->shader.vs_position_window_space) {
rctx->clip_misc_state.pa_cl_vs_out_cntl = rctx->gs_shader->current->gs_copy_shader->pa_cl_vs_out_cntl;
rctx->clip_misc_state.clip_dist_write = rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write;
+ rctx->clip_misc_state.clip_disable = rctx->gs_shader->current->shader.vs_position_window_space;
rctx->clip_misc_state.atom.dirty = true;
}
}
/* Update clip misc state. */
if (rctx->vs_shader->current->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
- rctx->vs_shader->current->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write) {
+ rctx->vs_shader->current->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write ||
+ rctx->clip_misc_state.clip_disable != rctx->vs_shader->current->shader.vs_position_window_space) {
rctx->clip_misc_state.pa_cl_vs_out_cntl = rctx->vs_shader->current->pa_cl_vs_out_cntl;
rctx->clip_misc_state.clip_dist_write = rctx->vs_shader->current->shader.clip_dist_write;
+ rctx->clip_misc_state.clip_disable = rctx->vs_shader->current->shader.vs_position_window_space;
rctx->clip_misc_state.atom.dirty = true;
}
}
r600_write_context_reg(cs, R_028810_PA_CL_CLIP_CNTL,
state->pa_cl_clip_cntl |
- (state->clip_dist_write ? 0 : state->clip_plane_enable & 0x3F));
+ (state->clip_dist_write ? 0 : state->clip_plane_enable & 0x3F) |
+ S_028810_CLIP_DISABLE(state->clip_disable));
r600_write_context_reg(cs, R_02881C_PA_CL_VS_OUT_CNTL,
state->pa_cl_vs_out_cntl |
(state->clip_plane_enable & state->clip_dist_write));